I smell a troll. But regardless:
You shouldn't have to sit a class/spec because it does less DPS than others. You should be able to play any class/spec you want within a role and be as close to equal at it in most situations as similar class/specs for that role.
It's PvE getting messed up because of PvP idiocy that matters, though.
Because everyone wants their raids to be 1 type of tank, 1 type of healer, 1 type of dps and a couple other guys for buffs Everyone also really really only likes to actually play those three classes. God damn, screw the other classes right?
If you think PvP needs balance, it's the same season PvE needs balance. Let that logic sink in a bit and you'll have your answer.
They really aren't that different, stick to target, press rotation, pop cooldown early to maximize dps or save it for later parts in the fight.
Watching dot timers vs watching brew stacks really isn't very different, considering ALL dps classes have to track their trinkets and such anyways.
In PvP the differences are emphasized to such a degree that you rarely see the three in the same comp. Because their strenghts are wildly different. Stealth, burst and sustained. Compared to pve where they are just generic melee dps #1+2+3
Maybe you should do PvE beyond LFr before you talk about PvE, because playing a shadow priest and playing a demonology warlock is not the same. Classes DO still have Burst vs sustained Dps. Back in DS on heroic spine you needed burst dps for the tendons, so sustained dps couldn't make the cut until nerfs happened.
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Pst...raid bosses now are not the same as vanilla-->Wrath rotations don't exist
You can finnish your circlejerk but you would never see 6x same dps class in average normal/hc raids cause of gear>>class balance.
Mages could bring 20% more dps and you wouldnt play 6x mage because that means 5 shitty geared mages or 6 average geared which would do all less damage than a raid that could make use or every gear drop.
I don't think many would go through the trouble , i can see doing first kills in progress with 6x same class as they have the whole duration of the previous content to get mages geared in seperate raids but the average raid would at best probably hold 2.
Anyway i would balance dps completly different:
Give every boss encounter a dps modifier for each class. If a class is bad at an encounter just increase its damage modifier.
Wouldnt screw with any other content this way.
PvE matters because this is a PvE central game.
PvP was only a side mini game, balance isn't as important.
amidoingitright?
To be honest, I find it quite stupid that blizzard just buffs classes mid-raid tier. It actually doesn't make sense because those who know how to play have already gotten their achies etc. PvE interferes with PvP and visa versa, blame blizzard for being lazy because they CBA balancing PvP and PvE more properly.
But I do have to agree that I get genuinely frustrated after seeing buffs like the latest hotfix buffs, simply because the classes they buffed were already exceptionally strong in PvP.
They buffed "middle of the pack" DPS for PvE, while also fucking up PvP big time, just because those DPS can do 5-10% more DPS.
Meanwhile, shadow priests are still bottom list DPS and not even looked at. Like, I don't get this.
Yes, except WoW is probably the biggest MMO with active PvP on it, which blizzard doesn't seem to really care about as much as other MMOs that are actually more or less PvP oriented with less players.
PvE balance is typically important only if you raid (normal or hard mode stuff).... outside of that it really doesn't matter in most cases because you're not going to die. As for PvP i don't think it will ever be balanced to be honest, new stuff comes in and shakes everything up, and then they gotta try to fix it before the next patch with new stuff comes out.
Funny how PvP people still think that aspect of the game is harder than PvE. PvP is just about keeping CC up, throwing an interupt and dance around a pillar. PvE however is focussing on how the entire group progresses. Making sure non of your 25 man is standing in fire and keeps focussing on the keyaspects of the encounter. Popping raid cooldowns in time. Maximise total damage-output with combining buffs while also checking the mana-stats on healers and health/threat stats on your MT.
I think you get the point...
Soothing Mist:"Healing them for a minor amount every 0.5 sec, until you take any other action."
Jade Serpent Statue: "The statue will also begin casting Soothing Mist on your target. healing for 50% as much as yours. "
[What's half of minor?]
"Statue casts Soothing Mist at a nearby ally for toddler healing."