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  1. #1

    Clarity of Power; Thoughts and Calculations

    Hello!

    Since this is a very popular and awaited talent (by some atleast) I thought we could make a specific thread instead of constantly getting stuck on it in other threads

    Clarity of Power
    Requires Priest (Shadow)
    Requires level 100
    Your Mind Spike, Mind Sear, and Shadow Word: Death deal 40% additional damage to targets not affected by your Shadow Word: Pain or Vampiric Touch.

    Casting Mind Spike also restores 5% mana and reduces the cooldown of Mind Blast by 1 sec.
    Effect on gameplay:

    Single target:
    Primary goal is to reduce the cooldown on Mind Blast as effectivly as possible with Mind Spike and cast Devouring Plague when you reach 3 orbs.
    During DP you will be channeling Mind Flay and casting your T90 spell.

    Multiple targets:
    Due to spell scaling constantly changing we can't really know exactly what will be more worth it but as I see it now, we have 3 options:

    1. Keep Shadow Word: Pain and Vampiric Touch up on all targets except your primary.
    Continuing with single target rotation on primary target.
    Refresh dots during Devouring Plague.

    2. Keep Shadow Word: Pain and Vampiric Touch up on all targets except your primary.
    Continiously refresh those dots when they run out.
    Continuing with single target rotation on primary target if there are no dots to refresh.
    Mind Sear during Devouring Plague when there are no dots to refresh.

    3. Maintain single target rotation on primary target.
    Mind Sear during Devouring Plague.

    4. As lolalola have mentioned before, certain bosses in SoO would benefit from high burst and controlled damage on adds while keeping up some damage on a main target and it would most likely play out like this:
    Keep Shadow Word: Pain and Vampiric Touch up on your main target.
    Keep your CoP rotations on an add.
    Throw DP on your main target, refresh your other DoTs and then go back to your CoP rotation on the add asap.

    I havn't worked out when it would be the most optional to use our T6 talents, but as they have a very strong AoE potential, my guess would be that they will be used off CD.

    Synergy with other talents:

    Surge of Darkness
    Instant
    Requires Priest
    Periodic damage from your Vampiric Touch and Devouring Plague has a 20% chance to grant you Surge of Darkness, causing your next Mind Spike to not consume your damage-over-time effects, become instant cast, cost no mana, and deal 50% additional damage. Limit 2 charges.
    *Updated*
    As Spinalcrack has pointed out below, the glyph of Mind Spike I refer to later in the haste section does NOT interact with this talent and will thus have a big negative inpact if you are aiming at the 20% have + glyph haste point.
    A very good talent that won't affect your priority on single target fights and as the cast time on Mind Spike is the same as the global cooldown it simply adds mobillity and damage.
    Also very helpful on multi-targets fights as you can use it while refreshing dots without worrying about any focus cast macros or switching to your primary target.

    Insanity
    Requires Priest (Shadow)
    Requires level 45

    Casting Mind Flay while your target is affected by your Devouring Plague causes your Mind Flay to deal 33% additional damage per orb consumed by Devouring Plague.
    Has very good potential on single target fights but leaves us with one question, when will you cast your T6 talent?
    Hard to weave in on Multi-target fights.

    Divine Insight
    Requires Priest (Shadow)
    Requires level 75
    Periodic damage from your Shadow Word: Pain and damage from your Mind Spike has a 5% chance to reset the cooldown on Mind Blast and cause your next Mind Blast within 12 sec to be instant cast and cost no mana.
    The whole T5 row is pretty easy to comperhend and doesn't really affect your rotation that much (see haste section for Power Infusion).
    Divine Insight simply has a chanse to shorten your rotation, cast MB asap as this happends and continue as normal.

    Haste

    Damage over Time-spell (Dots) duration are no longer affected by haste come Warlords of Draenor and your Devouring Plague will thus always be a 6s duration.

    It does however affect your casting time and global cooldown time, making certain values of it better for your single target rotation, this is also affected by the Glyph of Mind Spike (Thank you Kaesebrezen for the reminder).

