I acknowledge that flying and travel in general the way it is now is unrealistic. Hell, running in this game is unrealistic, because there's no way any person will be able to run indefinitely without getting tired and having to slow down. Swimming is unrealistic, because there's no way your average person wearing full plate mail would be able to keep from sinking like a stone, let alone actually swimming. (Don't get me started on lava.) But you're not asking for all this kind of travel to be more realistic, because that would make the game all but unplayable. In exchange, we have what is called a willing suspension of disbelief that comes standard for all games like this with travel and flying.
Like I said before, what you're suggesting is that people stretch their willing suspension of disbelief past reasonable limits. And besides that, which is the real point I was trying to get at: it's too ridiculously convenient. There comes a point where convenience becomes stupid, and for me, and clearly others, this is past that point in terms of travel.
Last edited by CalamityHeart; 2013-12-23 at 08:33 PM.
I like the ideal, but I don't think it would work very well with cross-realm or implementation.
~Spazzer
Cred to the idea but times like these it seems the majoity wants to ditch flyging rather than improving it
Well, for one thing, there's numerous technical challenges that might not make sense at first glance.
For starters, it would most likely have to port you to a fixed position every time you went to the other continent. Oh, you wanted to fly due west from Stranglethorn and end up near Tanaris? Sorry, you're landing in Ratchet (or some other destination), just like every single other person who flies from EK to Kalimdor.
They can't really do a dynamic translation of just ending up in the same spot on the other map's opposite coast, because instance portals are all designed to teleport us to exactly one destination, not a dynamic one, and this scheme essentially turns the coastline into an instance portal.
So chances are, it wouldn't be anywhere near as simple as you might think it is. The fact that it's probably not simple of a change at all makes it highly unlikely, simply because the 'gain' of allowing people to skip boats doesn't really add up to enough to make it worth the effort. There's already dozens of ways of getting between continents, with numerous teleportation items all over, skills that send us everywhere, our Hearthstones, transportation, and not to mention portals galore.
YOU CAN SHOOT FIRE FROM YOUR HANDS. How is there anything you find unbelievable in a game with this much impossible stuff in it? You can swing a two-handed sword for 20 minutes straight against a boss and still attack at the same rate the whole time. How does your character not tire? Nothing in this game gets "tired", why would you expect mounts to?
Last edited by Annoying; 2013-12-23 at 10:11 PM.
So yeah, nerf Paladins right?
Don't derail the thread
Last edited by Darsithis; 2013-12-23 at 09:12 PM.
I disagree. The fatigue system is in place for a reason. Yes, it is possible for high level players to fly across zones before fatigue kills them. However, I think this system is in place so that low level characters can't swim across entire continents and reach places like GM island.
However, I do think that it is silly that players can die from fatigue while already dead. I wouldn't mind seeing that removed.
Retired WOW player
Currently Playing: Final Fantasy 14
You're missing the point. There is a lot of incredible stuff in the game. I tolerate this incredible stuff because the game would be unplayable without it. I gave a short list of examples above.
However, there comes a point where my willing suspension of disbelief has been stretched far enough, and this idea being presented is past that point. There's no reason why it should be implemented, because the system is trivialized enough for me to tolerate. Trivializing it further is fundamentally unnecessary.
I very much agree with most of the reasons that have been given to you. That is why I am bothering to respond to you.
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You haven't proven that fatigue should be removed from flying. You just keep stomping your feet and demanding it be taken away. Just calling it irrelevant doesn't make it so.
Well, I will not bother you any longer. If I require your opinion, I will just read the posts of others. Have a nice day.
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Haven't stomped my foot in 35 years. You have me mistaken with the person in your assumption.
As for Fatigue, it should be removed from flight. We've already established a mount fails to tire after flying the entire length of Kalimdor, yet gets sleepy 25 feet off the coast of it. But, since OTHERS have gladly offered solid opinions, rather than just choosing to start an argument, I would have to say I am in agreement with several of them.
"I'm a paladin and I can cross water without being fatigued, therefore it should be removed"
I'm a monk and I feel that my high mobility renders ground mounts obsolete. Therefore I think ground mounts should be removed.
Very poor example, but my point remains.
I'm pretty sure all the various continents are on their own maps, and not a big mega map. That's kinda why you boards ships and airships and stuff, to mask the fact that your character is being moved from one map to the other. Not having fatigue wouldn't have any impact on your inability to fly from the eastern kingdoms to northrend for example.
Other than that...isn't fatigue pretty much there to stop us from heading out onto the empty parts of the map players aren't intended to access because they're empty and you could fall off the map/world and otehr such issues?
And if you're really that curious about what exists beyond the fatigue zone...aren't there programs out there that allow you to see the entiore zone maps and such anyway?
Seems a better option than the ability to aimlessly wander empty ocean just because its there!
You must show no mercy, Nor have any belief whatsoever in how others judge you: For your greatness will silence them all!
-Warrior Wisdom