I don't know what you mean, they updated the old world one expansion ago, and it was awesome.
If I wanted to gripe, I'd say that flying mounts are generally a bad idea, at least, before the level cap. It's a very different experience seeing everything from the ground than just flying high over the danger.
Granted I'm a rogue, so I just stealth through the danger anyway, but if I wasn't a rogue, you'd see the issue!
I still dont understand why there are no dynamic events with PvE/PvP rewards out in the world. Specially now with CRZ tech.
Time is on our side
Brutal Gladiator Enhancement Shaman *rawr*
The ability to sit anywhere in the game and queue up for whichever content you wish killed any semblance of a world this game had.
Blizzard really does need the world to feel more interesting, along with questing itself. The new talent system has it's pro's and con's, but it makes leveling extremely boring, especially when you get a tier where none of the options are interesting. I do think something like actually making some of the zones phase or something could be great here. I'd like to see flyign removed, I know that's not going to happen, I think the next best thing is to make flying not possible during certain portions of the day or something.
As it stands now though, you're best bet is pretty much to always stay in the city and queue for stuff, whether it's dungeons or LFR when you hit 90, there's very little incentive to go out into the world unless you want achievements, which isn't that big of a deal I think for many.
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To be fair, I'd say blizzard's initial end game was not bad at all and it was pretty challenging, some of the 5 mans would have trash that could respawn within 5 or 10 minutes, you could die on the pulls if you got lazy, everything about them was much more challenging. And if by some miracle you got enough good gear early on to start doing MC, the place was widely considered impossible for quite some time.
Well, what they did was to update the quests as well as tweak some of the old zones. They didn't update the world in the sense of making it relevant, bringing it with them into the future.
Instead of having to go back every few years and do another Cataclysm, which only lasts for a year or two anyway, they should come up with systems that always make sure the old content is relevant.
People didn't look at end game in vanilla like they do now. Not even remotely close. End game for most was just getting to 60. And there was alot to do in getting there. Hell, most ppl were happy getting to 50. The playerbase didn't long for raiding. There were so many ppl in the world with you that the players made the game fun. You always had ppl to mingle with and do stuff with. Raiding a small zone, holding an enemy capital city for a day or 2, kiting a mob to a city, things like that made the game fun. Now people sit in shrine or org waiting for a que to pop. The game went from being an mmo to a loot collection game. And that's why it's steadily declining. People love throwing out the "Rose ternterd derp glasses" phrase, but it's mostly by ppl that aren't being honest, or didn't play. Not everything new is good, and not everything old is bad.
Before queueing we sat in cities spamming chat-channels to get a group, where was the "Wide open world" in that?
At least with queues we can go out into the world while we wait yet nobody does, so it seems people don't really care about the big world out there... :P
I love how OP says we should reduce endgame content and focus on making more content on landmasses and everyone else turns this into thier own argument against what ever they hate, like turning it into an argument against flying mounts or boosted characters. Pure idiocy. OP wants less endgame content and the raiders are turning it into an argument against LFRtards.
I'm laughing my ass off at the entire thread. WHoosh! Over everyone's heads.
they have 300% more games they are working on anymore. That's pretty much why.
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Oh god, people in an MMO, call the press!
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You have a good point, I always said they shoulda just made trade chat everywhere, not just cities.
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Oh. My. God
You win this thread. Though gotta wonder why this is the case, why the younger people don't want to be social by any stretch of the word. I think the biggest reason is gaming is no longer "nerdy" nerds would be into the RPG part, but the call of duty "lol ur mom" generation are only interested in beating others at stuff.
I agree in a way, but banning flying mounts to me, won't make a world look or seem bigger.
(It will only result in wow being inefficient again and losing a lot of time trying to do a small thing).
They could add dynamic events in all zones, that pop up sporadically on non set timers, and stay there for an entire day. It could be done like in the scenario's of IoT, gradually unlock and giving you some kind of reward (rewards have to fit everyone though : valor, conquest, mounts, pets, gear?). But the rewards have to be very decent so you actually want to do it, but they also can't be so mandatory that you feel that you HAVE to do them.
They can do a lot of things, though these kind of things take a lot of resources, so I wouldn't really hope on anything, it seems pretty unlikely they'll redo all zones and make them more interactive in the future, because that would counter the new continents/worlds.
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Mythic will not be harder than the current heroic modes. It's entirely the same, just different name and raid size.
Mythic = Heroic
Heroic = Normal
Normal = Current Flexible
LFR = LFR
The bosses could be harder but it's intended that it stays equal to the level current heroics are at.
what does adding new continents and zones and quests add if you have no way of progressing your character. If you progress your character through questing and quest gear, isn't that a different game completely?
wow is all about the end game. its the lucky slots system of looting gear and getting new items and becoming more powerful. if you had to quest forever i think people would get pissed off.
Hi
100k that we can see from the gear they still had equipped, that is not the total, and it only reflected some of the pre-orders, not those who will be using it on a traditional purchase.
Some may be waiting to use a boost, some may not want to.
Some may yet pre-order.
If the entirety of the gear was replaced quickly, then they would not be counted in those statistics.
Embraced as shown pretty clearly in dungeons, and the in-game attitudes.
Sorry if you took my Jack Sparrow quote out of context. I was basically saying that people have been playing this game for so long that there isn't anything left to be discovered. OP said the world was tiny, I was merely saying it was not, there's just nothing left to be discovered.
Things don't have to be discovered. But they can be re-discovered. There would only come good things from using older content more, in a modern context with relevant and up-to-date rewards. It's not like people dislike old content, they just don't always like the thought of questing through it for the umpteenth time.
Raiding the Icecrown Citadel for relevant rewards, however?
Blizzard wont make wow hard though (in terms of being out in the world). They removed the vast majority of elites (Loch Modan Ogres) to put the final nail in world leveling parties.
Tbh you dont even have to leave a city after you hit level 15. Although the dungeon finder tool is excellent, it also takes the social part out.