    However, as Spinalcrack was kind (and smart) enought to point out (think of), this glyph does, due to it's disclaimer to not interact with instant cast Mind Spikes, decrease the value of Surge of Darkness significantly.

    0% haste without glyph:
    Mind blast -> 3x Mind Spike -> *0.5 seccond dead time waiting for Mind Blast CD* -> Mind blast

    0% haste with glyph:
    Mind Blast (instant cast) -> 3x Mind Spike (where the last Mind Spikes CD reduction will be wasted) -> Mind Blast

    20% Haste without glyph:
    Mind Blast -> 4x Mind Spike (where the last Mind Spikes CD reduction will be wasted) -> Mind Blast

    20% Haste with glyph:
    Mind Blast (instant cast) -> 3x Mind Spike -> Mind Blast

    50% Haste without glyph:
    Mind blast -> 4x Mind Spike -> Mind blast

    50% Haste without glyph:
    Mind (nstant cast) -> 4x Mind Spike (where the last Mind Spikes CD reduction will be wasted) -> Mind Blast

    As you can see, ideal haste value are 20% (with glyph) and 50%. Any other value will result in either idle time casting nothing or casting Mind Spikes which cooldown reduction would be wasted, thus DI will be very hard to justify as 5% damage increase + ineffectivity compared to the other talents is not optional.

    Current concerns:
    • Any value of haste except 50% will result in an inefficient time between Devouring Plague uptime and your next Mind Blast unless you can time your Mind Spike cast to start when it is 0.5s remaining.
    • Mind Flay + Devouring Plague can turn out to be so weak that it is not worth casting.

    Will add more when brought up or if I come up with anything new.
    Last edited by eErike; 2014-05-28 at 01:10 PM.

  2. #2
    Spam Assassin! MoanaLisa's Avatar
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    It all depends on how the numbers work out and we are months away from knowing that with any certainty, if then.
    "...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."

  3. #3
    Bloodsail Admiral Frmercury's Avatar
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    Sparkle Dargon already said that T90s will always be worth casting even with CoP.

  4. #4
    Quote Originally Posted by MoanaLisa View Post
    It all depends on how the numbers work out and we are months away from knowing that with any certainty, if then.
    It's not just "how they work out" - it's also "if they can work out". And for "if they can" you don't need to wait endlessly.

    - CoP requires Mind Spike to deal more damage than Mind Flay.
    - DPs DoT + Mind Flay have to deal more damage than Mind Spike

    Due to Mastery Mind Spikes damage will grow faster with Mastery than Mind Spike does, at one point Mind Spike will overtake MF + DP in terms of damage.
    You can't endlessly nerf/buff Mind Flay if it's in tuned correctly for the non-CoP spec, same for Mind Spike, as it has to keep it's original intent for these specs (else it would be a FDCL only spell...).

    Just look at the interaction T100 currently has with T45: CoP can't use FDCL/Insanity, because of the Mastery problem. VEnt has reduced benefit from FDCL/Insanity with growing number of targets, Asp. Spirits sees an increased benefit from FDCL/Insanity with number of targets until you run out of GCDs. This alone is a massive problem.

    Thanks to the DI change, DI + FDCL have an incredible syngergy for non-CoP specs, while non CoP-specs does not have it. (and mechanic wise DI is bad for CoP - CoP has a low average MB CD already, and instant cast MBs can be achieved via glyph, and unless you have the correct haste breakpoint, are useless it terms of lowering the effective MB CD)

    Sparkle Dargon already said that T90s will always be worth casting even with CoP.
    T90 is not only a number problem. It's also a rotational problem.

    As eErike has written, you want haste to be at a value to fit an exact number of Mind Spikes between your Mind Blast - you do NOT want to place your T90 talents between Mind Blasts, but into DP, else you're losing out on the -MB cooldown effect of Mind Spike.

    Since CoP currently has a 19-20 second DP cycle, only one T90 talent has a adequate cooldown. That's Halo. Divine Star and Halo will never fit into CoPs rotation.

  5. #5
    Bloodsail Admiral Frmercury's Avatar
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    Quote Originally Posted by Kaesebrezen View Post
    Due to Mastery Mind Spikes damage will grow faster with Mastery than Mind Spike does

    CoP can't use FDCL/Insanity, because of the Mastery problem.

