RPPM ruined this expansion for me. It's the stupidest system ever to go from 10% uptime to 70% uptime between 2 attempts. I really just want ICD trinkets back.
RPPM ruined this expansion for me. It's the stupidest system ever to go from 10% uptime to 70% uptime between 2 attempts. I really just want ICD trinkets back.
Any ideas on the PTR lvl 60 talents. I have tried them all out abit and i kinda like them all. Would the SotF make mastery top stat? Or atleast much more desirable? After doing a few hours of testing i barely am out of an eclipse anymore.
You're complaining about a free bonus. It doesn't have to be terribly useful. Also, Feral HotW wasn't considered acceptable. The non-balance portion of the talent was nerfed quite a bit.
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It even enables PvP if the target has it -v- I hope they fix that before live, i rather like the talent otherwise.
Tauren are the only race that produce the proper sound effects when you use the '/moo' emote.
/moo'ing since the beginning of march 2004 in the closed World of Warcraft beta.
Taurens>Gnomes>Trolls>Orcs>Worgens.
Druid>Shaman>Rogue>Mage.
Would be nice if they realized the "problem" is the power of the procs and not that they proc reliably on the pull as that is exactly what trinkets had been doing for almost 9 years before they introduced RPPM.
Has anyone done any real testing with the new Sotf and DoC? I'm really curious about how well they are doing. Is it worth picking them over Incarnation/Treants or Hotw? If so, will it change the stat priorities in some way? I imagined that if those 2 new talents are worth taking it would increase the value of mastery. But since i haven't been into ptr yet i don't really know.
There's been mechanics testing on the PTR, but that's about all we can do. Numbers balancing hasn't occurred yet, so instead the focus is on if the talents make sense and could be competitive if buffed/nerfed.
New PTR change: RPPM stuff is being altered. While it doesn't exactly convey a Balance change itself, it's still good to know. Details are on this news post: http://www.mmo-champion.com/content/...-Posts-TCG-Art.
Will lower the value of haste by a tiny bit, but not much.
Hi everyone,
I might be a bit late and someone already stated this, but what professions will be best for us in 5.4? I'm asking, because I perhaps want to drop JC for BS with regards to the 640 Crit BS gives over the 320 Int of JC. In our guides it's stated that one crit equals 0.67 to 1 point INT. So we get 428.8 dps from BS and 320 dps from JC. Up to this point this all shows me BS is better, but my final question is: I got almost BiS right now and next content with the crit ratings getting even higher AND the T16 4P, will crit be worth less per point? We already got problems to get off our SS proccs in some situations, especially in multi-target fights. Many of the T16 encounters are 2 or more targets.
I can't really math this out, so please help me:
Will we be going for INT instead of CRIT next content?
Regards Bear
Thanks for replies in advance and sorry for my poor english
No. Int is worth only 1 point, where as crit is worth double what int is cause the gems give 320 stats where as int only gives 160. So instead of it being .67, it's worth 1.34 while int is only worth 1.
Now, this could change with the 4 piece, however I see crit being more worth and we get to a certain cap and start going mastery. But this is all still speculation.
I'm sorry to say it this way, but I didn't really ask for speculations. I'm asking for someone who CAN do the maths behind this, because I am not good enough in it. And btw Liax, what you "mathed" is just stated in my text, as you would've noticed if you read it. I wrote "per point 0.67" and not per gem.
As far as we can tell, the 4p actually increases the value of crit.
Guys, dunno if this has been discussed already, but I was wondering if the 4set changes the value of crit? 20% extra chance on getting SS procs, and we are already getting them a lot, a lot. One of the benefits of crit was that we were getting more SS procs, but we are getting quite a few already, overlapping sometimes already..