This.
I was in a LFR group yesterday where I literally solo healed the encounter and only about 4-5 of the DPS switched to adds. Got 4 stacks of Determination (wiped twice to the enrage timer), went through 5 tank replacements and about half of the DPS team replaced before Nazgrim died. Apparently basic game mechanics is too much to handle.
Nazgrim is usually a wipe or three but nothing has been as bad as spoils for me. I've left more spoil groups then I have all other mop tiers combined. I hear people do just fine on spoils and it makes me sad. More than one I've been unable to get the other tank to stop following me and get on the other side. I even use makers and say both color and shape in case people are particularly bad at one or the other.
That dude can be really hard on flex also believe me
2 weeks ago we sit on him 2 hours raid was decently geared but were always get overwhelmed by adds cozz ppl instad to chill abit close to 10% they push and in result we get brand new spam to existing one and till we deal with one wave just another ones spawn leading to oneshoted ppl from 2-3 mages trolling around
Most of the time that is the reason ppl to fail in LFR even on PTR i never reach alive his enrage timer
Obeying defensive stance in LFR is detrimental, and people that continue to say that you should stop dpsing in Dstance in LFR can't do basic math, or understand how the mechanic works in LFR.
The attitude that fights in LFR shouldn't have multiple points of possible failure, is part of the reason that LFR players are mocked by players that don't group themselves as LFR players. Continuing with that attitude will make it harder for people to move up from LFR that want to, because what do I care if an app has LFR experience but no experience elsewhere? As far as I'm concered, LFR has determination stacks and that is enough. If a group has bad RNG and has enough deadweight to hit 10 stacks, then there's another group that killed everything in 1 go and was ahead by 3 minutes on enrage.
The fights in LFR this tier are actually well tuned and shouldn't be brought down from where they are in my opinion. There's no fights like pre nerf lei shen or garalon that are just way more overtuned compared to the other fights.
Last edited by britishbubba; 2013-11-01 at 08:43 AM.
I don't know about that britishbubba, every time I've gotten to Garrosh we needed at least 3 determination stacks to make the DPS requirement in phase 1, and this is in groups at least vaguely competent otherwise.
I have yet to see an LFR group use the iron stars to kill the adds optimally, so that is likely a large part of it. Part of it also might be the wolf rider's healing a lot (not sure of the exact number in lfr) and the part that interrupt mechanics seem to end the exact same in each fight when they exist in lfr, a few people will understand how it works, and even fewer of those will actually have an interrupt that is reliable, and only one or two of those will actually do it, so the boss just heals up (think horridon), although in this case it's the adds healing as the wolf rider can't heal the boss afaik.
Even with that being said. It's an end expansion boss, and even with it being lfr I still think there should be some degree of difficulty to it, be it through high tuning, or high mechanical requirements. Garrosh isn't a mechanically challenging boss even on normal, it's really just a gear check compared to some of the other bosses in this tier that are much more mechanically demanding, and you'll likely see less wipes in it as groups start to get more geared, and learn how to optimize better for the fights in terms of what to dps and when.