Instant bleed damage? Its something new. [sarcasm].
@Skadovsk I think active cooldown with attack and combo point cleave is better design.
Instant bleed damage? Its something new. [sarcasm].
@Skadovsk I think active cooldown with attack and combo point cleave is better design.
Last edited by mmokri; 2014-02-22 at 04:05 AM.
I liked your idea skadovsk, and included it in the OP as such:
Feral
Vicious
Toggle Effect
When toggled, Razor Claws applies to all damage at 75% value, but bleeds can no longer crit. Ferocious Bite consumes bleed effects in a 12 yard radius and deals damage to their targets equal to 75% of their remaining damage. All combo points are redirected to your current target. When toggled off, bleeds will remain unable to crit for 6 seconds.
https://twitter.com/Celestalon/statu...45094958452736
forget this wishlist, here is the real change that we all have waited for.
or moonfire
When Blizzard said they are removing roughly 20% of abilities per spec, it got me to thinking what else could be cut.
It appears that blizzard removed sunder armor from arms. I assume they are wiping arpen mechanics across the board. Now that I think about it, even in pvp I don't feel I NEED faerie fire for the invis prevention. My bleeds already do that. Plus we would still have moon fire.
I also figure motw can become passive.
And this one might be controversial, but I think we can live without thrash.
Also, amended the Vicious thing to just be a toggle for your mastery, which is a bit boring, but the rest of it was already handled by my version of Incarnation as well as my version of Ferocious Bite. After gutting it this way, it doesn't seem that appealing.
Also, how would you feel if they completely removed Stampeding Roar from every spec?
Last edited by hullaballoonatic; 2014-02-24 at 06:06 PM.
This would be interesting, and honestly okay with me.
Our AoE is barely interesting as it is, and I like its synergy with Swipe, so... I'd like to keep Thrash if possible.And this one might be controversial, but I think we can live without thrash.
It should be Feral/Guardian only, but it's great utility that we should keep in some way.Also, how would you feel if they completely removed Stampeding Roar from every spec?
"I will say, I think it passing odd that I am loved by one for a kindness I never did, and reviled by so many for my finest act."
I enjoy having a filler spell (Faerie Fire) for times in the rotation when I'm simply waiting for energy. I think it does have a good chance to get cut, but I wouldn't exactly be pleased to see it go.
What exactly do you mean passive with MotW? As long as you have a druid in your group, the aura is applied? That kind of seems boring and removes the penalty of applying it after death.
Thrash is interesting. It is easy to deal with in nature, but because of the high energy cost it makes you choose what to do in an AoE situation. I think this design works well and removing it puts us back to a simple number of targets equation.
I haven't played another class this expansion so I can't really say how much Stampeding Roar helps others, but for me, I have many other ways of moving around. I could see it being chopped since strats (Malkorok HC) involve the use of it to remove debuffs and such.
I was looking at the footage, and it looked like they gutted arms warrior aoe. They got rid of cleave and whirlwind. I feel like in this sense Feral can lose thrash. It's most interesting when used as filler in single target rotation, and I never feel I have much choice in how it behaves in aoe situations; you just always keep it up. I think the model I proposed for swipe spreading rake is more intriguing, and you can maintain swipes increased damage form bleed effects, too. It opens up a lot of ways you can deal aoe damage with only 2 abilities.
And as Alpheus said, FF is a pisspoor rotation filler. Feral isn't a spec that looks to be gcd locked. It's about planning and efficient use of energy.
But yeah, about MotW, as you expected. Just like Shaman's provide mastery, etc. True there isn't as big a penalty to death, but there still is something. Losing food buff is a big deal, and for casters most of their mana, and then obviously the time you spent dead that could have been otherwise used. I think dying in raids is plenty detrimental.
Last edited by Silent Earth; 2014-02-24 at 08:26 PM.
"I will say, I think it passing odd that I am loved by one for a kindness I never did, and reviled by so many for my finest act."
Arms warriors don't use cleave and whirlwind anyway -- their main AoE is sweeping strikes slam. Blizzard probably took those away specifically because they aren't used.
Edit: their "swipe" is slam; their "thrash" is thunder clap.
Last edited by Aseyhe; 2014-02-24 at 08:45 PM.
FF might be a poor filler (since no damage), but I would rather not be forced to use a filler for a minor damage increase and make us more spammy. Right now, it's just something to hit after I already think through the next stages of the fight.
