Originally Posted by
Mystikal
Whilst I can mostly agree with what you've written above, you also have to bear in mind that HotW has been buffed for Resto to also provide a huge bonus to their main role when activated. This, to me, seems both a little unfair and contradictory on Blizzard's part - they can do excellent dps for 45s and also get a big buff to their main role, healing. However, Mooncatting still sucks, not particularly because of damage, but because of Energy constraints. It'd be nice to see Energy costs for the non-Feral activated portion reduced by 50% (a la Berserk). It would go a long way to making it decent again (and I really miss the playstyle of Mooncat, I don't want the stupidly big numbers to come back again) and make it not such a huge dps loss as it is currently. Like many others have said, I find the current incarnation of HotW as Balance extremely bland and boring, because in most raid fights - even progression ones - it gets used for about 8-10s of its 45s duration, to channel Tranq, throw out a NS+HT, maybe a Rejuvenation or two. If that's really their intent for Balance, could we get a 50% duration and c/d reduction on it?
I feel that my suggestion for Mooncatting could restore the fun of the playstyle without making it grossly overpowered. I doubt the Int->Agi conversion would need to be changed at all.