Originally Posted by
hambadger
So we all know that MoP has officially lost 1.3 Million players. It's story line is bottom of the barrel. It's content is saddening. At the start of the expansion we saw mind numbing dailies and rng. Then the crz crisis. We saw the stream lining of lfr. We still have yet to receive new 5 man instances, even thought the majority of players are asking for them. Now Blizzard is adding a cash shop and connected servers. This can only be to recoup the massive subscription losses this expansion.
Okay, well first of all your opinion of the story being bottom barrel is of course your opinion. I've seen thousands of worse stories being forced through the wire of mmorpgs, and MoP (DISCLAIMER, I do not now, or in the future claim that Pandaren strict story-lines are "good". They are a waste of time and effort, and the only good storylines in MoP are the ones involving no Pandaren or when Pandaren are not the focus. Now with this aside.) is not a bad story. We have the rise and fall of a dictator, a rebellion. While it is indeed basic story telling and is basically spoon fed to the community that takes things like data mining for granted, it doesn't detract from the fact that is indeed a -okay- story.
On the content side of the things, I promptly disagree with you completely. ToT was been a breath of fresh air since the whatever t14 content was (trying to be like t11, but then raid finder happened and made multi raid tiers irrelevant). Siege of Orgrimmar is looking real promising as well. The quality of the time spent making unique encounters as well as unique art styles, settings and mechanics have doubled since cataclysm, and it shows if you decide to take a second and look hard enough. Lfr is here to stay, continue to balk at it all you want, it is something that this game has needed to keep the casual masses interested at endgame. As for 5 mans? When it's easier, cheaper and makes more sense to make scenarios and Hscenarios and to save 5 mans for "start of the expansion fodder" then more power imo. Comparing the generally fun 4.0 cata launch heroics to the depressing roflaoe fests that were 4.3 "catchup" 5 mans leaves no contest at which I personally enjoyed more. And "the majority of players asking for them".... what? If the majority of players were seriously getting up and crying to Blizzard about 5 mans, THEY WOULD MAKE MORE 5 MANS. Imagine that.
Now the cash shop and Crz are the only things I agree with you as serious wastes of time and effort on Blizzards part to 1. Artificially fill an "empty world" with drones to make your day just peachy keen competing for crafting resources, rare items, rare pets and those other perks you specifically rolled on a low pop realm for.... And 2, to make even more gracious amounts of money than they need (1.1 billion sitting around to buy vivendi majority stock, GUESS THEY NEED TO MAKE THAT BACK QUICK) especially considering how a lot of the t16 sets look like garbage compared to these wonderful helms, and for 25$ you can have your own!! Yay!! Capitalism!!
I end this paragraph in saying connected servers should have been what crz was, and should have released with next expansion, not subjugating all of mop with a half assed version of connected servers known as crz.
It's at this point I have to ask...When is enough, really enough. We have saw for ourselves that mass casual play, is not working. However neither is mass hardcore play. When will we have the much needed middle ground? When will Blizzard begin to take a real notice to so many serious issues. Since the start of MoP my 25 man guild has dropped in membership. At MoP start we had over 400 members and 3 25 man teams. That didn't last. Players quit left and right. Most leaving due to being unhappy with the state of the game and the poor changes. Leaving the game, and not returning. We are now down to one 10 man group. We barely get by sometimes. I am not a hardcore player by any means. However I also do not consider myself casual. I understand the need for both types of players. However our guild recruitment has dropped off. The quality of players has dropped off as well. New recruits standing in boss aoe abilities, and saying it wasn't their fault. That they did in lfr.
Well, yeah. We do need a middle ground. A ground where players of all skill levels can raid. A ground where everyone has access to the end game content. A sense of equality. Those with far more skill going on to accomplish more difficult and challenging modes and those who do not stay behind and play at the difficulty that suits them. Wait... that sounds familiar.... Sarcasm aside, we have a middle ground. Problem is, casuals don't like exclusivity of any kind and hardcores don't like casualization of any kind. Think democrats and republicans, the only times you will get a bipartisan compromise is on trivial matters next to no one cares about.
I'm sorry to hear about your guild falling apart, and I can sympathize because the same thing happened to my 10 man guild just as we were progressing lei shen. This sort of leads back to the problems with lfr (If you couldn't tell, I didn't praise lfr in my earlier post because it's not a perfect system) and the fact that it takes players that would be -willing- to raid normal-heroic modes and allows them to see the content without them giving a kind of commitment, as will flex raiding. While it does seem to make raiding seem less popular, atleast on my own server there are guilds recruiting 24/7, but I live on a PvE hub, so I guess that's a plus.
Ladies and gentlemen.....the game has been dumbed down to the point it is blindly obvious. If the next expansion goes even more casual...I fear for my favorite game.
I will not deny that the game lacks depth, but in my opinion beyond confusing spell applications and rank 1'ing spells during vanilla, tbc and wotlk, it never really had depth before either. All in all, what attracted people to wow originally is the concept of a game world you can connect with your friends on such a massive scale that wasn't everquest.
So any how I'd like to hear from other gm's or guild leaders. Are you having the same issues? As a die hard World of Warcraft fan...I'm trying to stay strong and true to the game. However it's becoming VERY hard.
I tried to quit the game myself this month, but a friend payed for my subscription so I could continue to RP. I've been losing faith in the intelligence of the developers and the community because of things like accepting the cash store and item squish, as well as "vengeance tuning".
Please note I never said anything I said was a fact. My post is simply my opinions and take on things currently. The issues with the game I listed, are reasons given to my guild for players quitting the game and the most complained about topics on our guild website. If you are here to troll, harass, or just make mind numbing replies....please don't waste anyone times. These are merely opinions and nothing more.