All I have to say is Druid aquatic form quest. Before they added the breathing vent.
You thought the leaden winter would bring you down forever, But you rode upon a steamer to the violence of the sun...
And you see a girl's brown body dancing through the turquoise, And her footprints make you follow where the sky loves the sea.
And when your fingers find her, she drowns you in her body, Carving deep blue ripples in the tissues of your mind.
Regarding the reagents: I legitimately enjoyed having to use reagents. I still carry them in my character's bags. Was buying bulk stacks of X reagent every Y days that hard? I don't see why it was a big deal or hard to remember to do, it's part of playing an RPG (you know, that thing WoW used to be) *shrug*
I agree that leveling lockpicking was hell, though.
Yes. Personally, I didn't know they stack to 100 till now. They're stacked in 10s/20s for me still lol. I even had my Paladin reagents (50 in total, 25 Kings/Divinity) before I accidentally sold them.
With the amount of bag space we have these days (unless you're hoarding items or are a transmog addict), and now that they stack to 100, I don't see how reagents are a bad thing. It's just another RPG element that has gone the way of "convenience", just the same as not having to require arrows for your bow, magically pulling a mining pick or fishing rod out of your rear, and teleporting into the expansion's "Big Bad" end boss and killing him with 24 people you'll never meet again.
The continuing loss of RPG elements is saddening.
And yes, the "Plainsrunning" video is in Outland and is actually a mount bug/lag. The Tauren is mounted but the mount isn't displayed, so it looks like he's running instead. A demonstration of what Plainsrunning was, rather than the actual ability. (this still happens too; if you're on a flying mount then your character swims through the air)
You have bigger bags, but you also have dual specs, multiple gear sets, separate pvp gear and hybrids have multiple viable roles. You didn't have that back in the days, you were pretty much limited to a single role. Yeah, sure, resistance gear for tanks, but that was the exception.
Also, "group" buffs were group buffs, not raid buffs. If you had 8 priests (or 5 in TBC), it was fine. If you didn't, well then, some of them used their reagents faster, had to buy more and it was quite a nuisance.
Hell, I change talents quite a bit in raiding and respec tomes are annoying as well. If I had to do it for every PW:F... no thanks.
Resistance gear for tanks? I don't know about you but you had "layers" in the guild to what amount of resist would be good enough for your role. Tanks had to invest heavily in resist X. While other classes could get by with 80 resist X (excluding paladin aura). So no everyone should have had some resist gear.
And you could not stack yourself with just resist... that would seriously gimp you in dps/healing. While spellpower and the like were next to non-existant, mana was the one thing you could not really have enough of. So intellect was very important. No intellect, no casting/dpsing. Hunters had mana too iirc.
And then you had soakers in AQ for example...
Anyway - no not only tanks required additional gear.
That old Stoneform (where it made you immune to poison/bleed/disease effects for the duration in addition to removing effects already on you) was wicked for PvP. Actually, now that I think about it, I guess it was too wicked. I think they did away with the "immunity" part of it when people (particularly DKs) complained that they couldn't kill dwarf priests in arenas.
Also, I busted out the little book that came with my copy of Classic WoW. As it has detailed descriptions of several class abilities/talents and what they did at the time, it is pretty interesting to read now.
Back when the world of warcraft, WAS the WORLD of warcraft and not world of queueforeverything craft. IIRC there were places that needed 5+ players to enter and do quests in them. Some of these were androhal or some areas in Eastern Plaguelands... I miss the good old days where you needed to have other players with you to overcome mobs and do "elite/hard" quests. Too bad they're long gone.
Although they were a pain in the ass, but it kinda made sense that these special things would require reagents. Even for simple things like arrows for hunters. It doesn't make sense now that you can just get an arrow out of nowhere to shoot enemies. Or another example is actually going to your trainer to train spells. These little things that often were considered to be as something annoying, actually made sense.
Last edited by enchanted; 2014-05-02 at 02:14 PM.
"More quests added to Blackfathom Deeps. Blackfathom has been moved to Ashenvale and now has Horde quests."
Where has it been before?
And you're the runner-up, booboo.
It's not all about shiny features and polish. I wouldn't say the game was outright better, but it had soul back then.
Everything Nice is right, that video was shot on the road that goes between Terokkar Forest and Nagrand, in Outland.
Last edited by Coronius; 2014-05-02 at 02:46 PM.
You cannot do that while stunned.
You cannot do that while stunned.
You cannot do that while stunned.
You die.
You are dead.