Ok, I'm going to address the overshadowing point this post is really stemming from. Blizzard Addresses the customer base as best suits their profit. If you all were masochists, they would belittle you and send people to your house daily to beat you if it made them more money. They are an Activision company, and our out to make money like any subsidiary, and have been. This is evident in several ways.
1st: the constant unbalance of the game in regards to class to class. This is to their advantage, and keeps the game in a constant perpetual evolutionary state, and the customer base along for the ride. It is entirely possible, and a lot easier than they maintain, to basically balance all pve damage and healing and mitigation within a percent or two, if not closer. Go ask a math professor, it's really all just numbers.
2nd: Addressing the public in ways which delude and make vague upon any progress, variance from balance, or conceived differences to apparent normality or sense.
They use misdirection and delaying tactics, as any service provider or large organization that deploys subterfuge as a means for occupying the masses. Basically, it's look at this hand and occupy yourselves, while we do what we want with this other hand.
3rd: They give us features we want, while changing the game to open up it's potential profit base. Yes, this has really been happening. It will always happen. People have cried about houses in mmo's, and after years, poof, we get garrisons, basically not a house but a whole damn village of our own. I myself called for a boosting system that was purchasable after you have at least one toon to max level for years now, just because grinding an alt was just tiresome anymore. I'm sure I wasn't alone in this thought. And poof, look what they implemented. This one WILL make them a lot of money, and they know it. Dungeon/Raidfinder not only added a convenience to the player base, it made it even easier to be casual. Opening up the game to casuals was a major point of development since Wrath. Garrisons will (by current descriptions) further this point and goal, making it so gatherables, crafting, and apparently even gear, can be done while offline.
Welcome to the world of misdirection known as Casuals of Moneycraft. Don't worry, they will always put in hard enough content with low enough drop rates to keep the Hardcore players, and listen to some of the more sensible suggestions on the forums, especially when they translate into a higher profit margin. You want your suggestion to be implemented? Ok, figure a way to tie it to higher profits, and bam...