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  1. #1
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    I don't think WoW is dying. The genre is not as appealing anymore.

    An excellent theory I heard once around these parts was about online communities: Around the time WoW was first released social media and instant messaging were not as popular yet, so WoW was the main medium of gamers to communicate with other people online. Now with Facebook, and instant messaging on various gaming platforms, smartphones being everywhere and the like, WoW has gradually become just another action game.

  2. #2
    But who was myspace, AIM, and razor cell phones.

    The game is still very popular, it just doesn't seem that way because you only see the opinions of a small heated community here on MMO Champion. My friends and brother are still obsessed with the game, but only started playing in WOTLK/CATA. I've been playing since release, and it's just getting old.
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  3. #3
    Doesn't that still mean it's kinda dying...

    If I say "It's not that spandex jockstraps are dying, people just aren't wearing inorganic fabrics as much", the end result is still less people wearing spandex jockstraps; If the trend continues, spandex jockstraps will fade completely from the Earth, a pale memory of a long forgotten era.

  4. #4
    Elemental Lord Sierra85's Avatar
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    ICQ was big back then as well IIRC
    Hi

  5. #5
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    Surely if there was any solidity to that theory, Second Life would have been even bigger than WoW?

  6. #6
    The Unstoppable Force Belize's Avatar
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    Quote Originally Posted by Lemposs View Post
    Surely if there was any solidity to that theory, Second Life would have been even bigger than WoW?
    Sadly SL still lives pretty strong today.

  7. #7
    The whole topic of WoW "dying" is idiotic.

  8. #8
    Mechagnome intrinsc's Avatar
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    WoW is just consolidating its player base.

  9. #9
    The Patient Arkthensis's Avatar
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    Quote Originally Posted by Belize View Post
    Sadly SL still lives pretty strong today.
    Last time I checked, it was mostly porn.
    I was in the SWRP Community, and that shit was huge. now not so much.


    Quote Originally Posted by Pull My Finger View Post
    The whole topic of WoW "dying" is idiotic.
    You're idiotic, read the title : "I don't think WoW is dying"

    To me, the genre is fading away, because at that time, the word "immersion" was not as big as it is today.

    Co-op and team based things are what's appealing to masses.

    Infracted.
    Last edited by Rivellana; 2014-08-20 at 12:04 PM.

  10. #10
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    Quote Originally Posted by Arkthensis View Post
    Co-op and team based things are what's appealing to masses.
    I'd like you to go into one of the "LFR/LFG ruined WoW" threads, and tell them that

  11. #11
    WoW died to me when it went from a more MMO design to a more 'do/get everything in a week design'. MMOs generally are designed to take quite some time to complete things, thus making the game more entertaining for longer periods of time. Blizzard has listened to the whining of too many groups of people and made most of the game suit those people, probably for subscriptions.

    I want a game that is challenging, takes quite some time to complete and does not become stale in a few weeks.

    For those of you that use the excuses.."I have a life and don't have time to do xxxx or yyyy. Why does reputation zzzzz have to take 3 months to grind out." Maybe an MMO style game is not for you.

    I have moved to other games that somewhat offer what I am looking for. Blizzard has listened to the vocal minority and created a game to suit those few people. The ones leaving are likely leaving to persue the challenge and longevity in content that WoW is now lacking IMO.

    Thing is, everyone has their opionion on that matter, this is mine. Play the games you enjoy for why you enjoy them.

  12. #12
    Quote Originally Posted by Arkthensis View Post
    Co-op and team based things are what's appealing to masses.
    As well as not spending hundreds (or thousands) of dollars on a single game over the years. That also helps.

  13. #13
    Quote Originally Posted by Arkthensis View Post
    You're idiotic, read the title : "I don't think WoW is dying"
    Way to make a complete clown out of yourself. Nice going!

    I wasn't trying to knock or discredit the OP, I merely summed up what is to be said about the notion and claim that the game is "dying".

    Grow up, sonny. And oh yeah, learn to read.

  14. #14
    Bleh, I don't think the issue is with genre. The issue is with how the genre is treated by developers, whom either publish exact WoW clones or games that could just as well be single players to begin with, with some multiplayer minigames to go along.
    Modern gaming apologist: I once tasted diarrhea so shit is fine.

    "People who alter or destroy works of art and our cultural heritage for profit or as an excercise of power, are barbarians" - George Lucas 1988

  15. #15
    Legendary! Pony Soldier's Avatar
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    Quote Originally Posted by Pull My Finger View Post
    The whole topic of WoW "dying" is idiotic.
    I agree. Every online game loses subscriptions and gains them again over time. Just because over a couple years the subscriptions have been going down doesn't mean the end of WoW is near. I think people need to stop worrying about the health of WoW and just enjoy the damn game...or not in which case just cancel your subscription and move on to another game. Until the day comes where Blizzard decides to stop making expansions and to leave the game on it's own then you can worry about it but since even Blizzard had said that they have many more expansions planned even after WoD, people need to calm down about the whole "WoW is dying" topic.
    - "If you have a problem figuring out whether you're for me or Trump, then you ain't black" - Jo Bodin, BLM supporter
    - "I got hairy legs that turn blonde in the sun. The kids used to come up and reach in the pool & rub my leg down so it was straight & watch the hair come back up again. So I learned about roaches, I learned about kids jumping on my lap, and I love kids jumping on my lap...” - Pedo Joe

  16. #16
    This is what passes for an excellent theory where you're from?

