GW2 is a mainstream MMO. Its design doesn't change that or have any bearing on who the player base is. You are incredibly unhelpful in your posts and honestly if you don't want to help new players I don't know how much business you have being a mod on this section of the forums. It's not a requirement if all you want to be is a janitor.
I have owned the game used to play a lot, but many things have changed since I stopped. I came here to look at things with the mind of a "new" player and honestly just feel offended by your defensive responses to a poorly worded piece of advice.
If anyone would love to help me as a returning "new" player I would love to hear about the changes in XP flow when it comes to crafting. It seems different than the 10 per 400 profession it was
Last edited by Pizzakid2093; 2013-12-26 at 05:03 AM.
the crafting xp changed when they added the ascended gear. all weapon and armor crafting now goes to 500. you only get 7 levels by crafting to 400 now as a consequence (I'm unsure about Jewelry and Cooking since they both cap at 400)
Umm, if your 100%ing each area by the time you finish level 1-15 zones you should be well into your mid 50's as far as levels go even if you don't do any crafting, and near 60 if you do raise up some crafting... yes if your doing Just human, norn, azura, char, or slyvari starting zones and going straight into the next zone of the same race you may fall behind in xp, but I know on my character that I was going for 100% map completion I hit level 54 without ever stepping into a zone past the 5 1-15 zones beside a single 15-25 zone, that character is now 68 and still have three of the `5-25 zones left to finish (one is 25% done, another only 1 heart done, and the last one I have not even stepped into yet). And am still on level 7ish on my personal story quests.
All in all, if your doing just a single races zones and not doing any story quests nor any crafting, yes the xp rate is not high enough to keep you up to level, but if your doing even 2 of the 5 races zones, and maybe a bit of crafting here and there, then you will be more then fine xp wise.... If your going for 100% map completion, doing crafting, and doing your story quests you will probably hit 80 by about the time you start heading into the level 30-40 zones if your just doing a bit each day (thus getting a lot of extra xp from "dailies") or hit 80 by about the 45-55 zones if your rushing it in a short time thus not getting as much "dailies" xp.
Edit: And while doing level 4 areas at level 50 may not be as fast of xp as doing level 48-50 areas at 50, its still nearly as fast (seems 3-7% slower which is negligible with how fast you get xp anyways), so unless your trying to hit 80 with the fastest /played time recorded then go ahead an enjoy yourself in all the different starting zones because you will still be getting a fairly decent amount of xp even if your level is 40 levels above what the content is since it doesn't punish you for doing downscaled content, in fact most my level 55 rares all came from level 1-15 zones since the loot tables for gear drops are based on your level and not the level of the event if your doing something downscaled, yes you will occasionally find level 5 crap gear in a level 5 zone, but you will also find level (insert your level here) gear in that same are)
Last edited by Hockeyhacker; 2013-12-29 at 02:15 AM.
I'd say the vast majority of players do their 1-15 zone, then expect to head into the 15-25 zone to continue that races feel. It's not until after that, when you are given the notion that you can/ should go anywhere. There's certainly nothing in game saying "finish this starter zone, then go do another starter zone before advancing further", for a new player to learn. I'm not saying you're wrong in any way, obviously. I think a lot of folks forget to "complete" the capital city and Lions Arch also.
IMO, the game is great for wandering around, leading to such situations where you complete an area and the next area to wander to isn't suitable. It does happen in nearly every RPG that isn't specifically linear though. The only frustrating issue with GW2 for me was the personal quests, where a few of them lead from one directly into another (the vigil comes to mind), but they might be 2-3 levels apart.
I wish they never had a personal story. A lot of the game is hampered by that personal story.
I feel a lot of changes they could do (mainly Orr) are limited due to the personal story. Out of all of the zones in GW2, Orr is the most interesting to me. I would love to see gradual updates on it since Zhaitan is defeated. But due to the personal story they really can't change it unless they do some sort of time paradox phase shift type thing.
Fencers is right though, there are loads of videos on the web about lvl 1-10 players beating stuff 10lvls above them, sure it takes them a while but I'm confident those players have gotten a lot better just by playing in higher level zones, the 10lvl difference is showing off ofc but to me way too many people are scared if they're in a zone that has foes 2-3 lvls higher than themselves for no real reason.
In most cases, I understand the other side's viewpoint and how they came to it, but cannot tolerate their stubbornness to not see mine (the right one).
It's partly perception due to conditioning. Or rather, expectation.people are scared if they're in a zone that has foes 2-3 lvls higher than themselves for no real reason.
A lot of MMOs are not as strongly skill based as GW2. MMOs of the 1st and 2nd era relied heavily on numerical superiority for their gameplay progression. Thus, it would not be uncommon for a player versed in the schema of 1st & 2nd era MMOs to have a similar expectation.
