It's a proc that's doing substantial healing on PTR right now. If the number were insignificant I'd agree with you but seeing 10-12% (and sometimes more) isn't unusual at all.
Living the casual life, oh yeah.
You're just being silly. Have you seen how much healing the cloak is currently doing on PTR? It's definitely something that can be relied on. No you shouldn't be "relying" on it to heal the tank in a pinch, that would just be stupid. But you can rely on it to do a decent amount of healing if you're overhealing with EF hots.
Last edited by Lumineux; 2013-08-02 at 10:44 PM.
Says the monk who's going to be getting an insane amount of healing from the cloak...?
But thanks for clearing that up for me Reglitch, I should be calling on you when I need to know all things pally I suppose. Glad to see you're back.
What I'm saying is that overhealing shouldn't be necessarily looked at as a bad thing this next patch. Especially since originally the cloak looked to be pretty mediocre for holy paladins (seeing how most of our healing is absorbs) but with EF being buffed and healing for a lot, and potentially overhealing a lot, that makes the cloak better for us.
Last edited by Lumineux; 2013-08-02 at 06:49 PM.
Not sure if anyone else saw this yet or not but:
Decent change. It's the talent I've always wanted to take but couldn't because it was crap. I don't think this is a game breaking change but it fixes one of the complaints about SS (not absorbing right away). We'll see where they go with numbers.Holy: Sacred Shield now applies its damage absorption shield immediately, can be active on more than one target at a time, but the talent now costs mana and has 3 charges with a 10-second recharge.
Last edited by Lumineux; 2013-08-02 at 09:57 PM.
I find it odd that they reduced the effectiveness of Sacred Shield by 30% for both ret and prot, but the change for holy is certainly a positive one.
EDIT: On a side note, Revival did receive a 30% nerf.
I would say there isnt much in common besides theyre both absorbs and that they last X amount of seconds without you being able to refresh the absorb.
But PW:S is alot stronger as it absorbs alot more during a damage spike, cost less, is affected by mastery and it can be critical.. Probably also easier to avoid OH with it. And ofcourse its more likely it save someone then our SS due to the big difference in the intial absorb.
Last but not least its cheaper! And every 12s they can gain back the whole cost of one..
Back on topic, atleast theyre making it more interesting for each patch now. But it need to scale with mastery and crit!
@Corrupt, I will correct you on one thing, it isn't cheaper ^^, Sacred Shield is 16% base mana, roughly the cost of a holy shock with is 9.6k, PW:S is 13.725k when Disc. Nothing major just technicalities ^_^
But yes, it would be nice if it did indeed scale with mastery, not sure about crit, just scaling with mastery would be fine.
Last edited by Kyuuseishu; 2013-08-03 at 01:11 AM.
Hmm somehow I got into my mind SS cost 16k per use
Seems the change isnt live on PTR yet. Still takes 5s before first application. Curious tho, does this mean we get another tick or will it end up being 5 seconds shorter?
SS change quite interesting. I'd prefer if it cost 1hp instead of mana though.