I think there was also an effect from the accumulating number of former WoW players.
At the start, if someone heard about WoW, they'd ask their friends. The answers they'd get would either be "don't know, haven't tried it" or "yeah, I'm playing it and having a good time".
But as ex-players accumulated, prospective players would also start to hear "yeah, I used to play that, but stopped because of ...".
So, negative word of mouth accumulates. And now, ex-players outnumber current players by a factor of 2 or more. So most of the word of mouth will be discouraging.
Last edited by Osmeric; 2013-07-16 at 07:42 PM.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Really? People respected bosses? What the fuck. You realize this is a video game right? It isn't a way of life or a religion. just a game. Nothing more nothing less. I think most of the rage about this game has little to do with it changing direction and everything to do with certain players completely losing perspective.
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What you people seem completely unable to comprehend is that many players don't consider not being able to play the game they pay for to be "fun". That means excluding them from raids or making dungeons overly difficult for pugs results in players not being able to play. When that happens they don't bother doing the content at all. That is where the data comes in. Blizzard doesn't need a manifesto on every aspect of the game to determine what the best changes would be.
That's because Cata was supposed to be all about raiding. They forgot all those players that don't raid, and all those players who raided 10N. All that was left was new, streamlined levelling and a dungeon finder to dungeons that weren't designed with disorganised random matchmaking in mind. All but about 2-3 dungeons were just like Occulus all over again, so after 20 min wait to get in, then you'd wait another 20 mins to refill the group and another hour to complete it having replaced 2 healers, 3 tanks and 7 DPS. It's a shame because Halls of Origination, Grim Batol, and Lost City were three of the best dungeons they've ever implimented and with a guild run were actually a joy to do. They just weren't though through the Dungeon Finder tool which is how most people saw them. I, like many therefore didn't use the LFD tool to make a group because chances of finishing at a reasonable pace were so slim. And given that lack of progress in the Heroic 5 mans, is it any wonder so few even got off the ground to begin raiding an upward tuned T11? And why so many 25 man guilds found it easier to shed a few bodies than wait for those last few to gear up?
It didn't help that several classes were fundamentally broken mechanically until the first patch which came after the holidays; during which players will have struggled through with broken mechanics and overtuned dungeons (for a matchmaking tool). That didn't set a good standard. To follow that up with all the extensive changes in 4.0.5, and a blog post saying L2P wasn't good PR and just confirmed to many players that Cata was rushed, incomplete, and clearly not for them.
I think Cata was leaning towards a 'raiding expansion' because they'd seen the success of the expansion of raiding in Wrath. And there's no doubt it was successful. The mistake was tuning 10N up to 25N level, when it was 10N that had made raiding popular in the first place. They'd believed the myth in the echo chamber of the forums that players would step up to a challenge and with that killed the goose that had laid their golden egg. Had they kept 10N where it was, maybe Cataclysm's model would have been more successful. Certainly I wouldn't have spent several months wondering why I'd even bothered levelling an alt to pug those T11 raids when they were so inaccessible.If Blizzard was to build the game they want and you say that Cata was Blizzard ignoring feedback they did not want to hear then Cata is the type of game that the developers wanted to make. Obviously there would of been more launch content which was due to development resource mistakes that are not the fault of the raiders despite how many like to blame the raiders for lack of non-raid endgame.
The back and forth has a strong impact as it did for me going from liking Cata to being bored as shit in MoP despite my game play time not changing and being a handful of hours a week. A large number of casuals wasnt quitting in Cata due to lack of engaging content, they might has as well have found Cata to be fun in comparison. The flip flop does no good. Seems the developers are realizing this and trying to keep changes to certain things by introducing them into small chunks like Flex mode and others without trying to shove the whole population into it.
You really don't get it do you? Blizzard didn't have to guess. They had the metrics showing how many people were running dungeons and how many dungeons were being completed. It wasn't just the complaints that Blizzard based their decision on it was the data as well. Again I know people like to think Blizzard is clueless but they really aren't at least not to the extent players like you seem to be.
