Originally Posted by
Surfd
I saw this mentioned briefly in another thread that I cant for the life of me remember where I saw it, but I thought that the idea has loads of potential as a player based rating system that would actually work, instead of being completely broken / open to tonnes of abuse.
Most currently proposed Player rating systems work around the idea that if you rank terrible players as terrible, or give them horrible reviews or whatever, that they eventually find themselves completely unable to get groups or whatever. These can be easily gamed however, by deliberately giving "nice" players terrible rankings in an effort to grief them.
Instead, the way it should work is sort of like a combination of the /ignore, /friend system and the LFR / LFD matchmaking system. The co-responding connections the system makes should not be bad for the ranked player, but instead be good for the player doing the ranking.
when you /ignore someone, you never see them again. The system never groups you with them again. The end.
when you /friend someone, those are the first people you generally look to for groups or interaction online.
So why not design a ranking system where it weights your possible group composition based on positive feedback you have given other players?
You group with someone. When the group is done, you rank them.
- If you rank them favourbaly, then then next time the two of you are in the Dungeon Queue system at the same time, there is an increased chance the system puts you together for a group.
- If you rank them unfavourably, the opposite occurs.
If the system was aggregate based on accounts (not characters), you would eventually NEVER be grouped with people who you didnt like, even if they try to hide behind alts, while you would have greatly increased chances of being grouped with people you do like.
Think of it as a giant matchmaking matrix that would eventually (if the ranking element is used often enough) put pretty much everyone with like minded people.
And the best part is, you cant really grief the system, since no matter how badly YOU rank another person, the only effect it has on THEM is that the two of you just have a greatly increased chance of never seeing eachother again. One individual deliberately trying to grief rank another does not have any appreciable impact on the other persons ability to still find groups (unless you can somehow manage a coordinated effort to get the entire playerbase to group with and then poorly rank a specific individual).