It doesn't matter in a design and theoretical sense if GW2's mobs trounce a player only 2 levels below them. The game is designed, as a point of fact, to allow the player to triumph in situations where their level is not equal to the mob or zone. The degree varies, but the design is again a point of fact. Within the game no less.
The idea that you have to be level 20ish to be in a level 20ish zone is not appropriate to the way the game was created.
It is no different than when people ask about "endgame" or bimodal structures in GW2. Those are ideas and concepts simply not in line with the game as design or gameplay.
These are very common misconceptions of GW2 when taking stock of the modes offered in other popular mainstream MMOs.
The difference gets bigger at later levels also, there's not as much difference at low levels in "normal" mobs power. With a 5 level difference, you're doing barely anything, and sure you can take a while to kite/ dodge/ death-run your way to a minor victory, but that is not exactly time well spent unless you're specifically looking for that kind of "challenge".
And again, the idea isn't that you CAN'T head somewhere higher, but that the level range of the zone is the INTENDED level of the character for that zone. Even in a zone, the progress is intended in a semi-linear manner, with a lower level entry point and higher level ranges. At some point, you are totally ineffective as well.
I remember once a low level (5, I think) that did Shatterer. He was then bitching that he didn't even get event credit (since he didn't manage to actually inflict any damage in between is constant deaths). Obviously the game isn't intended let someone do an event 45 levels above him. Where is the line drawn in intent though? You can't honestly say the game was created to let you fight something 20 levels higher than you unaided?
A friend of mine got the fiery mad king backpiece at level 12 last Halloween. Between death running and friendly players he was able to complete stuff. Got xp from a lot of things from exploration, but nothing from monsters. (And had a backpiece with no required level that had level 80 stats through most of his leveling.)
I leveled a toon from lvl 3 or 4 all the way to 80 in Orr by joining the karma train, you can still do it now if you so desire but event rewards have been nerfed a lot it seems (I think fencers did too). The hardest part was getting there, but once you know how to get perma evades/dodges it's easy.
Let's say the guy at the shatterer didn't die and did his best to do the shatterer as normal, if there isn't a time limit (there wasn't) that toon should get full gold rewards since the only difference is time. If he can stay alive for 10minutes he can do it for 30 etc...
And no it's not INTENDED area, it's a warning sign nothing more, "Be warned he who enters these lands, for there are monsters lurking here that are of level X".
Just like the "level for dungeon" is a sign and not an INTENDED level. At release I did CM with 3people around lvl 33-37 and one (me) at 42.
In most cases, I understand the other side's viewpoint and how they came to it, but cannot tolerate their stubbornness to not see mine (the right one).
I also leveled an Engineer from level 10 to 80 in Orr. And I initially was in Orr around the level 60 range on my Ranger during the game's early launch. When we cleared Arha for the first time, our group was in a mish mash of level 60-80 gear with no exotics save my husband's shoulder piece for 100% Malchor's Leap.
On my Ranger 3 months or so into the game at level 80 with all paths cleared, I had been killed a total of 8 times. I posted a screen shot on these forms in fact.
Yes, GW2 is majorly skill based.
Yes, the design is such that one can take on higher challenges than level. The degree to which, varies, but that is not important to overall design. It is such as a fact of gameplay.
Last edited by Fencers; 2013-12-30 at 05:21 PM.
I never see the Orr karma trains anymore at all, I think those folks (on my server) moved to the Queensdale or Frostgorge champion trains. You could certainly level with the queensdale champ train as easily as anything, though for myself I can't stand more than 2-3 loops before I just wander off.
I don't disagree at all, I know most people playing would expect to go straight from the level 1-15 Charr/Human/etc zone directly into the level 15-25 zone of the same race... My point was merely that the xp rate if anything is kind of designed to make you go exploring into other race zones, which for map completionists is a non issue, but could use some "hey this area is a bit dangerous for you here, why don't you take the Azura gate and go help out another race to get stronger and come back after some training" NPCs near the entrance of the 15-25 zones to point out hey there are other races areas to try out and they are but a hop skip and a jump away by transportation gates. The lack of explanation of how to hop from one race starter area to another does make it something that most people would not think of doing or know how to do even if they wanted to since the gates are only obvious if you know they are there. Just like some people may also not play lower then their level content because they don't realize that loot dropped can be of their current level even if they are in a zone 30 levels below them.
All in all, your point is valid, my point is just merely allowing the person who posted about the lower then expected XP ways of getting more then enough XP to the point where you are always downscaled because by the time you finish a zone and go into the next your already well above the suggested minimum level.
You obviously don't know how Anet works then. They'll leave shit broken for years, and then maybe, MAYBE admit that it's been broken that whole time....and then still potentially not fix it. There is a ton of stuff that's been broke or not working correctly since BWE1 and still hasn't been fixed. It's pathetic really, but par for the course with Anet.