Originally Posted by
HiFish
There is so much wrong with most of the posts here.
Blood rotation is NOT being simplified. You will NOT ignore blood runes completely. Blood runes WILL will be WAY more valuable than now. They will be valuable enough to sometimes use death runes as blood runes on pest (on ST, that is).
None of the abilities are being removed. They are either being merged or replaced.
BB is getting replaced by Pest, which will function exactly like BB, PLUS the disease spreading. No one in his right mind should be opposed to that change.
HS is also getting replaced by Pest, Pest WILL do ST damage comparable to HS now.
RS is getting replaced by DC. It's damage WILL be buffed to be compareable to RS, only with WAY more flavor AND at range.
If you want to ignore SoB and the DC perk, NOTHING changes for you. But if you actually USE SoB and the DC perk, these changes make your rotation more interesting.
Removal of Flavor?
HS had no flavor. It was a generic cleave with no special animation or any graphic effects. The only "flavor" it has is that it existed since forever.
RS also had no flavor. It was so generic it could just as well buff the damage of your next auto attack. NO flavor to it.
Removal of Identity?
BB had flavor and class identity. But think about it, what has more flavor, BB or Pest? Also remember that this change doesn't have to please you, it has to please the majority of dks. So Pest it is.
DC has more flavor than any other rotational ability. It replacing RS is an AWESOME change flavorwise. It's also way more rooted to blood than RS. Short excourse: During WotLK, RS was a frost ability, activating on parry, that in essence was a conterstrike. Your main RP spender was DC, which, despite being a unholy ability, had its own talent in the blood tree: Sudden Doom.
Why is it a problem to have unholy abilities? I never hear anybody complaining about DnD, you even complain about the removal of ghoul yourself.
It's not a problem that Unholy has BB, so why would it be a problem giving blood pest? If anything, it's a problem that frosts has so few non-frost-abilities.
Do you want our 3 specs to be completely different classes, just like mage? No intersection between them?
After all, for the dk class identity should be more important than spec identity.
Lastly, your arguments are inconsistent:
Keep HS, since it has been part of blood since its invention in WotLK. Replace DC, which has been part of the class since WC2, and part of the blood dk since its invention in WotLK, with something completely new, but red.
This leaves the impression you are not complaining out of conviction, but simply because you like to complain.
This can also been seen in how your complaints change over time:
DKs: blood is boring, our reactive mitigation is a problem
Devs: RT now gives a shield based on AP, and RS does the same but smaller. Also DC removed because button bloat.
DKs: That makes Blood WAY to proactive, you're removing class identity. Don't take DC, it's such a great ability, take RS instead, it sucks.
Devs: OK, we'll figure out a way to let blood stay reactive while still addressing your concerns. In the meantime, DC is back and now replaces RS.
DKs: Aaah, why did you have to take RS? So uncalled for. DC doesn't belong to blood, RS was so awesome and had so much flavor.
Devs: We figured out a cool way to fix your problems while still being reactive, your rotation is way more interesting now.
DKs: Why did you have to remove HS, you're just dumbing down the class. Why couldn't you keep dks the way they were in MoP, they were perfect that way.
And you are wondering why we never get anything nice.