Ummm....what?http://www.wowhead.com/spell=82726
I thought the additional 50 only went to the hunter?
Ummm....what?http://www.wowhead.com/spell=82726
I thought the additional 50 only went to the hunter?
Last edited by Wipeanrunbak; 2013-07-04 at 02:56 PM.
I found if you don't immediately make your pet attack the new head, with the new BS, it will attempt to run around the room, aggroing stuff you skipped, if you decided to that is. The pathing is ridiculously bad. Obviously you should immediately attack anyways.....but you know what I mean. Go do an LFR and you'll see, same bad pathing as non-LFR.
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People are complaining about non-existent pathing issues on Iron Qon/Durumu? only issue I have with IQ is not being able to KC during Windstorm.
Several times my pet just froze on HC Magaera - literally doing nothing, just standing in the place. Usually it happens on Arcane Head where right of it you have some kind of "stone pier". To fix it I had to dismiss pet and call it again.
Other problems are on the bridges towards Horridon when it falls off the bridge.
I experienced also pet disappearing on Ji-Kun (when jumping to the nest or flying off them).
Other then that, nothing so far...
Oh yeah, it's kinda dull when pet and summoned Thunderhawk goes after Crystal and not Tortos / turtles.
If anything on Iron Qon the blink strike pathing issue is actually quite a dps increase over before because your pet will often blink up to attack at the start or during windstorm and remain in the air dpsing the entire time instead of falling after the blink, letting it dps fully and allowing you to not lose any Kill Commands aswell.
yeah pretty much, also my pet sometimes just falls trough the floor, takes like 10-30 sec depending on cooldown of blinkstrike before it can attack again.
Kinda annoying, it might not be on all fights, but it's still very annoying if it's only 10% of the time.
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haha yeah pretty much all of that
Forget the pet pathing problems.
As of right now the only reason to bring a hunter in 5.4 (as it stands) is for the agi mail loot.
Im 546 ilvl...the scaling is astroucious
As someone previously proposed, I feel like Blink Strikes should stay as it is for PvE, makes waay more sense. Changing it for PvP is definitely justified, though.
Blink strike could have a mechanic were the blink cd only counts when it hits a player, but meh, blizz like to change us in the worst way possible
Rogues got glyph which gives them ability to AoE sunder. Now, it's getting old that everyone has 101 raid utilities but hunters. I really hope they'll change camp to give some sort of raid CD ( new pve trinket reduces its CD)
I saw this post on the US PTR forums, loved it but couldn't comment there as I'm EU. Great post btw. I just highlighted this bit because I am that hunter you imagined... I've got a whole stable full of interesting & beautiful pets that I never get to use because we don't have 5% spell haste...
It's necessary to say thank you! First time a hunter listed everything what's a mess about hunter..
I don't give a fuck about PvP and I really don't care about hunter's "op" in PvP..
In my opinion hunter are much to weak in comparison to warlocks, mages & shadows in PvE. Best example - our warlock does like 400k dps, shadow like 350k, mage like 325k at council of the elders heroic. Miles behind my dmg: 220k dps at the end of the fight. Kinda ridiculous that difference. I have an ilvl about 542 and the caster are like 335 and less. I don't want to repeat all the nerfs Dracodraco already mentioned. Just annoying what they are going to do in 5.4 with readiness. I really hope that they will push it anyway.
I'm just curious how other hunters feel about how we play on the PTR right now? I spent a couple hours just messing around hitting the dummies, and I have to say the increased focus cost to arcane shot makes each spec feel really odd. Playing with Dire Beast and Fervor feels really underwhelming compared to using Thrill of the Hunt. I'm sure part of it is bad play on my part as it's the first time I've spent any length of time on the ptr recently.
I both like and dislike the cost increase of Arcane Shot.
What I really like is that every Arcane actually hits really hard, and that makes bursting things down with Bestial Wrath and Fervor so much easier. It's also a nice change not to run into any near focus capping issues with several cooldowns and Bloodlust up.
What I dislike is how it ruined our way to bleed off small amounts of focus. When you're on 60 focus and Kill Command will come off cooldown in 1 second, you can't just squeeze in an Arcane Shot and feel like you're spending your time and focus well. You either need to channel a Cobra Shot and delay your Kill Command a little bit, of use an Arcane Shot and delay your next Kill Command even more. Not the best of examples, but I think it'll get the point across. Everything costs so much focus now. It wouldn't be a problem with bigger focus pools but especially for Marksmanship I find it a major pain in the back.
Didn't really mess around with Thrill of the Hunt yet. Tried it a while ago and disliked the talent as much as I always did.
You're not allowed to discuss conspiracy theories on mmo-champion, which makes me wonder what they're trying to hide.
Pretty much how I feel about it too. Last I copied my hunter to the PTR I was at like... 536 ilvl or something. In that gear my arcane shots on the PTR are hitting for around 170k crits. I can imagine in the gear I have now (541 with heroic weapon) they'd maybe hit for almost 200k. That's pretty awesome, but the increased focus cost really makes it feel like each spec just has two signatures because it all costs so much. I mean Arcane Shot actually costs MORE focus than Explosive Shot, which is a bit silly. I know that's just one spec but I mean... still. I guess Arcane Shot just doesn't feel like a filler anymore to me.
I'm not a huge fan of Thrill of the Hunt, but on the PTR it doesn't feel so bad. Maybe it's just because I keep trying to bleed off little bits of focus with the new Arcane Shot, and starve myself. In either case, while it doesn't generate focus, it at least lets the buffed arcane shots bleed off 10 focus with procs. I'm unsure if it would be optimal to use it over Dire Beast or Fervor, probably not though.
Honestly, I'd much rather see them spread the damage buff elsewhere (would love signatures to get some love) instead of putting so much into just Arcane Shot. People say the reason for the increased focus cost is stop us from capping during BW or something, but I really prefer the lower focus cost of Arcane Shot.
Last edited by Finick; 2013-07-07 at 05:10 AM.