    Thanks to the DI change, DI + FDCL have an incredible syngergy for non-CoP specs, while non CoP-specs does not have it. (and mechanic wise DI is bad for CoP - CoP has a low average MB CD already, and instant cast MBs can be achieved via glyph, and unless you have the correct haste breakpoint, are useless it terms of lowering the effective MB CD)

    Since CoP currently has a 19-20 second DP cycle, only one T90 talent has a adequate cooldown. That's Halo. Divine Star and Halo will never fit into CoPs rotation.
    Um, what? That's making a lot of assumptions and some of it just isn't true. There's parallels with other things like Smite -> Penance.

    Quote Originally Posted by Kaesebrezen View Post
    T90 is not only a number problem. It's also a rotational problem.

    As eErike has written, you want haste to be at a value to fit an exact number of Mind Spikes between your Mind Blast - you do NOT want to place your T90 talents between Mind Blasts, but into DP, else you're losing out on the -MB cooldown effect of Mind Spike.
    Except this isn't Mists anymore. There won't be reforging and we won't be hitting Haste BPs exactly nor will we be regemming / enchanting for CoP when it's likely to only be used a small amount of the time. We're not going to be exactly at a good CoP BP at any time meaning there will more than likely be enough time to substitute a MS for something else.

  6. #6
    Quote Originally Posted by Frmercury View Post
    Um, what? That's making a lot of assumptions and some of it just isn't true. There's parallels with other things like Smite -> Penance.
    Can you be more specific on the "a lot of assumptions" part?

    We're not going to be exactly at a good CoP BP at any time
    There are only 3 acceptable "breakpoints" for CoP. Without Glyph: 0% and 50% for delay of 0.5 second or 0 seconds, 20% with Glyph for a 0 second delay. It shouldn't be all that hard to stay at 20% Haste, especially since gems, enchants and flasks are secondary stats only, so that allows for a lot of fine tuning still.

    Also replacing Mind Spike IS worse than repalcing Mind Flay. Why? Because Mind Spike deals more damage than Mind Flay.
    If with Halo you can perfectly replace one MF every 40 second for maximum gain, why would i choose Cascade/Halo - which either replace the higher damage Mind Spike, cause you to delay Mind Blast, or are delayed by Mind Blast.

  7. #7
    Why wouldn't you use insanity with CoP? The other talents would rely on dots on secondary targets to do anything...

  8. #8
    Quote Originally Posted by MoanaLisa View Post
    It all depends on how the numbers work out and we are months away from knowing that with any certainty, if then.
    This is not about min/max, it's simply me wanting to talk about the talent with people and hear their thoughts

    Quote Originally Posted by Frmercury View Post
    Sparkle Dargon already said that T90s will always be worth casting even with CoP.
    I am sure it will be worth casting, but big question is when. As Kaesebrezen mentioned above (and as I brought up in my post), it is of highest priority to maintain a rotation to maximize your uptime of DP.

    Quote Originally Posted by Frmercury View Post
    Except this isn't Mists anymore. There won't be reforging and we won't be hitting Haste BPs exactly nor will we be regemming / enchanting for CoP when it's likely to only be used a small amount of the time. We're not going to be exactly at a good CoP BP at any time meaning there will more than likely be enough time to substitute a MS for something else.
    If you managed to hover around 17% hit in WotLK, you will manage to be around a haste level now aswell

    - - - Updated - - -

    Quote Originally Posted by hikamiro View Post
    Why wouldn't you use insanity with CoP? The other talents would rely on dots on secondary targets to do anything...
    Insanity is very good but it requires you to stand still for the whole DP duration and as I mentioned: it removes the only natural place where you could throw in your T6 Talent while maintaining a proper rotation

    Also, it will most likely (depends on the numbers in the end thought) fall of in multi target fights where Mindbender (always a solid and easy to fit in CD with glyph of Sha) and Surge of darkness will shine. The later getting more chanses to proc the more dots you have up which provides mobillity and extra damage to you single target rotation

    - - - Updated - - -

    Quote Originally Posted by Frmercury View Post
    Um, what? That's making a lot of assumptions and some of it just isn't true. There's parallels with other things like Smite -> Penance.
    I assume you mean that both Kaesebrezen and I are focusing on something that still needs to be tuned and fixed with scaling etc?

