Last edited by Bardarian; 2013-07-26 at 07:18 PM.
(Warframe) - Dragon & Typhoon-
(Neverwinter) - Trickster Rogue & Guardian Fighter -
Guys, What do think of the craftable Servos ? I unlocked and crafted some tier 3 with 850 quality only to find that the slight bonus to move speed is offset by the increased mass... Am I missing something here ? I only unlocked mass level 8 on my frame but I have a feeling servos is the one piece we won't upgrade to keep our mass as low ad possible..
Eh. Servos < jumpjets. It's why servos are cheaper to make. The jump height is pretty nice, gives you better vertical thrust because it imparts more momentum. But really, the two main +Mass upgrades I go for broke on is plating and jumpjets. If you are really concerned, I would drop a -5 core on both of them to reduce the cost of the plating and jumpjets by 40%
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I feel like accord elite / prototype and chosen isn't enough of a difference from the craft/stock types. Also, we should be able to find the schematics for chosen and accord elite/ prototypes (maybe through a reverse engineering process, under the refining tab).
IE: Chosen assault rifle I data 0/300
And then you would have to melt a bunch of chosen assault rifles to get data and then unlock crafting it.
(Warframe) - Dragon & Typhoon-
(Neverwinter) - Trickster Rogue & Guardian Fighter -
Wish I could find it so I could understand the context a little better. Was it on FF Live or something?
Seems weird they would make a game F2P, make it so that you could technically get any item in the game without ever paying a dime, make the instances about having enough resources...and then bash inclusiveness.
It wasn't really about "inclusiveness", it was about transparency. They want the game to be somewhat murky and uncertain, so players need to figure out what they should go do next, rather than being handed a quest and a big map icon saying "GO HERE NEXT" all the time. What item do you craft next? Up to you. Do you run ARES missions, or go thumping? Up to you. Can you handle an ARES 2 solo? Try and find out, we won't tell you.
That's a transparency thing; most MMOs try to give you a trail of breadcrumbs to follow for everything. Red5 doesn't want to do that with Firefall. That might get some players to drop the game, but they're willing to forgo that portion of the potential player base to appeal more to those wanting a game with less hand-holding. I'm definitely in that latter category.
But how does this apply to them not doling out anything about the characters, factions, or even game universe in-game? What's wrong with designing an MMO to have a cohesive, well-written plot?
I don't really mind the gameplay; it's nothing I can really stick with because it becomes boring very quickly, but it's fun for an hour here or there. But I don't understand why all of the plot-relevant stuff can only be done outside the game, or how this relates to "we don't want to hold players' hands."
(Warframe) - Dragon & Typhoon-
(Neverwinter) - Trickster Rogue & Guardian Fighter -
Btw would you guys suggest running my Nighthawk with the R36, Long Range Charge/Decoy/Resonating Bolts - Eruption Rounds? Seems better than the default kit to me..
http://steamcommunity.com/id/razaelsilva
EU PSN ID: Raazael
It's very sluggish compared to TF2, yes. Remember that TF2 has its roots in Quake, so it's a very fast-paced game. Firefall is much more MMO-like, with players having large health pools and low weapon damage.
I'm still depressed that Global Agenda turned into a flop. They had something pretty great there, if only they hadn't tried to cater to the World of Warcraft crowd :-/
Ive been wondering what Red 5 were working on since they were founded but Ive yet to get around to playing this,is it worth checking out in its current state?
It's pretty playable, but don't expect it to be bug free.