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The phrase isn't meant to be taken literally. Also I don't think people said the complaints are for no reason, just that some complaints aren't nearly as valid or shared as they would like to think.
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Oh the devs can most certainly ignore whoever they wish. Ultimately it is Blizzard's game, Blizzard's vision and Blizzard's call in what the game needs or doesn't need. The only power players have is to play or not play. That's it. Many of the people who incessantly complain about everything refuse to accept the devs aren't their bitches.
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Do you really not understand that if a suggestion isn't supported by a lot of players that maybe it might make the game worse for others?
You may never have seen these but on at least three different occasions over the last seven years, I've received invitations from Blizzard to participate in lengthy multiple choice online polls about every aspect of the game. I haven't seen an invite to one since Cataclysm but Blizzard does poll and they poll rather more scientifically than putting up something on their forums. Polling data though can be misinterpreted (famously see the last U.S. presidential election) and confirmation bias is something that is often difficult to step away from when a poll tells you something you might not want to believe.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
But polling doesn't work and can be set up to achieve a certain result but not the true view of those being polled. It happens every day in politics and if you think it doesn't happen in the gaming industry as well then you are quite naive. The simple fact of the matter is no gaming company is giong to do design through democracy, at least not any company who intends to stay in business. These forums and the official forums get spammed on a daily if not hourly basis with threads demanding that LFR be removed yet it hasn't been removed. Ever think to consider that might be because the vocal minority on these forums don't match up with not only the activity of players in game but other sources of data as well? If anything the fact that we still have LFR proves Blizzard listens to the majority.
Right. You're actually supporting my argument. People who use the number of LFR threads as reason for whether or not it's good for the game are trying to incorrectly associate the number of people supporting an argument with how true an argument is. You're saying that's incorrect, and so am I.
As for your second point, that's precisely why no one's opinion is any less valuable regardless of how many people support it.
It's possible, but isn't intrinsically true or untrue. A good idea is a good idea, and a bad idea is a bad idea. Popular support doesn't influence the situation at all, it can only be an effect.
And this is where opinion comes into play. I would posit that you're the one who doesn't get it and assumed Blizzard didn't guess. Neither one of us has evidence. It's just opinion.
I do feel that mine is more backed by associated past data than yours, however, as Blizzard is constantly guessing, tripping up, and working to fix nearly every aspect they fail their guesses on. Pull any feature in the last few years from the game and this can be applied. The most notable one is dailies. Blizzard saw people wanted more content and guessed that dailies would fit that criteria. It clearly did not. Likewise, Blizzard saw people were wiping in dungeons and guessed that they didn't want to have a challenge. I feel as though they made a misstep with that guess as well.
The very notion that Blizzard is an all-powerful entity that never needs to make a guess due to it's acquisition of massive amounts of data is just ludicrous at best. They're human, just like everyone else, and data doesn't always contain the answer, just a path toward it.
Again this is a video game not a religion. There is challenging content in the game and the ability to do easy content doesn't negate that at all. Not even remotely.
People like you have destroyed the game for yourselves without any help from Blizzard or anyone else. For the love of god take some responsibility for yourself and realize attitudes like yours are the real problem here.
Maybe I become old and that type of things don't exist anymore, but anyone remember Battletouds? Panic rat!!! I feared that rat and I still hate rats cause that boss. It's an example only and I don't know if this days the players can understand what I'm saying.Really? People respected bosses? What the fuck. You realize this is a video game right? It isn't a way of life or a religion. just a game. Nothing more nothing less. I think most of the rage about this game has little to do with it changing direction and everything to do with certain players completely losing perspective.
Last edited by Belisaurio; 2013-07-16 at 08:19 PM.
Yep, we sure did, we made players lazy and not want to improve then try to pug in or join raiding guilds to fill spots...............yep we sure did that! We made people who were happy not raiding and just doing other stuff in the game bitch and complain about wanting to raid...........yep we did that! We also made it so those who wanted to raid weren't good enough so they bitched and complained about it being too hard and not being faceroll! Man we are the devil!
and here we have mr binary - with all the answers. I am curious - why did cataclysm lose subs sharply after release? was it related to the content, or purely unrelated matters, like it being a 7-year old game or whatever?
just wondering if you are consistent in maintaining that difficulty has zero relation to subscription retention rate, or you only say this selectively.
