Thread: Tinker Class

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  1. #41
    The Lightbringer GKLeatherCraft's Avatar
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    Well thanks for the replies, I thought it was like this, People need to stop thinking it will happen just because they like the idea

  2. #42
    Merely a Setback Teriz's Avatar
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    Quote Originally Posted by Talen View Post
    In that case, it also covers the Tinker.

    Or hasn't one of your arguments been that the tinker could incorporate a physical ranged aspect? If you are going to be that strict, then you may as well rule out any class ever getting a ranged DPS option.
    Well no. A Tinker and a Hunter cover completely different areas. The only area they converge is possible weaponry. Even that is dubious because the Tinker class could very well not use ranged weapons at all, and have built in ranged abilities.

    In the case of Rangers and Hunters, there's no aspect of a Ranger that a Hunter couldn't potentially cover. The only difference between a Hunter and a Ranger is that one has a pet, and one occasionally doesn't. However, even in that regard, there's plenty of examples of Rangers being able to tame and control animals in RPGs.

    In the case of Wardens, they are Rogues by and large. Mages got Blink, Rogues got Fan of Knives. Shadow Strike, and Spirit of Vengeance can easily become Rogue abilities in the future. We're already seeing Rogues begin to utilize Shadow magic in their melee abilities. Creating a Rogue-like class based around "bounty-hunting" seems a bit superfluous.

    Then we get to the Paladin, Warrior and Death Knight. We also have the issue that the Hunter COULD cover the Ranger...but not really the Bounty Hunter or Warden archetypes.
    Paladins are holy knights. Huge archetype. Warriors are the Knights, Barbarians, Champions, etc. Again, huge archetype. Death Knights are the Unholy knights, the black knights, the Necro Warriors, etc. Their archetype is large because it serves as an opposite to the Paladin/Holy knight.

    The Bounty Hunter archetype is the Hunter archetype. They're essentially the same thing. For example, a Bounty Hunter class works in SWTOR because there isn't a Hunter class. Warden isn't an archetype. Its the name Blizzard gave a hero unit in WC3.

  3. #43
    The Unstoppable Force Jessicka's Avatar
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    Greg Street ‏@Ghostcrawler 29 Aug

    @Jerakal @jessicka_dg You can make the argument that adding new roles to existing classes is more work than a new class.
    Greg Street ‏@Ghostcrawler 29 Aug

    @Jerakal @jessicka_dg With a new class, you have little baggage or other constraints. Sky's the limit.
    Think there was another blue that just said straight up that it was too much work. You've got to consider 'bang for buck' as well, I think a new class would have more impact than new specs and if it comes at less work, then it answers itself.

  4. #44
    Quote Originally Posted by Jessicka View Post
    Think there was another blue that just said straight up that it was too much work. You've got to consider 'bang for buck' as well, I think a new class would have more impact than new specs and if it comes at less work, then it answers itself.
    Wow. Nice.

    Gobra see this guy teriz? He's where everything tinker came from.

    Quote Originally Posted by Simulatio View Post
    A handful of people nut-busting about it on various forums does not equal popularity, and popularity does not equal good design.

  5. #45
    Merely a Setback Teriz's Avatar
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    Quote Originally Posted by Wildmoon View Post
    There's no evidence that suggest tinker will be the new class. It's just one of the ideas of many classes people want.
    Considering the loot holes, the remaining heroes left from WC3, the remaining archetypes that haven't been touched on by current classes, the remaining class type being full hybrid, Gnomes and Goblins being a bit out of place, and the abundance of technology in the game without a class to represent it, is plenty of evidence. A technology class fills all of those gaps.

    - - - Updated - - -

    Quote Originally Posted by Sukhoi View Post
    Wow. Nice.

    Gobra see this guy teriz? He's where everything tinker came from.
    Actually, everything Tinker came from WC3.

    Along with Shredders, Siege tanks, mortar teams, gyro copters, etc.

  6. #46
    Quote Originally Posted by Sukhoi View Post
    Wow. Nice.

    Gobra see this guy teriz? He's where everything tinker came from.
    No, he isn't. He's the most vocal supporter, but he isn't the first. I've been a supporter of the class since Wrath, wrote up a concept for the official forums hoping it would be Cata's new class.

