Games are not necessarily "easier" today. You are just a better player.
It takes more now to impress many gamers than it did 2-5 years ago, because so much has already been seen and done.
Many players expect to be wow'd with every release of a beloved franchise.
These are generally NOT the fault of the developers, but the fault of many players over-hyping and/or setting expectations too high.
“Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
Words to live by.
Don't some fighting games have story modes too? Sure, they're lame cutscenes in between fights, but this isn't a serious game. Just because it's not canon doesn't mean they can't add some fun random goofy story mode to it. I think it's doable.
But again, fighting games are one-on-one (generally speaking.)
These games are usually 5 v 5 and take place on the exact same maps.
Now, it WOULD be kind of cool to have some sort of... "training" thing where, instead of just fighting bots in a match, you have to galavant around a linear map with your character and defeat certain mobs, using the skills of that character to survive/overcome them... would help teach you skillshots, when to run, the toolkit... all that fun stuff.
“Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
Words to live by.