    The problem Kaesebrezen is talking about is that Mind Flay scales with mastery and so does Mind Spike. So far so good.
    Problem arises when you compare the period of Devouring Plague + Mind Flay that HAS to be stronger than the damage of Mind Spike in order for the whole talent to work as intended.

    Now imagine that you tune up your mastery through gear, sitting at 20% haste and what not blabla etcetc
    The damage of MB->3xMS->MB will in the end be higher than DP+MF because DP does not scale with your gear at the same rate as the other spells (same goes for your T6 talent btw...) when your haste is "stuck" because of DP beeing off the mastery table.
    The problem would be a easy tune if you could play around with other levels of haste and thus increase your damage from DP (more ticks, yay) but seeing how the talent "forces" you to stay at/around a certain amount of haste you will never have any way to increase the damage of DP without at the same time increasing MS/MB/MF at the same or even higher rates.
    Last edited by eErike; 2014-05-25 at 07:31 PM.

  9. #9
    FDCL (Now called Surge of Darkness) definitely synergizes with CoP. The description linked in the original post is outdated and not showing that DP has a chance to proc it. I imagine a rotation for CoP with SoD would be the typical MB->MSx*->MB but instead of immediately casting DP when you get to three orbs, you continue MS-ing until MB is about to come off CD, then DP -> MB, then depending on whether or not SoD proc'd, you MF or use the MS proc.

    As for Insanity, the only issue of scaling we'll have to worry about is the DP part of the DP+MF damage. MF is still increased by Mastery, and will scale with the 100% increased damage from a 3 orb DP. I don't forsee Blizzard allowing that scaling to ever get so out of hand that we'll forsake DP entirely.

    And as for this nonsense about never casting your 90 talent outside of DP because you don't want to upset "the flow" of the rotation? I don't think it holds any water. The DPET of Halo is already high enough to warrant casting it on CD and it hasn't even been tuned up for the removal of its healing.

    There's a lot of assumptions going on in here that people are making without tuning having even happened. Talking about potential rotations is one thing, but bringing in scaling hypotheticals is an exercise in futility when we haven't even seen anything close to the coefficients we'll see in WoD.

  10. #10
    Quote Originally Posted by eErike View Post
    DP does not scale with your gear at the same rate as the other spells
    A new secondary stat that is called "multistrike" will be on your gear to do what our mastery does now. That means more MSp procs if you picked FDCL (since it will proc off VT AND DP) or more Insanity ticks (since it can tick twice or three times at once thanks to multistrike again)

    and since there's no possible theorycrafting about scaling atm, we don't know which stats will be better than which.

    so no, I don't think that will be a problem.
    Last edited by Crudelitas; 2014-05-26 at 05:23 AM.

  11. #11
    Quote Originally Posted by Crudelitas View Post
    A new secondary stat that is called "multistrike" will be on your gear to do what our mastery does now. That means more MSp procs if you picked FDCL (since it will proc off VT AND DP) or more Insanity ticks (since it can tick twice or three times at once thanks to multistrike again)

    and since there's no possible theorycrafting about scaling atm, we don't know which stats will be better than which.

    so no, I don't think that will be a problem.
    Multistrike isn't going to be 100% like our Mastery currently it. I can't remember where he said it, but Celestalon said that Multistrike for the most part will be its own form of damage, meaning it won't be another chance to proc certain passives/talents. He said there were a few exceptions (like the Mage Brain Freeze one) but unless otherwise stated, there won't be extra proc chances from Multistrike.

  12. #12
    Quote Originally Posted by Steehl View Post
    then depending on whether or not SoD proc'd, you MF or use the MS proc.
    The whole point is that casting DP+MF is a DPS loss over simple casting Mind Spike.

    As long as Msp deals more damage than DP+MF, it's likely that just going DP-MB-MSp-Msp (which either removes DP, or if you were lucky and got a FDCL proc doesn't), will be the way to go, never casting Mind Flay. If you're fine with not casting Mind Flay, as FDCL will always be a DPS increase, there isn't a problem.

