Originally Posted by
Matt0193
Most of Wrath's issues were all inherited, PvE gear was an issue which had been persistent since Vanilla. DKs were overtuned because of BETA feedback, where players went out of their way to say "We need this" and Devs were too obliging and gave them all the damage buffs they asked for. Notice how that didn't happen with Monks? They explicitly said "We're not going to listen as intently to feedback regarding monks since it's been shown the community don't ask for smart changes". In regards to Ret's, sure, I can accept that as a fault but again it was brought up in Beta saying "Hey, this is a little too much" and Blizzard said "Nah, it's fine. It'll balance out with gear". Same was said about TfB, Stampede and Frost Bomb just to name a few from MoP which were all shortlisted by players as spells that were overtuned and reported on the PTR/Beta, yet Blizzard did fuck all about it.
That isn't an issue with Wrath, or BC, that's an issue with Devs not knowing what the fuck to do when it comes to PvP.
How is that making me look dumb? I took your point and ran with it. Say Blizzard said "Oh let's make Prot the PvP spec, fuck arms and fury, you will be the dedicated flag carrier spec". How would you feel? I'd guess fairly pissed considering you seem to play an Arms Warrior. Guess what? That's how everyone who plays a spec that you consider "Not the PvP spec" would feel your completely fucked up idea was ever reimplemented.
You're right, I don't think MoP's PvP is good but it's largely because it's a peak of the issue that's been developing since Wrath. Yes, I said Wrath is where this issue started but there are other issues with MoP that have been around since Vanilla, such as the presence of PvE gear in one or more aspects of PvP. And no, I don't think the issue with with multiple classes being designed to be viable in some way. The issue with PvP is the arms race, which would've happened EVEN IF your idea would've been implemented in Wrath or BC, since classes would've gotten new abilities every expansion and be where we are today.