Traveling to SFK or SM as alliance was awful. LFD was definitely needed.
The Anti-LFD folks seem intent on forcing the "social aspect" as the point, as if social aspect is the positive way to describe social interaction. It's like if I was trying to be nice describing bad food, I'd say, "Well that was edible." and they'd go, "Glad to hear it was good."
That makes no sense at all. You enjoy grouping with people you know. You are able to group with people you know.
I like being able to jump into random groups with strangers.
Go group with people you know and let me jump into random groups with strangers. Stop trying to tell me what I should be doing and how social I should be.
You've made your argument many times that you want to dictate how I should be playing. Stop worrying about MY playtime not being sufficient social for your tastes and play the game how you want.
No, they are not. The main point that made the first option fun has been removed by the second one. It's been said twenty times and will need twenty thousands more, if ever, but : it's fun to find ways to overcome an obstacle barring your path. It's pointless and not fun to purposedly create an obstacle that did not existed to begin with and ape the first situation.
You can still form dungeon groups manually. Hell, you can even do dungeons the old way by flying there and then having to fly back to the city to recruit a replacement.
Knock yourself out. Nobody in this thread is advocating taking that option from you. Stop worrying about how I play my game and play your game the way it's fun for you.
You got it completely backward.
I like to encounter new people in the game, and the problem I pointed is that with LFD, you can hardly do it anymore in a meaningful way.
LFD makes such encounters pointless and void of socialization, because you don't need to communicate to finish the dungeon (lack of difficulty), you don't have to put any effort to start a group (no communication => less socialization, and little incentive to keep the group running as you can just click another button and surf on the Internet meantime).
Having to form a group and hold it together helped to reinforce the social aspect. Not to say that every run was all flowers and rainbows, of course, but it pushed people toward interaction if they wanted to get something done. It meant that you had the occasion to see new faces from your server, to see the same names several times, to know people and remember who was fun and who wasn't.
That's called "community", and that's what LFD killed, and anyone supporting a community-killer in a MMO should certainly wonder if he's playing the game he should.
I like being able to jump into random groups with strangers.[/quote]
Go group with people you know and let me jump into random groups with strangers. Stop trying to tell me what I should be doing and how social I should be.
You've made your argument many times that you want to dictate how I should be playing. Stop worrying about MY playtime not being sufficient social for your tastes and play the game how you want.[/QUOTE]
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Maybe you should actually read a post before answering, because it's obvious you didn't, as it's entire content is precisely explaining what is wrong in your answer.
This one is a tough one for me, because I had plenty of time back in TBC to sit around looking for groups, but also had a pretty dedicated guild of players who just wanted to run dungeons and enjoy the game.
If anything, I loved the journey of running to the dungeon entrance. Doing that added some depth. I especially loved running to and finding Maraudon, quite the contrary to popular opinion. lol
But yeah, when guildies weren't on, thankfully not too often, LFD would have made life simpler, but I had my ways of occupying myself. I always loved mining and shit, so hey, I could do something else.
All in all, LFD is a good tool, but I miss running to the entrance.
WoW's community was trash before LFD came around; methinks the nostalgia glasses need to come off. From my personal experience it seems that most people who are anti LFD and who pine for the imaginary WoW days where the community was good were players who, for the most part, did dungeons with guildies only.
LFD was needed; spamming for hours to get a group or to find a specific role for your group was NOT fun.
I like LFD/LFR. I'm playing a MMO with LFD/LFR. Ever thought that maybe you're the one who's playing the wrong game?
I read your post again. Didn't explain anything. Just talked about how you enjoyed overcoming challenges. That's great. Overcome challenges and do dungeons the old fashioned way. Stop worrying about how I play the game.Maybe you should actually read a post before answering, because it's obvious you didn't, as it's entire content is precisely explaining what is wrong in your answer.
For someone who says he hates canned responses, you sure do have a lot of them.
Where exactly did I say communication with a team was bothersome? I don't find it bothersome to communicate with a team. What I do find bothersome is to yell "LFM for Steam Vaults, need healer and dps, prefer hunter, pst" for two hours until everyone decides to go their separate ways because I guess it's just not happening tonight, sorry guys.
That, pardon my french, shit, died a most deserved death in Wrath, and I don't ever want to see its undead face again.
People who are not willing to take the less efficient path and willingly take another path that's quicker should not be complaining about it. It's hypocritical to complain about LFD/LFR while continuing to use it when there is a clear alternative not to do so. If the social aspect of the game is so valuable then they should do everything they can to enhance that at the expense of efficiency. Otherwise, it makes all of this just so much meaningless hot air.
Forced socialization will never work anyway.
Efficiency in the long run isn't exactly a fun stat in a leisure entertainment at any rate. I play to have fun, that's why it's called play. If I have more fun by being less efficient that's fine by me. At any rate, I won't complain about things that I don't have to do.
EDIT: None of this is directed at the poster I quoted. It's simply how I feel about how people should approach the social aspect of the game.
Last edited by MoanaLisa; 2013-08-07 at 10:34 PM.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
if it wasn't for lfd you wouldn't do more than 2 or 3 dungeons during the whole leveling process. and chances are blizz wouldn't have even bothered to update them with cata.