I think that all ranged classes should have the same interrupt and all melees should have the same interrupt. I think that interrupt homogenization is actually a good thing as long as there still is a separation between melees and ranged. I mainly care because soloing certain bosses or rares is much much harder and luck dependent for certain ranged with just one very long cooldown interrupt while other ranged can breeze through those fights with lower CD interrupts or stuns.