    And as for this nonsense about never casting your 90 talent outside of DP because you don't want to upset "the flow" of the rotation? I don't think it holds any water. The DPET of Halo is already high enough to warrant casting it on CD and it hasn't even been tuned up for the removal of its healing.
    I'm saying that you'll only use Halo because it's CD fits perfectly into the DP cycle. Then you go on ahead and say that you will just use Halo on CD because of it's damage...

    Halo isn't the problem - DS and Cascade are. For non CoP specs all T90 talents usually replace a MF cast, for CoP Halo can always replace a MF cast, while DS and Cascade will have to replace Mind Spike cast. Yet at the same time due to their CD DS and Cascade have to deal significantly less damage than Halo.

    we haven't even seen anything close to the coefficients we'll see in WoD.
    It's a two way-road... not a one way road.

  13. #13
    Bloodsail Admiral Frmercury's Avatar
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    Quote Originally Posted by Kaesebrezen View Post
    The whole point is that casting DP+MF is a DPS loss over simple casting Mind Spike.
    Do you really think that DP will do that little damage? Really? MF's already getting a base 33% buff with the extra tick before number tuning. The difference in damage between MF and MSp will already be reduced so DP will only have to be roughly the 40% that MSp gains with CoP and not the gap we see between MF and MSp on Live.

    Then again Mastery change, stat squish, haven't played Warlords. We'll see, but don't assume Mists tuning on these numbers. That's a bad assumption.

    Quote Originally Posted by Kaesebrezen View Post
    I'm saying that you'll only use Halo because it's CD fits perfectly into the DP cycle. Then you go on ahead and say that you will just use Halo on CD because of it's damage...

    Halo isn't the problem - DS and Cascade are. For non CoP specs all T90 talents usually replace a MF cast, for CoP Halo can always replace a MF cast, while DS and Cascade will have to replace Mind Spike cast. Yet at the same time due to their CD DS and Cascade have to deal significantly less damage than Halo.
    You won't use Halo if the range isn't right, ie Thok. You'll use whatever T90 suits the encounter you're on and Celery said it'd be worth casting. That's how the game will be balanced. If you don't think the T90 will be greater than 1 MSp and 1 sec off of MB's CD... well, that's not how things are planned for now.
    Last edited by Frmercury; 2014-05-26 at 08:12 AM.

  14. #14
    Herald of the Titans Vintersol's Avatar
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    Mind Flay + Devouring Plague can turn out to be so weak that it is not worth casting.
    Afaik, DP can be cast on the target, without getting consumed or lowering the damage of MB, MS or SW if specced into CoP. Also dp will acting like VP for the FDCL talent. SW:I could be a close race, if specced into CoP. Mindflay is affected by mastery + 33% more damage per orb + rolling DP. I don't think it's weak compared to simply cast MB, MS. Need numbers.
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  15. #15
    Quote Originally Posted by Frmercury View Post
    Do you really think that DP will do that little damage?
    No - currently in WoD DP is our hardest hitting spell. It's 337% instant damage, followed by a 6 second DoT for another 337% damage. Even at that number Mind Spike is ahead of DP + MF, but Insanity is ahead of Mind Spike. A 5 Orb DP - MB - DP combination is at this tuning one of the hardest hitting burst potential there already is.

    Looking just at Mastery: CoP has roughly 70% of it's damage affected by Mastery, while non-CoP specs are at ~40%.
    This alone is not easily solveable. You can't shift much damage around for CoP, because the only targets are DP and SW:Smiley.
    You can't shift much damage around in non-CoP specs either, because DoTs and DP in the end still have to deal damage.

    Again: This is not about "It's not tuned yet", but "How much can be tuned".
    You won't use Halo if the range isn't right, ie Thok.
    I know that - i'm leaving the range restriction out for now. I know what Celery said, but i still am allowed to think about possible tuning problems this results in, and Blizzard has to do that also.