    With that said, Tinkers are not a fan invention. Everything Tinker came from Blizzard and the games they have made, including the one we're discussing. The elements are already there.

  7. #47
    Quote Originally Posted by Drilnos View Post
    No, he isn't. He's the most vocal supporter, but he isn't the first. I've been a supporter of the class since Wrath, wrote up a concept for the official forums hoping it would be Cata's new class.

    With that said, Tinkers are not a fan invention. Everything Tinker came from Blizzard and the games they have made, including the one we're discussing. The elements are already there.
    I didnt say he invented it. Hes the reasons people have raging hard ons over it on mmo champion.

    Quote Originally Posted by Simulatio View Post
    A handful of people nut-busting about it on various forums does not equal popularity, and popularity does not equal good design.

  8. #48
    Quote Originally Posted by Sukhoi View Post
    I didnt say he invented it. Hes the reasons people have raging hard ons over it on mmo champion.
    You actually did say that. And he's not the reason for that either. People like the concept because they like it, not because they're told they should.

  9. #49
    Quote Originally Posted by Wildmoon View Post
    Tinker in Warcraft is kinda whimsical. MoP has that light-hearted theme when it was released so I kinda think next xpac Blizzard will explore more serious tone of Warcraft and the new class will likely fit the theme.
    WoW always has/had lighthearted elements. MoP was definitely a bit lighter in tone than Cataclysm, but it wasn't exactly a kiddy movie. Some very dark stuff occurred in this expansion.

    As for Tinkers, I'm all for it. I want to fight in a mech like the tinker in SoO.

  10. #50
    Quote Originally Posted by Teriz View Post
    I've only made about 5 threads.
    Hilarious.

    I don't think there's any evidence or really good hints pointing to a Tinker class. I certainly hope they will implement it though.

    EDIT: I would like a "profession based" class in general. Tinker would be the counterpart to Engineering obviously, but Alchemist for example would be nice too.

  11. #51
    Deleted
    just a bad, silly and irrational idea made up from a part of the community, nothing more.

  12. #52
    Quote Originally Posted by Teriz View Post
    Considering the loot holes, the remaining heroes left from WC3, the remaining archetypes that haven't been touched on by current classes, the remaining class type being full hybrid, Gnomes and Goblins being a bit out of place, and the abundance of technology in the game without a class to represent it, is plenty of evidence. A technology class fills all of those gaps.

    - - - Updated - - -



    Actually, everything Tinker came from WC3.

    Along with Shredders, Siege tanks, mortar teams, gyro copters, etc.
    You understand what "evidence" means right? None of that proves tinker will be the next class. It only adds more possibility.

    - - - Updated - - -

    Quote Originally Posted by Rhamses View Post
    WoW always has/had lighthearted elements. MoP was definitely a bit lighter in tone than Cataclysm, but it wasn't exactly a kiddy movie. Some very dark stuff occurred in this expansion.

    As for Tinkers, I'm all for it. I want to fight in a mech like the tinker in SoO.
    Didn't say it's a kiddy but the theme of it is a bit light-hearted and I said Blizzard will likely explore other tone next xpac.

  13. #53
    Merely a Setback Teriz's Avatar
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    Quote Originally Posted by Wildmoon View Post
    You understand what "evidence" means right? None of that proves tinker will be the next class. It only adds more possibility.
    ev·i·dence (v-dns)
    n.
    1. A thing or things helpful in forming a conclusion or judgment: The broken window was evidence that a burglary had taken place. Scientists weigh the evidence for and against a hypothesis.
    2. Something indicative; an outward sign: evidence of grief on a mourner's face.
    I would say that the things I posted are helpful in forming a conclusion or a judgment. Wouldn't you agree?

    For example, we have evidence that Blizzard has used WC3 hero units as inspiration for the expansion classes (Brewmaster and Death Knight). Thus, my conclusion would be that based on that evidence, Blizzard will continue that practice. Which WC3 hero is left to be an inspiration for a class?

    The Goblin Tinker.

    See how easy that was?