Authors I have enjoyed enough to mention here: JRR Tolkein, Poul Anderson,Jack Vance, Gene Wolfe, Glen Cook, Brian Stableford, MAR Barker, Larry Niven and Jerry Pournelle, WM Hodgson, Fredrick Brown, Robert SheckleyJohn Steakley, Joe Abercrombie, Robert Silverberg, the norse sagas, CJ Cherryh, PG Wodehouse, Clark Ashton Smith, Alastair Reynolds, Cordwainer Smith, LE Modesitt, L. Sprague de Camp & Fletcher Pratt, Stephen R Donaldon, and Jack L Chalker.
This makes no sense at all. It is only true for the few weeks it takes to get them into normal raid gear/LFR gear the first time, after they ding 90. Then you're pulling them into the (H) alt raids every patch and gearing them up, exactly as you do your main. You don't touch LFR on either character, beyond that initial window.
The only people raiding LFR constantly are those who are doing so for VP for some reason, or because they're moderately casual raiders who work mostly on normal modes and are possibly gearing up their alts here and there. The hardcores you mention, where you need at least 2 characters raid-ready, they're not raiding LFR. They're raiding Heroics, with both characters, and have no reason to hit LFR at all, on either character. Unless they're making a brand-new alt, in which case they'll hit LFR for a couple weeks at the very start of the gearing process, and then never again.
The only reason youm "can't put the genie back in the bottle" is because the "genie", in your example "flying mounts", is so widely popular that the outcry for removing it would vastly outweigh the benefits you'd gain.
There's no problem removing an unpopular system. The issue here is precisely that some systems are very popular, but a minority don't like them. Flying mounts are a perfect example of this. They weren't a "mistake", they were a widely requested feature, and they're very popular. It led to some unforeseen issues in future design, but that does not mean they're bad or should be removed, or that they're being complained about by most players. If they were, it'd be easy as heck to remove them.
I'll never understand why people describe Cataclysm as The Great Difficult Era. It wasn't. The heroics were just as easy as WotLK's. Cataclysm's downfall was Blizzard's approach of resting on it's laurels and the subsequent lack of content, not it's supposed (nonexistent) difficulty.
I couldn't agree more. My statement was just based on the idea that people are worth listening to, not necessarily following. The quick dismissal of any idea that doesn't conform on MMO-Champion is one of the great plagues of WoW. As small as the forum community is, if it were more accepting and directed toward game improvement for everyone, so much more could be done. It would be impossible for Blizzard to ignore the ideas coming out of a community like that. Instead we waste time bickering and being prejudiced on both sides of the casual/hardcore debate.
in fact there is a blue post noting that ultimately, most player will want everything with the minimum effort, and it is the game designer's responsibility, not the players, to decide what players should have to do to receive rewards, and how players should interact with the game world.
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actually most of the actual game content was easier than anything before - often allowing less choices and decisions too (linear questing anyone?) - only initial release 85 content was harder, briefly, beyond what an lfd environment would functionally tolerate.
Authors I have enjoyed enough to mention here: JRR Tolkein, Poul Anderson,Jack Vance, Gene Wolfe, Glen Cook, Brian Stableford, MAR Barker, Larry Niven and Jerry Pournelle, WM Hodgson, Fredrick Brown, Robert SheckleyJohn Steakley, Joe Abercrombie, Robert Silverberg, the norse sagas, CJ Cherryh, PG Wodehouse, Clark Ashton Smith, Alastair Reynolds, Cordwainer Smith, LE Modesitt, L. Sprague de Camp & Fletcher Pratt, Stephen R Donaldon, and Jack L Chalker.
In this case, these weren't. They took me to the Blizzard web site and yes, I do know the difference between real sites and fake sites. There are, no doubt, a lot of fake polls out there and that's probably reason enough why Blizzard doesn't do this more often. It's really not a concern.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."