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  1. #1

    New Class Idea: Monster Hunter

    MONSTER HUNTER



    Roles: Ranged Physical Damage Dealer / Melee Tank


    Resource System

    Bullets, Junk



    By using their primary attacks and abilities, Monster Hunters generate scrap materials (used cartridge brasses, empty injectors, etc.), that gradually fill up the Junk Bar. This resource can be spent to fire more powerful attacks (spread shots, defragmentation grenades, etc.).

    Key Features

    JUNK REUSE
    Proficient engineers, the Monster Hunters can combine scrap materials on the field to create deadly explosives and empowered ammunitions.

    RELICS (stances)
    Monster Hunters keep slain creatures parts (eg. fur, hair, teeth) stored in specific reliquaries. They draw power from these items, gaining some of the distinctive features of the original creature to help them in combat (read below for more info).

    INJECTORS (temporary buffs)
    Unorthodox and often unethical alchemists, Monster Hunters are not afraid to experiment on themselves the effects of their researches. After years of studies, they became able to synthesize the essence of monsters and inject it to themselves to gain a temporary empowerment (read below).

    SIGNATURE WEAPON: BLADED PISTOL
    While being well trained in using any kind of ranged weapon, the Monster Hunter is the only class able to dual wield the iconic Bladed pistols, versatile weapons capable of both ranged offense and melee combat maneuvers (please, read the notes at the bottom of the post before objecting about them).

    RANGED DAMAGE
    Monster Hunters excel in dealing damage with any kind of ranged weapon.

    MELEE TANKS
    The most skilled Monster Hunters can use the blades on their guns as efficient defensive melee weapons and focus on defense, parrying and deflecting enemy attacks, while still being able to inflict consistent damage with slashes and short ranged blasts.

    Class Description

    Ok, here comes the long part. First of all, WHY a class of this sort should belong to the universe of Warcraft? Well, there could be a lot of reasons, most of which you could probably have figured by yourself. First of all, I grabbed inspiration from a well known lore character I'm not even mentioning (the pic speaks by itself )… I bet a lot of you were attracted by his Van Helsing-esque style and by his absolutely unique couple of weapons. Lord Godfrey aside, I supposed a witch hunter / monster slayer class would have been fitting very well with the whole Gilneas environment. Another reason I came up with this kind of character is that, while the idea of a technology based class was appealing to me, I was not that much enthusiast about a "Tinker" class (the one seen in Warcraft 3 has in my opinion not enough depth to be a playable WoW class, and most of what would be its main features are already covered by Engineering anyway).
    Monster Hunter is just an indicative name for the class I had in mind, mainly centered around ranged combat, explosives and devices, with some melee features based on a unique, dedicated weapon, and involved with a mix of supernatural and science (and, of course, with monsters and legendary creatures).
    Following there are some abilities I came up with, please take note that they're just ideas I wrote down randomly, and are not meant to necessarily work together as a balanced set of skills. Also note that three of the following abilities (Healing Spray, Acid Bomb and Cluster Rockets) are taken from the Tinker class from Warcraft 3, while Pistol Barrage is exactly the same ability Lord Godfrey has. To describe these skills I copy-pasted the original Blizzard tooltips.

    In Depth Abilities

    - Relics:

    Sasquatch Fur
    Increases Stamina and grants damage reduction (its effectiveness is increased when choosing the tank specialization)

    Witch Hair
    Increases Junk generation and explosives damage (advised for the Specialist build)

    Vampire Tooth
    Increases character's speed and ranged attack speed (advised for the Witch Hunter build)

    - Utility skills:

    Paralyzing Picket
    Plants an ash wood picket in the victim's heart, stunning him for X seconds.

    Silver Bullets
    Deals X damage and incapacitate the enemy for X seconds. Only works on beasts and demons.

    Ghost in a Jar
    Throw a jar containing a captured ghost at the enemy. The jar breaks at the impact, releasing the imprisoned ghost which will make the closest enemy run in fear for X seconds.

    Healing Spray (WCIII)
    Sprays waves of healing mist that heals units in a target area.

    Acid Bomb (WCIII)
    Hurl a flask of acid at a target. The flask breaks upon impact, splashing a powerful acid on nearby hostile units. Decreases armor; deals slightly less damage over time to nearby targets.

    - Bullet based skills (each of these attacks generates Junk based on how many bullets are spent):

    Blast
    (costs 1 bullet)
    Attack the target with your gun, dealing X damage.

    Recoil Jump
    (costs 2 bullets)
    You shoot with both your guns on the ground, jumping ahead for X yards for the recoil.

    Pistol Barrage
    (costs 6 bullets)
    Fires a constant barrage of bullets in a cone out from the caster. Any enemies within this area take X Fire damage every second they remain inside. Lasts X sec. Movement interrupts the effect.

    Point Blank
    (costs 2 bullets)
    Close range attack that violently hurts the target, knocking him back. If used to trigger Timed Bomb, its knockback range is doubled (Tank specialization: no longer knocks back, but hits more targets. Generates high threat).