If no other class get FF i think its kinda important to keep it because its only 3(?) other classes that can apply it. And right now the other classes suck at it if there is targetswitching
Myself would not be sad if they remove hibernate, innervate and sooth for ferals.
Rogues and WW monks already behave like this, at least as far as their rotations are concerned. The main issue we're facing isn't that Faerie Fire is a bad filler, but that we're being punished and thus discouraged to use our main filler - mainly mangle - because it wastes both of our most critical resources (energy, CP) while giving minimal damage. Faerie fire was never meant to be a 1st-class filler, it's just what we ended up putting in between periods of downtime (especially from a SimC APL perspective) so that the downtime wasn't completely uneventful (and perhaps wasteful by letting FF drop on the target).
Furthermore, the main reason why wasting energy and CPs is bad is because our dps does not scale with our energy and combo-point generation speed. Our dps currently scales with how big of a snapshot rip and rake have and there's nothing you can do that will cause a major improvement (or detriment) in your dps while the bleeds are up. Some of this is already alleviated by snapshots being gone but I still think that we need something else done to our finishers (or combo system in general) to promote cycling 3->5 CPs more aggressively. Once (/if) this happens, mangle will return to its original intent of being our de-facto "filler".
Again, hullaballoonatic's original post tries to fix a lot of these issues but it's just too much content to wrap my head around at the moment to even be able to napkin down some math to find any OP or harmful emergent properties with a suitable rotation.
lol? I'm leveling my warrior in arms now and I'm using those for aoe coz there nothing else at low levels
you are so bad in pvp...FF is much easier to use it have no cost and it is rangeeven in pvp I don't feel I NEED faerie fire for the invis prevention. My bleeds already do that. Plus we would still have moon fire.
It's the only reason druids are brought to my raids! ...except me, I'm the only source of crit buff in my 25man, I have two uses. On a more serious note, it's one of those unique abilities that I've been pleasantly surprised by the longer we've had it. It's what I consider a non-healer raid cooldown should be, and I believe such mentality should be used across the board. The only minor grief with the ability is that its baseline range is pretty pathetic and prone to latency issues. Either make the base range bigger without a glyph, or make it a personal CD with the ability to make it a group-wide benefit as it is now with the glyph. Yes, the second part sounds like a nerf without the glyph, but the ability almost functions that way anyways.
I was curious if buffs, such as MotW, would become passive. While I typically don't die unless my raid leader tells me to die, nothing irks me more when the only person supplying a passive dies. The big downside from a balance issue would be when raid group are literally split or positioned in a way where passive buffs do not apply. There will likely be the assumption of all raid buffs in Mythic raiding, but if you or a small group of people gets whisked away to a private room during a raid encounter, there's no guarantee you would have certain raid buffs and may potentially cause issues. Granted this happens already (I wasn't kidding when I said I'm the only source of the crit buff in my 25man raids), but the effect would be amplified if most/all buffs behaved this way. Since buffs like MotW aren't considered part of the bloat (aka, it's not part of our rotation or needs to be pushed in combat in almost all cases), there's no real reason to change it.
Debuffs (such as the Sunder Armor debuff via FF) are another beast, and if buffs went passive, there would have to be allowances in raid tuning to assume you don't have everything... which may end up being too lenient, who knows. I'm curious what the Blizz mentality will be when considering player debuff maintenance in WoD, since we've gone from micromanagement of a slew of debuffs to nearly/fully passive applications.
If anything, the cuts in abilities (I'm fairly certain 20% is an arbitrary number Blizz threw out) will be to redundant/similar abilities such as Mangle/Shred, CC's, and raid CD's. Also, instead of outright cutting some abilities, they may be segregated to certain specs. Since someone mentioned warriors in all this, they're likely a primary reason for many balancing problems, so they'll likely appear to get altered the most in the end. But above all else... I want Displacer Beast to leave me in bear form if I'm Guardian. Yes, I said it.
“Society is endangered not by the great profligacy of a few, but by the laxity of morals amongst all.”
“It's not an endlessly expanding list of rights — the 'right' to education, the 'right' to health care, the 'right' to food and housing. That's not freedom, that's dependency. Those aren't rights, those are the rations of slavery — hay and a barn for human cattle.”
― Alexis de Tocqueville