Now I'm not talking about a ranged frost nova - just a RELIABLE version of spinning fire blossom.
When your gap closers are targetless, it's so easy to exploit such that the other person has moved whilst you were rolling. You can try to roll where they will be instead of where they are, but again if they've got half a brain they can exploit this. This problem is exacerbated if your target either doesn't have a snare on them (and since ours is a melee range snare it becomes a catch 22) or if has a sprint effect on it.
We need something to lock the target down from range just for a second or two so we can roll accurately at them. There is enough skill involved in roll jumping precisely - we don't need the added hassle of aiming spinning fire blossoms on top of this just to function normally.
Lag affects spinning fire blossom unfairly compared to other abilities and good luck hitting what you want if something else is in between, which is quite silly really :S
On top of that, after a stealth nerf for I don't really know what reasons, it consumes chi REGARDLESS of whether it hits a target or not - which is a bit punishing considering how problematic it is and also how important it is for ww mobility as a whole to function.
I suggest:
- make it targetable like other abilities/like the glyph AND keep the root effect
- make it use energy instead of chi - if you're going to force us to manually target people with it, at least make the supply unlimited albeit at decent intervals
What do you guys think?