    That's what i'm trying to explain - but for whatever reason my posts seem to come through as scaling calculation or the like, while what i'm trying to point out are possible tuning problems they might run into to reach the goal of "being worth casting")
    Last edited by Kaesebrezen; 2014-05-26 at 09:56 AM.

  16. #16
    Quote Originally Posted by MoanaLisa View Post
    It all depends on how the numbers work out and we are months away from knowing that with any certainty, if then.
    The whole "we do not have numbers, thus wait" argument fails at a major point: existence. And to show non-existence [at least in the range where you end up with a "good" rotation or "balanced", i.e. not overpowered nor underpowered, spells] you do not need to know the numbers explicitely.

  17. #17
    Quote Originally Posted by Steehl View Post
    FDCL (Now called Surge of Darkness) definitely synergizes with CoP. The description linked in the original post is outdated and not showing that DP has a chance to proc it. I imagine a rotation for CoP with SoD would be the typical MB->MSx*->MB but instead of immediately casting DP when you get to three orbs, you continue MS-ing until MB is about to come off CD, then DP -> MB, then depending on whether or not SoD proc'd, you MF or use the MS proc.
    Good catch, Don't know how i managed to get the new name but the old effect

    I don't think I really understood your suggestion on the rotation with the delay of casting you DP.
    As I see it you could delay it so far as to cast it when there is 2*(1.5/(1+Haste%)) secconds left on your Mind Blast cooldown. Waiting too long you will either rely on getting SuD procs in order to not remove DP, or you would have to delay hardcasting your Mind Spikes with Mind Flays and thus not using CoP to it's fullest (which is not good).

    Quote Originally Posted by Steehl View Post
    As for Insanity, the only issue of scaling we'll have to worry about is the DP part of the DP+MF damage. MF is still increased by Mastery, and will scale with the 100% increased damage from a 3 orb DP. I don't forsee Blizzard allowing that scaling to ever get so out of hand that we'll forsake DP entirely.
    This is pretty much the same thing that Kaesebrezen and I have been talking about as you will have the exact same problem without this talent aswell.

    Quote Originally Posted by Steehl View Post
    And as for this nonsense about never casting your 90 talent outside of DP because you don't want to upset "the flow" of the rotation? I don't think it holds any water. The DPET of Halo is already high enough to warrant casting it on CD and it hasn't even been tuned up for the removal of its healing.
    It's not about creating a flow in your rotation, it is about maximizing the uptime of DP whcih will be worse and worse the more often you break you "rotation". I will try to do some numbers on it (where I will be comparing how much stronger T6 talents needs to be in than DP damage spread over the duration it takes to be able to cast it order to justify such a cast) after my examination weeks

    Quote Originally Posted by Steehl View Post
    There's a lot of assumptions going on in here that people are making without tuning having even happened. Talking about potential rotations is one thing, but bringing in scaling hypotheticals is an exercise in futility when we haven't even seen anything close to the coefficients we'll see in WoD.
    I don't see anywhere that I assume any numbers that are not final, getting pretty tired of this arguement to be honest
    Haste will always be somewhere between 0-50%, over that it looses so much value that it is not worth taking. Mastery scaling is as it is atm, we can't just say "Let's not look at the alpha notes at all because they won't be final". Other than that, I havn't used any other kind of numbers in my estimations?

    - - - Updated - - -

    Quote Originally Posted by Crudelitas View Post
    A new secondary stat that is called "multistrike" will be on your gear to do what our mastery does now. That means more MSp procs if you picked FDCL (since it will proc off VT AND DP) or more Insanity ticks (since it can tick twice or three times at once thanks to multistrike again)

    and since there's no possible theorycrafting about scaling atm, we don't know which stats will be better than which.

    so no, I don't think that will be a problem.
    Breaking a CoP rotation and a "normal" rotation down to a Damage Per Second value, both will be affected the same way by the same Mult.S numbers since (as Steehl mentioned) those strikes does not affect our other procs and thus can be seen as a clean "increase your damage by X%" so far. Future changes might affect this, we will see.

    - - - Updated - - -

    Quote Originally Posted by Kaesebrezen View Post
    The whole point is that casting DP+MF is a DPS loss over simple casting Mind Spike.

