Originally Posted by
Hasufer
If u can't keep a raid-spot in a 10man guild (or 25man, tho that should be even easier) because of a reason being "you dont bring anything raid utility/cd", your simply just not playing your mage good enough. period. If u play your mage to it's full potential, you will always be ahead/on top on the meters while bringing more than excellent survivability. Not to forget burst/add-burst/soaking/kiting and other possibilities, u name it. (dont forget even the raw dps itself, makes any given encounter shorter, thus ignoring a potential raid-wiping boss ability, or healers oom'ing towards the end)
Player > raid cd/utility anyday, that simple really, and especially in a 10man guild. Healers alone (combined with tanks) should have enough CD's to manage what u need during an encounter. W/e dps brings, is just to be considered a bonus, thus not needed, but ofc handy.
Again players > raid cd's - if your healers/tanks and dps, master what they must, mages dont need to ALSO bring a raid-cd to get a spot, worse BS iv'e heard in a long time. If I didn't know better, I would believe these statements came from very bad, casual players, who are beaten by stuff they shoudnt't, thus wanting more mage buff's just to keep up, or staying in a setup in their respective guild. It's just.. sad..
Still, don't get me wrong. Noone would mind having that ekstra posibility to help out your guild/raid, but demanding it, or believing it should be mandatory/needed to get a spot, just made me lol.