    - Junk based skills:

    Junk Blast
    (costs 20 junk)
    Shoot a handful of scraps instead of standard bullets. Deals X damage and Y damage per second as bleed

    Frag Grenade
    (costs 50 junk)
    Throw a bomb that explodes at impact dealing X damage and Y damage per second as bleed

    Chain Bomb
    (costs 80 junk)
    Throw a bomb that explodes at impact and jumps on other four targets damaging them in the impact. Does less damage for jump. If there are no enemies around the target, instantly deals 5x damage to him.

    Timed Bomb
    (costs 70 junk)
    Place an explosive on the enemy target's chest. Explodes 7 seconds after, or instantly, if triggered by Point Blank.

    Cluster Rockets (WCIII)
    (costs 100 junk)
    Bombards an area with rockets

    - Tank specific abilities:

    Glove Slap
    Melee range taunt

    Spread Shot
    (costs 60 junk)
    Shoot a wide amount of scraps that spread around hitting all enemies in front of the Monster Hunter, damaging them and making them bleed for X seconds. High Threat ability (basically an AoE Junk Blast).

    Crossed Slash
    Deal damage to up to 3 enemies, making them bleed for X seconds and reducing their armor.

    Attaque au Fer
    Disarm the opponent for X seconds.

    Beat Parry
    Deflect the next melee attack received, entirely nullifying it. When the effect is consumed, the Monster Hunter gains increased parry for X seconds.

    - Injectors (they all share cooldowns):

    Mummy Extract
    Increases Stamina

    Werewolf Blood
    Increases Attack Power

    Abomination Ichor (possibly one of the max level talents)
    Increases damage dealt by X% and for the next X seconds cause your body to spread a deadly fog that slows down enemies and damage them over time

    Talent Builds

    Witch Hunter (DPS)
    A ranged fighter who uses dual pistols as his main source of damage, while still having a solid arsenal of junk based backup attacks. Signature abilities: Pistol Barrage

    Specialist (DPS)
    Prefers two handed ranged weapons to inflict massive damage to the enemies by using explosives and devastating ammunitions. Signature abilities: Rocket Cluster, Point Blank

    Night's Bane (Tank)
    Sacrifices his range to focus on more powerful and threatening close ranged attacks. Mixes the use of ammunitions and blades for both damage and survival. Signature abilities: Crossed Slash, Spread Shot



    (I'm adding pictures, sketches and updates soon)


    NOTES:

    - About Bladed Pistols and Blizzard never going to implement a new weapon type just for a class.

    The weapon was just suggested to me by an already existing item in the game (although maybe technically not existing as an item itself, it exists as an NPC weapon, and has even a signature attack going with it). I'm aware of the fact that Blizzard is unlikely to develope a new weapon type for one class. My idea, as I explained in a post below, was that they could actually just implement Pistols as a new kind of ordinary ranged weapons also usable by Hunters, and give the Monster Hunters a way to attach blades to their weapons, almost like DKs forge their weapons to make them runeblades.
    Another option could simply be that MHs are just supposed to use regular ranged weapons (one of the DPS builds is already supposed to do so), while the tanks could dual wield blades (although that would make tough to keep that "Sword and Gun" feel that I thought would be distinctive of the class)
    Last edited by jutsfortehlulz; 2013-07-20 at 12:39 PM.

  2. #2
    Honorary PvM "Mod" Darsithis's Avatar
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    Call 'em a Junkgineer and I'm in!

    I like this entire concept, really. Adds a neat techo-steampunk-ness to World of Warcraft. I'm a little iffy on it fitting into the lore, of course.

  3. #3
    Mechagnome Aztrazolo's Avatar
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    I appreciate the time and effort you've put into the creation and iteration of this class. For me, personally, it doesn't seem to have any place in the WoW universe. But again, it was well thought out.
    Blindingly defending Blizzard; ignorantly trashing Blizzard. Both require an emotional investment that I'm unwilling to give. I'll take reason, logic, facts, and the willingness to accept that I may be wrong. At the end of the day I'll have nothing to account for and I may even have learned something.

  4. #4
    The Insane Aquamonkey's Avatar
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    Quote Originally Posted by Darsithis View Post
    Call 'em a Junkgineer and I'm in!

    I like this entire concept, really. Adds a neat techo-steampunk-ness to World of Warcraft. I'm a little iffy on it fitting into the lore, of course.
    Blizzard can just whip up a continent out of thin air for them to come from.

  5. #5
    Quote Originally Posted by Darsithis View Post
    Call 'em a Junkgineer and I'm in!

    I like this entire concept, really. Adds a neat techo-steampunk-ness to World of Warcraft. I'm a little iffy on it fitting into the lore, of course.
    Thank you really so much! Of course the name is totally random (was really the first and stupidest thing that came up to my mind), while I admit that Junkgineer is extremely cool!


    Quote Originally Posted by Aztrazolo View Post
    I appreciate the time and effort you've put into the creation and iteration of this class. For me, personally, it doesn't seem to have any place in the WoW universe. But again, it was well thought out.
    Well, thanks for appreciation and for your patience reading the whole stuff!

  6. #6
    Pretty fresh class idea compared to many that have been tossed around on the forums, I rather like it!
    Q: Where the fuck is Xia Xia, SIU?!?!
    A1: She needs to start making eggs for Easter...
    A2: Drunk and sleeping somewhere.

