Right? The only difference I can think of is that rogues (sub, specifically) were more effective at it than hunters due to the CDR trinket, to an extent that it was trivializing the belt portion of the encounter (or made it "enough" easier that Blizzard felt it was broken). Having a "team" that could take down the belts consistently without many/anyone else running over would be a huge help. That doesn't really answer why they didn't change the mechanics that still DO let people hop on the belt in the same wave, but, uh, I guess that's really up to them.
If they're going to fix what makes it too easy, they could also fix pet and guardian pathing and targeting for the same mechanic (siegecrafter belt), but I guess that's too much to ask sometimes.
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It's really controversial to bring up at all but it's too late now mwaha /opencanofworms
Imo any way that you can go up multiple times in a row is an exploit somewhat - If it wasn't, there wouldn't be a debuff preventing it in the first place. It's such a huge advantage on bleeding edge progression, but not such a big deal now. @Sesshou I was talking about all the ways you could get up twice too, not just with CnD. It's also not like they didn't know from day 2 of heroic progression either... Of course they were watching BL who obviously used it, and maybe even Envy who weren't that far behind, yet they didn't decide to stop it until a few weeks after. Quite an extreme case of an indecisive stance, yet one that cost some guilds that did it 'legit' a fair bit in the race.
Last edited by mmoc577502f578; 2014-02-09 at 09:31 AM.
It is simple.
There is a Line of Sight wall on the edge of the belt.
So you can use ability like disengage or druid TP (I don't know what it is exactly but moonkin can do every belt). So the warlock jump from demonology will work as well.
If your ability needs to target something on the belt, you can't use it.
That is my point. They had to know about the other ways, but they didn't fix all of them so they clearly don't consider the rest to be a problem. I don't consider anything an exploit that has blizzard's implicit approval. I'm going to put hunter's disengage and such over in the creative use of game mechanics like the trick on Ra-den to avoid an entire phase and not the exploit pile like using eng bombs on lich king. Imo the main difference between "exploit" and "creative use of game mechanics" is how blizzard responds. If they know, don't care, and don't do anything to try to change it, I'd say its pretty clearly under "creative use of game mechanics."
I know that you cant do it when the Hunter is already on the belt, but.....
Has anyone tried it when the hunter is halfway in the air while he disengages ? o.o
Even then, I'm pretty sure Shadowstep didn't give forward momentum so you'd just fall to your death.
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