Don't forget they haven't done any of the class balancing passes yet so it is a bit premature to be picking specs still.
Don't forget they haven't done any of the class balancing passes yet so it is a bit premature to be picking specs still.
I can almost bet that they are gonna hotfix this new soul swap just like they did last soul swap.
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And with the changes made to RPPM, aren't we going to want to drop UVLS like a rock as soon as we can replace it considering it's proc is almost rarely going to line up with Dark Soul and all of our other procs/buffs unless we get extremely lucky or we wait on our buffs until it procs?
I'm sure the new soul swap is the way it is because they simply couldn't be bothered or couldn't figure out how to completely remove the crit carrying that people are still doing now so they simply made soul swap preserve all its power but keep it's duration as well while also making it so you couldn't hold onto those dots for longer than 6 seconds after you took it up. I think they are probably satisfied with this new soul swap as it's not possible to game powerful procs with it.
I think as far as single target goes, you'll probably want to work with new trinkets as you'll consistently see better results but I think on council fights, it doesn't really matter WHEN it procs, because when it does it'll be a significant damage enough damage increase to warrant using it because you'll almost always have so many targets available at a given time during the encounter.And with the changes made to RPPM, aren't we going to want to drop UVLS like a rock as soon as we can replace it considering it's proc is almost rarely going to line up with Dark Soul and all of our other procs/buffs unless we get extremely lucky or we wait on our buffs until it procs?
Looking at all of the other trinkets that are out there....I'm prob gonna be holding onto the Isle trinket for a very long time and run crit-demo (if it turns out to be viable which I believe it will be)
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Couldn't I get my procs, update all my DoTs on my main target, then use the new soul swap to copy all those buffed DoTs (which are benefitting from the procs and pandemic) onto other targets around me, therefore effectively "using my proc" to put super DoTs on everything without using soul shards (where as right now we have to SB:SS to replicate the scenario I just said)?
Just to clarify, how is the current crit-demo "build" being stat prioritized? I'm assuming a huge amount of crit with a few haste break points then rest into mastery?
Last edited by Diamondeye; 2013-08-06 at 08:37 PM.
Its also possible they over buff Destro at the last second then we can all run crit gem/reforges using Destro/Demo specs At least I hope that's how it turns out.
Speaking of crit, does anyone else think that affliction's 2 piece is subpar?
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When we start the tuning pass, you'd know, because there will be changes to many specs all at once. Estimating two PTRs from now.
It lasts for something like 8 seconds.The chances that you'll get at least 1 crit in that period of time is:
1 - (1-Crit%)^(Tick Events)
Without even considering MG'd ticks or having any Haste, you'll have 4 chances for UA to crit. With 10% crit that's about 34% chance that you'll get 1 tick in those 8 seconds.
Get 20% crit and that's up to about 60%. Now, take into account that often we're easily hitting +2 UA breakpoints so that's actually 6 tick events, and you get probabilities like:
Crit % | Tick Events | % Chance of 1 tick
.1 | 4 | 34%
.1 | 6 | 46%
.2 | 4 | 59%
.2 | 6 | 73%
.3 | 4 | 76%
.3 | 6 | 88%
Now couple that with temp haste procs and it's quite easy to have really, really good uptime on the buff.
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There's one thing you overlooked though: while Sac may be roughly equal to Serv/Sup, it would only benefit in the same proportion IF the 2 set bonus affected ALL of our damage, and that simply isn't the case.
With Sup/Serv the Wild Imps make a fairly large chunk of our damage. With Sac however, not only do they do increased damage due to the mechanics of Sac, but they also deal an increased proportion of our damage due to the lack of pet. So while they might have been 25% of our damage with Sup/Serv, they may be 30% of our total damage with Sac (unexact numbers). Therefore, with Sac a proportionally larger chunk of our damage will not benefit from the bonus than with Sup/Serv. If they were equal in theory before, then there is no mathematical way that they can be equal with that 2 set, as Sac will be empirically inferior.
Last edited by Xorn; 2013-08-06 at 10:30 PM.
I would not hold your breath for the numbers pass in regards to demo or affliction. They'll likely get nerfed, but I think unless destruction gets some big buffs you'll probably still be choosing between aff/demo.
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Don't forget destruction can use the trinkets this tier quite a bit better; holding off the initial DS is not a big deal and was done to get more embers already anyway. Affliction on the other hand loves stacking procs very much, to get huge dots. The 4set is also great for destro. Not saying I think it will come out ahead, but it's not a given that it will be behind after the balance pass.