It's a great change. Players shouldn't be forced to roll alts to have gathering professions. And consequently drop that profession if they want to raid seriously on that character.
It's a great change. Players shouldn't be forced to roll alts to have gathering professions. And consequently drop that profession if they want to raid seriously on that character.
Waiting on 6.0 launch before I drop tailoring on my monk for mining :S
Good,
I can finally make a few of my toons gatherer's. Or boost a few.
It's good. Less numbers to manage for min/maxing, more focus on actual intent behind them.
I wouldn't thinking about rushing to engineering just yet. I'm pretty sure nitro boosts won't be usable in raids just like it is in arenas. If not, then all serious raiders would feel compelled to use engineering, defeating blizz's purpose of removing combat perks to begin with.
Honestly, I picked tailoring and enchanting for my priest once upon a time and long ago when I was new because I didn't understand that there were better choices (looking at you engineering) and they seemed to synergize fairly well. Now I'm just too afraid of the awful tedium that is levelling professions to switch.
I feel like professions should have SOME benefit aside from crafting armor of debatable usefulness at minimal profit, though. And what Blizzard seems to be blissfully unaware of is there will always be a "best" profession. If nitro boosts stay in, Engineering is automatically a frontrunner on the PvE side simply for that. If not, I suspect alchemy and it's bonus crafts for no mats will be the new default. People flock to what gives the best results.
Honestly not very bothered/concerned about this. I did Mining/Engineering on my shaman main, and really just did it for the fun of it. Working on a warrior main with BS/Ench, again, just because it was a set of professions I'd never bothered playing with. I've come to grips with professions being a secondary part of the game, which is fine with me as a self-defined casual player. I like having my glider as much as I like being able to immediately scrap gear I don't want/need with my Enchanting.
I would really enjoy some more flavor for each profession. Hell, turn the used-to-be-fun drums that LW could make into a toybox item that allows you to start a drum circle for 2 min, or set up a tanning rack for skinners to get a faster crafting time...I've thoroughly enjoyed making my Thermal Hammers just for something else to DO while queued up or waiting for a pull.
Nothing is stopping you from crafting cloth armor and either trading/selling said gear to obtain usable pieces for a character.
Still makes crafting professions stronger than gathering professions for PvE/PvP purposes. The announced change at least makes it so it doesn't matter what profession you have so you're free to level professions as you want.I agree 100%.
The most they should have done was normalize the bonus, make it either ONLY primary stat, or ONLY secondary stat.
That would make a nice change as it would be in lieu of enchants, belt buckles, gems and leg armor kits.
My only gripe with this change is that they hadn't thought of doing it sooner.
Again, they haven't been specific on what the combat perks mean to them. They could just mean cooldowns that is used with Snapshotting. They may just keep those flat main stat bonuses for conveniences sake.
With how much they're dumbing the game down, they mean all combat perks. Alchemy bonus, JC only gems, Scribe should chants, etc. I think blizz should change it so we all have one stat. Mastery. It makes your abilities for your class do more damage/healing/threat. Managing stats is too hard. Just have 1.
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You're never forced to do anything. Unless you're in a top end hard mode guild, pick what you want. 320 of a stat right now is miniscule. People use the word force alot for choice.