Hello!
Since this is a very popular and awaited talent (by some atleast) I thought we could make a specific thread instead of constantly getting stuck on it in other threads
Effect on gameplay:Clarity of Power
Requires Priest (Shadow)
Requires level 100
Your Mind Spike, Mind Sear, and Shadow Word: Death deal 40% additional damage to targets not affected by your Shadow Word: Pain or Vampiric Touch.
Casting Mind Spike also restores 5% mana and reduces the cooldown of Mind Blast by 1 sec.
Single target:
Primary goal is to reduce the cooldown on Mind Blast as effectivly as possible with Mind Spike and cast Devouring Plague when you reach 3 orbs.
During DP you will be channeling Mind Flay and casting your T90 spell.
Multiple targets:
Due to spell scaling constantly changing we can't really know exactly what will be more worth it but as I see it now, we have 3 options:
1. Keep Shadow Word: Pain and Vampiric Touch up on all targets except your primary.
Continuing with single target rotation on primary target.
Refresh dots during Devouring Plague.
2. Keep Shadow Word: Pain and Vampiric Touch up on all targets except your primary.
Continiously refresh those dots when they run out.
Continuing with single target rotation on primary target if there are no dots to refresh.
Mind Sear during Devouring Plague when there are no dots to refresh.
3. Maintain single target rotation on primary target.
Mind Sear during Devouring Plague.
4. As lolalola have mentioned before, certain bosses in SoO would benefit from high burst and controlled damage on adds while keeping up some damage on a main target and it would most likely play out like this:
Keep Shadow Word: Pain and Vampiric Touch up on your main target.
Keep your CoP rotations on an add.
Throw DP on your main target, refresh your other DoTs and then go back to your CoP rotation on the add asap.
I havn't worked out when it would be the most optional to use our T6 talents, but as they have a very strong AoE potential, my guess would be that they will be used off CD.
Synergy with other talents:
*Updated*Surge of Darkness
Instant
Requires Priest
Periodic damage from your Vampiric Touch and Devouring Plague has a 20% chance to grant you Surge of Darkness, causing your next Mind Spike to not consume your damage-over-time effects, become instant cast, cost no mana, and deal 50% additional damage. Limit 2 charges.
As Spinalcrack has pointed out below, the glyph of Mind Spike I refer to later in the haste section does NOT interact with this talent and will thus have a big negative inpact if you are aiming at the 20% have + glyph haste point.
A very good talent that won't affect your priority on single target fights and as the cast time on Mind Spike is the same as the global cooldown it simply adds mobillity and damage.
Also very helpful on multi-targets fights as you can use it while refreshing dots without worrying about any focus cast macros or switching to your primary target.
Has very good potential on single target fights but leaves us with one question, when will you cast your T6 talent?Insanity
Requires Priest (Shadow)
Requires level 45
Casting Mind Flay while your target is affected by your Devouring Plague causes your Mind Flay to deal 33% additional damage per orb consumed by Devouring Plague.
Hard to weave in on Multi-target fights.
The whole T5 row is pretty easy to comperhend and doesn't really affect your rotation that much (see haste section for Power Infusion).Divine Insight
Requires Priest (Shadow)
Requires level 75
Periodic damage from your Shadow Word: Pain and damage from your Mind Spike has a 5% chance to reset the cooldown on Mind Blast and cause your next Mind Blast within 12 sec to be instant cast and cost no mana.
Divine Insight simply has a chanse to shorten your rotation, cast MB asap as this happends and continue as normal.
Haste
Damage over Time-spell (Dots) duration are no longer affected by haste come Warlords of Draenor and your Devouring Plague will thus always be a 6s duration.
It does however affect your casting time and global cooldown time, making certain values of it better for your single target rotation, this is also affected by the Glyph of Mind Spike (Thank you Kaesebrezen for the reminder).
However, as Spinalcrack was kind (and smart) enought to point out (think of), this glyph does, due to it's disclaimer to not interact with instant cast Mind Spikes, decrease the value of Surge of Darkness significantly.
0% haste without glyph:
Mind blast -> 3x Mind Spike -> *0.5 seccond dead time waiting for Mind Blast CD* -> Mind blast
0% haste with glyph:
Mind Blast (instant cast) -> 3x Mind Spike (where the last Mind Spikes CD reduction will be wasted) -> Mind Blast
20% Haste without glyph:
Mind Blast -> 4x Mind Spike (where the last Mind Spikes CD reduction will be wasted) -> Mind Blast
20% Haste with glyph:
Mind Blast (instant cast) -> 3x Mind Spike -> Mind Blast
50% Haste without glyph:
Mind blast -> 4x Mind Spike -> Mind blast
50% Haste without glyph:
Mind (nstant cast) -> 4x Mind Spike (where the last Mind Spikes CD reduction will be wasted) -> Mind Blast
As you can see, ideal haste value are 20% (with glyph) and 50%. Any other value will result in either idle time casting nothing or casting Mind Spikes which cooldown reduction would be wasted, thus DI will be very hard to justify as 5% damage increase + ineffectivity compared to the other talents is not optional.
Current concerns:
- Any value of haste except 50% will result in an inefficient time between Devouring Plague uptime and your next Mind Blast unless you can time your Mind Spike cast to start when it is 0.5s remaining.
- Mind Flay + Devouring Plague can turn out to be so weak that it is not worth casting.
Will add more when brought up or if I come up with anything new.