BC didn't have any dungeons added at all. I'm guessing we'll see no less than five, perhaps even eight additional dungeons added over the lifespan of WoD. I could see them trying to pump out at least one per patch, or maybe two every other patch.
BC didn't have any dungeons added at all. I'm guessing we'll see no less than five, perhaps even eight additional dungeons added over the lifespan of WoD. I could see them trying to pump out at least one per patch, or maybe two every other patch.
Instead we're going to AFK at our Garrisons!Blizzard has been trying to get players out into the world, thus they aren't focused on making 15+ dungeons anymore. Instead they are trying to give players stuff to do that doesn't require afking in the capital city for 10 minutes waiting for a queue.
I agree with your first point though. The only Heroic boss that I honestly really remember from TBC was Murmur. *shudder*
Well, that and Magister's Terrace.
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TBC dungeons consisted of spamming buttons and tunnelvisioning? For only half an hour? What the hell, what world were you living in?? Full epic gear from BT or something? . And if you are talking about Mop dungeon being engaging.. uh yeah you know that part where you throw bombs? So much fun and so much engagement love it.. not really. Most of the tbc bosses were more engaging since they were harder, they may not have had the most complex of mechanics but at least you could die if you did some mistakes
Oh my god this is literally the exact same thread for the 1000th time.
Daily BC is amazing whine thread? 6 pages worth of the same old repeated arguments? Kirby?
I highly doubt they will all be unique.
Anyway, I personally would have loved for there to be some stuff like a couple dungeons on Isle of Thunder, like going into the Forgotten Depths to an area behind Mag or something like that. Multiple dungeons having a theme is not a real problem
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I'd prefer Grim Batol difficulty.
I think that their designs with less numbers more mechanics as of late could be well applied to dungeons. Some Brawlers Guild bosses would be quite interesting if the group had to play the game while the tank controlled the boss and the healer healed the tank, but couldnt heal through avoidable damage to dps
At Annarion - Wow...you REALLY like blood elves!
Blizzard did a fantastic job with BC's dungeons and heroic modes; they were really memorable and in themselves the casual raiding experience in TBC. Now we have LFR / Flex / Mythic (in WOD). LFR has really taken place of that casual raiding experience and so dungeons are really just there for gearing up for the first tier of the expansion, why would they put more time into something that doesn't really add value anymore?
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How about Magister's Terrace?
I think your math needs help. 15 dungeons which are STILL there.. now they ADD 7 more, *NOW* we have 22 Dungeons.. HELLO?!?! You think they are going to pull dungeons out of their proverbial buttocks or what? It takes time to do things right, this isn't going to get done over night.
The game ISN'T even in BETA yet calm down. There isn't enough information released yet. Whine when the game is ACTUALLY released not while it's still in development.
You're seriously comparing one raid that is run once a week (2-4 if you count wings separately, but then they are basically just dumbed down heroics), virtually without communication, with 15 dungeons I could run once per day that required a degree of socialization and co-ordination to complete? While I only was subbed to MoP for a couple of months (as opposed to BC where I was subbed the whole time) I played about the same amount: about 4 hours a couple nights a week, and all day on weekends/holidays around 4 days a month. (Not counting short logons here and there for not enough time to run instances.)
In BC it was find a group (not as hard as the people I suspect are anti-social whiners make it out to be), go run the regular or heroic (depending on progression) 5 man for a couple hours, log off. Even if I ran 5-6 dungeons a week, which basically meant doing little else, that meant I was maybe running the same content twice a month. It never got stale.
Compare that to your suggestion of 'progression' LFR. Log on, queue up and wait (which, even as heals, takes at least as long as finding a group used to) run a stupidly easy raid wing that takes roughly as long as a BC heroic, only with bitching and insults instead of co-ordination, and then I'm done for the week. Yeah, I can do the other half of the raid in another 4 hours, but then what? In a typical week, I've still got a good 12 hours where I want to play, but I've done both wings of the current LFR. If I'm at the right point in the patch cycle AND I still need gear, maybe I can run 4 wings in one or more LFRs, which is a bit better at filling up the available time. But now I get to do the exact same thing every week. Boooring.
Plus, there were plenty of reasons to run heroics besides gear - rep, schematics, quests, attunements, helping out a buddy. No one needs help in LFR (except maybe help staying awake), and there's no extra reason to be in there. (I'm not counting the legendary questline, where to the best of my knowledge, the raid component consisted simply of waiting to see if your quest item dropped from that boss.)
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To OP,
They are re-working how stats work on gear where One set of gear works for all of your spec's ergo you do not need a ton of instances to acquire gear from.
Clue in.
TBC had the best 5-man model by far, making them very challenging and yet very rewarding. Back then these blue items were the ones that prepared you for Karazhan, Karazhan prepared you for Gruul, a mix of both prepared you for Maggie, when you got a little further you got to do SSC + TK, and after farmed these Hyjal + BC. But I think I'm going offtopic here, just saying TBC dungeons were amazing.
I don't really mind that they reused their artwork, I pretty much came for the challenge and loot anyway. MoP 5-mans may look pretty but are completely awfull, the blue items don't feel rewarding at all and you steamroll trough the place so badly.
So what I'm saying is, I prefer MORE 5-mans with reused artwork rather than a lot less 5-mans that may look prettier. And ofcourse more challenging
I swear I saw this thread back when WoD was announced... Anyone else remember a thread like that earlier? Anyway... Stop with the whining, it looks like devs are making scenarios the new "dungeons" at a smaller scale.