  14. #54
    Quote Originally Posted by Drilnos View Post
    You actually did say that. And he's not the reason for that either. People like the concept because they like it, not because they're told they should.
    So I guess you're illiterate then.. nowhere did I say he invented the concept.

    Quote Originally Posted by Simulatio View Post
    A handful of people nut-busting about it on various forums does not equal popularity, and popularity does not equal good design.

  15. #55
    Elemental Lord
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    Quote Originally Posted by Teriz View Post
    Well no. A Tinker and a Hunter cover completely different areas. The only area they converge is possible weaponry. Even that is dubious because the Tinker class could very well not use ranged weapons at all, and have built in ranged abilities.
    In that case, you are abandoning your core argument of a tinker being able to take on a Physical Ranged DPS role.

    In the case of Rangers and Hunters, there's no aspect of a Ranger that a Hunter couldn't potentially cover

    Petless Ranged DPS class. Like it or not, if Blizzard can create differences between Paladins, Warriors and DKs, they can do the same with Hunters and Rangers. Hunters use a Pet while Rangers do not is a big difference between Warriors and DKs, for example,


    In the case of Wardens, they are Rogues by and large.
    In that they share a couple of moves. However, Rogues don't have the Spirit of Vengeance, nor the Warden "policeman" theme, nr do they share the look. Your theory that Rogues COULD get SoV later doesn't negate the fact they don't have it now....and, like Meta...its the one move that should be pat of the class.


    Paladins are holy knights. Huge archetype. Warriors are the Knights, Barbarians, Champions, etc. Again, huge archetype. Death Knights are the Unholy knights, the black knights, the Necro Warriors, etc. Their archetype is large because it serves as an opposite to the Paladin/Holy knight.
    And all three are plate wearing melee hybrids with a similar weapon set. You are opposing Wardens because they'll be a mail wearing class that uses physical ranged weaponry.


    The Bounty Hunter archetype is the Hunter archetype. They're essentially the same thing. For example, a Bounty Hunter class works in SWTOR because there isn't a Hunter class. Warden isn't an archetype. Its the name Blizzard gave a hero unit in WC3.
    The Hunter archetype is that of outdoorsman and survivalist. The Bounty Hunter theme doesn't really cross into that. Grizzly Adams doesn't have a lot of thematic crossover with Boba Fett. Its seen as the Ranged weapon specialist in game only because there is no other ranged combat class in game.

    EJL

  16. #56
    Mechagnome
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    Quote Originally Posted by Methias View Post
    I'm sorry but you're also ignoring the following:

    Pure Melee DPS: Rogue
    Melee / Tank Hybrid: Warrior / DK
    Pure Ranged: Mage / Warlock / Hunter
    DPS / Tank / Healer Hybrid: Paladin / Druid / Monk
    DPS / Healer Hybrid: Priest / Shaman

    So surely, based on this theory with very little evidence, the next class will be a pure melee DPS. I don't see how this is any different that using Armor Classes as an excuse.
    I thought blizzard hated the pure dps classes. Why would they add another one?

  17. #57
    I am Murloc! Kuja's Avatar
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    I think Tinker class would conflict with Engineering profession. They too can create all kinds of tinkering gadgets, both goblin and gnome engineers.

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  18. #58
    Quote Originally Posted by Sukhoi View Post
    So I guess you're illiterate then.. nowhere did I say he invented the concept.
    I'm literate enough to read what I write, and to discern the difference between the thought I mean to convey and what actually comes across due to my own poor choice of wording.

  19. #59
    http://classic.battle.net/war3/neutr...intinker.shtml
    http://classic.battle.net/war3/neutr...lchemist.shtml

    I mean, I know goblins are already a race, but there's a goblin riding an ogre, too. It would be pretty cool if one of the specs got to constantly be inside a mechanical machine that you got to customize.

  20. #60
    Quote Originally Posted by Drilnos View Post
    I'm literate enough to read what I write, and to discern the difference between the thought I mean to convey and what actually comes across due to my own poor choice of wording.
    I just didn't say he invented it. Cry about it tinkerbell.

    Quote Originally Posted by Simulatio View Post
    A handful of people nut-busting about it on various forums does not equal popularity, and popularity does not equal good design.

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