    As long as Msp deals more damage than DP+MF, it's likely that just going DP-MB-MSp-Msp (which either removes DP, or if you were lucky and got a FDCL proc doesn't), will be the way to go, never casting Mind Flay. If you're fine with not casting Mind Flay, as FDCL will always be a DPS increase, there isn't a problem.
    I wouldn't say that DP+MF deals more damage (as the final SP scaling numbers are not done yet) but that the real problem is that DP damage won't follow the rest of the rotation as your gear gets better.

    Either they solve that with a fine tuning of DP damge in a patch every 2 months (leaving newly dinged priest wiht no damage at all) or they would let our DP become so weak that it would end up the scenario you described.

    - - - Updated - - -

    Quote Originally Posted by Frmercury View Post
    You won't use Halo if the range isn't right, ie Thok. You'll use whatever T90 suits the encounter you're on and Celery said it'd be worth casting. That's how the game will be balanced. If you don't think the T90 will be greater than 1 MSp and 1 sec off of MB's CD... well, that's not how things are planned for now.
    You are not only comparing the damage of the T6 talent with one Mind Spike and 1s CD reduction on MB. You are ALSO comparing it with the total amount of damage that your Devouring Plauge does over a fight. Delaying the cast of 3orb DP will cause you to do less damage over all (Ends up beeing a lot, as I said, will be back with numbers after my exam-weeks) and your T6 talent will have to be able to offset all those things, which would turn out to be a very, very powerfull, instant cast, spell.

    - - - Updated - - -

    Quote Originally Posted by stormgust View Post
    The whole "we do not have numbers, thus wait" argument fails at a major point: existence. And to show non-existence [at least in the range where you end up with a "good" rotation or "balanced", i.e. not overpowered nor underpowered, spells] you do not need to know the numbers explicitely.
    Mind if I borrow this quote for clarification proposes in my opening post?

    - - - Updated - - -

    Quote Originally Posted by Thyr View Post
    Afaik, DP can be cast on the target, without getting consumed or lowering the damage of MB, MS or SW if specced into CoP. Also dp will acting like VP for the FDCL talent. SW:I could be a close race, if specced into CoP. Mindflay is affected by mastery + 33% more damage per orb + rolling DP. I don't think it's weak compared to simply cast MB, MS. Need numbers.
    The problem here is that your damage from DP is untouched while you get increased damage on Mind Flay when you get more mastery. Mind Spike and Mind Blast on the other hand gets stronger and stronger for every point of mastery you get.
    Result is that the casting of DP most likely always will be worth it (due to it's very high initial damage) but the damage over time part can't be increased in damage without also increasing the damage of Mind Spike and Mind Blast so you would probably end up removing the dot with new Mind Spike in order to get your next Mind Blast ASAP.

    At the other end of the spectrum:

    You can increase the damage from the DoT part of DP faster than the damage value of MS+MB by adding more haste. But doing so would mess up your "rotation" and thus rendering it weaker from that aspect (bad rotation=fewer DPs).

  18. #18
    MS Glyph will only be worthwhile if not spec'd SoD, as it will really mess with the timing if we are stacking mastery (which I think everyone is assuming will be the case).
    Last edited by Spinalcrack; 2014-05-26 at 03:04 PM.

  19. #19
    Quote Originally Posted by Spinalcrack View Post
    MS Glyph will only be worthwhile if not spec'd SoD, as it will really mess with the timing if we are stacking mastery (which I think everyone is assuming will be the case).
    This will indeed ruin your rotation if you aim at glyphed 20% haste. Thanks for bringing that up, I didn't notice

    Edit, edited to Opening Post. Let me know if that was not how you intended it to be said
    Last edited by eErike; 2014-05-26 at 08:46 PM.

  20. #20
    I wouldn't worry about multistrike proccing our talents. I remember the same discussion during mop alpha and everyone was extremely worried about mastery ticks proccing FDCL and DI. And their logic behind changing our mastery was "multistrike does the exact same thing, so we changed it". I might be naive here, considering what devs have done to spriests so far in mop, but otherwise, multistrike would be too rng of a stat to even consider stacking.

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