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https://twitter.com/Ghostcrawler/sta...39515002687488
Well at least now we know what is GC's position on Demo-UVLS(I should add that UVLS and Wild Imps felt like an exploit more than a cool mechanic.)
Last edited by mmoc8b57eca00f; 2013-08-03 at 07:46 PM.
Yea we also know he says mages dont scale as well as we thought, then he says mages and warlocks damage is too high, so meh the guy is clearly idiotic and cant stick to one thought process for more than a few days....
Its like hes the US congress put into 1 persons body " NO ITS THIS WAY! NO ITS THAT WAY! JUST KIDDING ITS THIS WAY! NOPE JK AGAIN ITS THAT WAY! IM GHOSTCRAWLER! I SHOULDA STAYED AT THE AQUARIUM STUDYING DOLPHINS WITH MY MAJOR IN MARINE BIOLOGY INSTEAD ILL DEVELOP A GAME WOOO! " - Ghostcrawler 2013
The rppm trinkets are shit and need to get the axe, there was never anything wrong with the ICD trinkets to begin with, all they've done is made dps scale wildly out of control based on RNG and its ridiculous.
Felt like a cool mechanic to me... But it was obviously not sustainable with new trinket coming out. Also the ER glyph doesn't look weak to me at all, I think it will be a very real option on most fights.
Just fyi, with the current system you cant NOT rely on "retarded mechanics to do damage". You do realize I was agreeing that RPPM trinkets are a bad thing right? Like i dont see why it feels like youre attempting to "yell"/"attack" me even though our viewpoints agree with one another...
Well, with the new changes trinkets will have a far smaller impact. 105s ICD or ~0,5 RPPM with no haste scaling will give far lower uptime, think 17% instead of 27%.
Not a bad change IMO if it's balanced properly, but this could also be a major blow to affliction. We rely like no other spec on lining up procs and having our dots supercharged, which will be far less powerful with lesser trinkets.
Clearly RPPM is even more retarded this way, having a more powerful (in the case of stacking int) proc at the price of being completely random. That could easily turn the DPS check bosses into trinket proc luck checks... Honestly I was not unhappy with RPPM before like almost everyone was, but now I can't imagine anyone liking it.
I guess that makes the kill count 3/3 for nerfing our specs to the ground
Im not attacking you at all, i just hate that demo clearly abuses something that isint intended and yet a majority of the demo crowd would prefer it to stay because it can give the highest theoretical damage output (which isint really a surprise if you can bypass 1 stat fully and still get the benefit from it).
Your potential dps will always be lower without UVLS but in place of that you get more balanced damage which is what every spec in the game needs.
Last edited by mmoc77bb2b62ef; 2013-08-03 at 08:14 PM.
Seriously? Not intended. They had every chance to change how the trinket works, as Fearsom and I (and probably many others) were "abusing" it from Day 1 on the PTR. Affliction Soul Swap bug was "not intended", then fixed ASAP. This was an oversight. Please choose your words more carefully.
Armory - http://us.battle.net/wow/en/characte...ronic/advanced
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if they made doom ticks summon the imps not doom crit would not have all demo locks going for UVLS we would not have to relay on a shit trinket to keep are dps up
Yet GC just called it an exploit :/Seriously? Not intended. They had every chance to change how the trinket works, as Fearsom and I (and probably many others) were "abusing" it from Day 1 on the PTR. Affliction Soul Swap bug was "not intended", then fixed ASAP. This was an oversight. Please choose your words more carefully.
Armory - http://us.battle.net/wow/en/characte...ronic/advanced
Stream - http://www.twitch.tv/xyronic (Tues-Thurs 7:00 - 11:30 and 12:30 - 3:30 cst)
Actually, he didnt call it an exploit, he said the effects of it FELT like an exploit... there is a difference. The trinket provides a very large gain for demo locks versus other classes and that is why it FEELS like an exploit even though it isnt...
IRREGARDLESS RPPM trinkets are frustrating beyond words, they cause an extremely large variance in dps based on rng ( which makes balancing hard ). I see no reason NOT to go back to the old ICD based procs where the gain of trinkets were consistent and everyclass could easily be balanced around instead of trying to balance around people getting 35-60% uptime on trinkets.... its absurd.
Seen as it gives a much larger gain in dps over any other trinket combo then yes im going with not intended.
Demo is doing more damage than it was intended to do in t15 due to playing that way, it just isint big enough to merit changing the way demo or the trinket functions.
The impact it had at 522 item level is the reason why it wasnt changed when SS was changed i think.
That would be wayyy too overpowered. I'm thinking maybe create a set bonus which has a similar proc to that of UVLS, for example:
*Your Doom ticks have a 40% increased chance to crit* or something like that.
I don't believe the trinket can be considered an exploit simply because it increases the damage by such an insane portion - an exploit is something which is unfair and abuses the intended game mechanics. I'm sure SOMEONE behind the creation of that item thought over what it would do for Demo, and therefore, it cannot be considered an exploit.
or just have there up time lower that way more even dps
Meanwhile in destro land...