  7. #7
    Glove Slap
    Melee range taunt

    Bring that class right NAO! Really funny name XD
    I really liked the whole concept and I think it could fit this game. Good Job.

  8. #8
    Quote Originally Posted by Notos View Post
    Pretty fresh class idea compared to many that have been tossed around on the forums, I rather like it!
    Thank you so much, I was hoping to do something original. Glad you like it!



    Quote Originally Posted by LeyrHao View Post
    Glove Slap
    Melee range taunt

    Bring that class right NAO! Really funny name XD
    I really liked the whole concept and I think it could fit this game. Good Job.
    Haha happy that Glove Slap grabbed your attention... it was like one of the first skills I thought about
    And many, many thanks for the appreciation!
    Last edited by jutsfortehlulz; 2013-07-20 at 02:08 AM.

  9. #9
    Quote Originally Posted by Notos View Post
    Pretty fresh class idea compared to many that have been tossed around on the forums, I rather like it!
    I agree, some actual thought out plans here that make this unique. Although it still needs polish it is a awesome idea, and I have been wanting something with pistols since Godfrey.
    "I just wanted them to hand us our award! But they were just talk!, talk!, talk!......" - Wrathion

  10. #10
    It's not a terrible idea, but it doesn't belong in WoW. It doesn't fit.

  11. #11
    Van Helsing's a BEAST! I want a class like this so bad now!

    EDIT: how does this class not belong in WoW all we DO is hunt monsters! They can make up new races and continents a new class wouldn't be that big of a deal.

  12. #12
    Quote Originally Posted by Landin55 View Post
    I agree, some actual thought out plans here that make this unique. Although it still needs polish it is a awesome idea, and I have been wanting something with pistols since Godfrey.
    Me too, those pistols are too awesome to remain forbidden to players
    Thank you so much, I really appreciate your words a whole lot!

  13. #13
    Normally I don't like these kind of ideas and while it dosn't fit terribly well into WoW Lore, I do really love the idea of it.

    I suppose their resources almost work a little like DKs and their runes? You spend bullets to generate junk, much like DKs spend runes to create runic power. Not so sure i'm keen on them being a melle tank, but any class that's able to pull off duel-weilding pistols (which I'd love to see Survial Hunters get turned into), is amazing!

  14. #14
    Where is my chicken! moremana's Avatar
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    meh....I-kinda-like-it.

    Glove Slap +1 funny as shit, I can actually picture it in my mind....*slap* comere!
    awesome imagination

  15. #15
    I really like the idea, nice and fresh. I would definitely play one.

    Although i don't think the tank spec is necessary. The idea of a whole spec based around bayonets seems weird to me. Maybe if they could figure out a way to do a ranged tank spec it would be cool, but the class you described seems like it should be mainly ranged with a few situational melee abilities.

    Also, it would be cool if they had a monk-like roll ability or maybe even a cover system like the smuggler/agent class in swtor.

  16. #16
    Quote Originally Posted by zaxlor View Post
    Normally I don't like these kind of ideas and while it dosn't fit terribly well into WoW Lore, I do really love the idea of it.

    I suppose their resources almost work a little like DKs and their runes? You spend bullets to generate junk, much like DKs spend runes to create runic power. Not so sure i'm keen on them being a melle tank, but any class that's able to pull off duel-weilding pistols (which I'd love to see Survial Hunters get turned into), is amazing!
    Thank you, really happy you're digging the idea. Yes, the resource works that way, exactly like DKs rune system. The reason because I see them being melee tanks (though of course with a stronger ranged arsenal than the other existing tanks) was basically because of those Godfrey's blades



    Quote Originally Posted by moremana View Post
    meh....I-kinda-like-it.

    Glove Slap +1 funny as shit, I can actually picture it in my mind....*slap* comere!
    awesome imagination
    Oh yeah that's exactly the point! Plus, it would be pointless to give a ranged taunt to a tank that already has such a great availability of ranged attacks in my opinion!



    Quote Originally Posted by Jhaalu View Post
    I really like the idea, nice and fresh. I would definitely play one.

    Although i don't think the tank spec is necessary. The idea of a whole spec based around bayonets seems weird to me. Maybe if they could figure out a way to do a ranged tank spec it would be cool, but the class you described seems like it should be mainly ranged with a few situational melee abilities.

    Also, it would be cool if they had a monk-like roll ability or maybe even a cover system like the smuggler/agent class in swtor.

    Many thanks to you sir. I appreciate your thoughts about the tank spec, basically just like you I thought that it could be hard to implement a ranged tank spec, so I thought that this class could work in the exact opposite way when tanking (mainly melee with a few situational ranged abilities)
    Last edited by jutsfortehlulz; 2013-07-20 at 02:24 AM.

  17. #17
    really well thought out concept

    i'd play it

  18. #18
    Pandaren Monk Solzan Nemesis's Avatar
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    Nicely done.

  19. #19
    Mechagnome Unoriginal's Avatar
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    omg i want nao plz

  20. #20
    Really, thank you to all of you who read and appreciated this

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