Ok so Here is a thought I have had for quite a while. Gimme your ideas on what you think.
1/For as long as I have been playing this game (far too long) pve and pvp have always had abilities nurfed because of one or the other which just ends up annoying the other camp. I think all of us can think of a few example of this happening to your class at one time or other.
2/It has widely been said by Blizz developers that its quite hard to balance sometimes due to not wanting to nurf pve abilities of a class by lowering the number of a pvp ability that needs to be lowered. SO an issue for developers here also
3/Blizz had already on some abilities nurfed some aspect of it for pvp only (cc timings in pve 30secs etc - in pvp 6secs etc etc)
4/Blizz canceled tri spec at a late-ish stage after deciding against it.
These are four salient points to me that present an answer to all of this.
Having a separate pvp Talent Tree as the Third spec/tri spec
So here is how it would work...
A/ you would have a dedicated talent tree for pvp - if you play a hybrid class this allows for choices on healing / dps / tank depending on your class.
B/ This Pvp tree is 100% separate to your pve talent tree. They have said they plan to cull a lot of fluff abilities for next expansion so this clears things up for them to do this.
C/ Abilities in the pvp tree make it clear and concise how long cc lasts for example. and other needed information to help newer players understand and get interested in pvp without any confusion they may already have (ie quite a few posts here are newer ppl not understanding how an ability in pve works in pvp)
D/ Choices choices- It should be laid out in a non cookie cutter way (which has been quite often this expansion even though they tried not to) ie going for burst talents or cc talents or a mixture but not master of both. can change the way you fit into your team as YOU decide.
E/ Each class would have their own talent tree such as in pve currently. The two trees would never ever mix (pve-pvp) and nurfing one because of the other would never ever happen again. For example Feral druids would keep natures swiftness in pve but not in pvp (current ptr change) making pve ferals much happier (insert your class and change here)
F/ They opened the door for this as they canceled tri spec but have the facility to do it. This is very similar and would be available in that role (different but similar) ie third spec would be pvp by default.
G/ Greater Flexibility- I cannot give your ability numbers as I don't earn the big bucks as developer at blizz but the numbers could be tweaked with greater flexability than currently as they fear about messing up other aspects such as pve.
H/ This will take effort! effort from developers, I wont deny this! but lets face it. After so many years of trying to balance and failing to do so each time, its about time they tried something radical to give it a proper go. This is that plan. This is the blue print to fix it all.
Now I am sure I have not thought of everything. There for sure can be things that will make this better but as I mentioned, I firmly believe this is the way forward for a happier more balanced pvp - pve separation in WoW for the future.
Any THoughts
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SO was thinking- Why would I spec into this pvp talent spec? what makes it better than pve.
Apart from the mandatory *you must use this for pvp* which is boring I must admit, Give a choice of a reward while in PvP talent Spec:
10% pvp Pwr or 10% pvp Res - your choice which you choose as a buff while in pvp talent spec.
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Also- as a further development could have bonuses affecting your gloves bonus (ie trap bonus for hunters - cyclone for druids etc etc)
Lets face it, those glove bonuses are getting a little tired. So much more could be done and opened up as a reward in a pvp talent tree spec. So the bonus would not be on the gloves but as a little perk.
Nothing game breaking- Just a little perk for your chosen spec. Spice things up a little instead of having gloves- *oh there we go, whatever bonus is on that then I suppose*