  17. #17
    The Undying Slowpoke is a Gamer's Avatar
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    The whole genre is dying. Because no company wants to make an MMO anymore. They want to make an OSPG (Online Single Player Game) where you do everything alone, then group with others for group PvE or group PvP.

    AKA, the WoW system post-Wrath.
    FFXIV - Maduin (Dynamis DC)

  18. #18
    Quote Originally Posted by tobindax View Post
    An excellent theory I heard once around these parts was about online communities: Around the time WoW was first released social media and instant messaging were not as popular yet, so WoW was the main medium of gamers to communicate with other people online. Now with Facebook, and instant messaging on various gaming platforms, smartphones being everywhere and the like, WoW has gradually become just another action game.
    I have to disagree with the notion that the game is somehow "dying", as in being already in a bad condition that is only getting worse. Remember, or learn if you don't already know, that Blizzard's own predictions about the game, enthusiastic as they were, dictated that it would become the most popular mmorpg with a subscription; but that meant usurping the throne from Everquest 2 and its 200k subscribers.

    So, it was their hope for it to reach 300k-400k subscriptions; and, perhaps, if things went exceptionally well, at some point down the line, years after release, grow to 2 million; fingers crossed and everything. And it did reach those 2 million subscribers... in a few weeks. And continued growing, peaking at 12 million during Wrath. Right now it is at 6-7 million. And it will almost certainly see a rise in subscriptions once the new expansion is released. From a hopeful estimated 300k, to sustaining 6 million in its downtime. I am certain most studios would wish for their games to "die" such deaths.

    So lets not exaggerate. It is on a decline, sure. One worsened by increasingly debatable decisions, most likely originating from executive "directions" = orders by suits that are interested in selling their product, not the creation of good games. But it is not dying. Wait until it falls below the profit threshold of most mmorpgs before thinking of funeral arrangements.


    The game itself is of course on a decline, as mentioned; and part of it is the reason that you wrote about. I can attest to that, being a player ever since Classic myself. It's just so much easier to keep in touch with people nowadays; and it does come in handy when you decide to take a break, or they do, or you both do. You don't have to log in just to communicate in an easy manner. And there are so many other games to play together online, just so many. Which is another reason why the game had been so successful when it launched: it was the ideal time technology-wise; with dial-up and even broadband connections replaced by the staggeringly faster adsl ones, computers being able to handle vast three-dimensional worlds so much easier, people getting excited for these technological revolutions, and showing a hunger for their various usages, while being accustomed enough with them to be able to keep up with news of them.

    But now, it's been a decade since that time. Now we expect pc-of-the-time characteristics out of our phones, and internet access from almost everywhere. And along with them there are so many ways to utilise said gadgets and connection. World of WarCraft is up against the entire internet, Facebook, Instagram, Twitter, etc. And it's not even so shiny and impressive anymore.


    Then there is the community of Blizzard fans, thanks to their impeccable work on WarCraft, StarCraft and Diablo; as well as the massive following due to their embrace of Defense of the Ancients. Internet cafes were swarming with DotA matches, a completely free game that lets you play with/against your friends, with high re-playability, lots of depths to uncover; and offering such a potential for some intellectual self-strok... gratification in case of a victory. And most of those people, mostly teenagers, with lots of free time in their hands, or the ability to "create" said kind of time learned about the hype of the brand new game from the "creators" of their current favourite. You can't buy such advertisement.

    But now, there is League of Legends, Heroes of Newerth, Smite, DotA 2 even, and so many many more games; some of which attracted players away from DotA and/or WoW, but some that acted as DotA and/or WoW for a newer generation of players. There are fans of LoL that don't even know that DotA ever existed. At the same time perhaps Rift's, Star Wars: The Old Republic's, Wildstar's, etc numbers don't equal those of WoW's, on their own. But combined? They add up quite a bit (lot).

    And these losses add to the losses from other games' utilisation of the internet, and of all the applications using the internet in general.


    Then there is also the age of the game. It works is no many negative ways. It tires veterans. It burns out obsessive players that spend several hours each and every day on the game. It is leaves the game behind as players grow and inherit responsibilities that require their time, or even devour it whole. It makes the game look outdated, no matter the "face-lifts".


    And I am certain there are so many more factors.


    Last, certainly not least, and most probably the most important reason for me: this game has been so badly developed for throughout all these years, that it's as if its developers have very little idea on how to develop for such a game, or they just don't want to/can't due to the fact that they don't make such decisions.

    World of WaCraft is, at least supposed to be, a role-playing game set in an open world. Such a kind of game relies on the fundamental elements of its description. Character creation, customization, personalisation, and shaping as a role-playing game; as well as the fleshing out of the world of the game through the presentation of stories in the form of quests, and the ability to approach them in personal ways. And the existence of a vast world, with advanced interactivity, as an open world game.

    Classic was a flawed, but honest attempt at such a game. It was a mess; unfinished, buggy, and at times even broken; but the seeds along with some sprouts were there. And it could have blossomed so beautifully.

    But it didn't. Crusade offered such a smaller world, with so diminished variety, and a sudden increase in streamlining. From 38 zones to 8, from six main campaigns to 2; the scope of the world was reduced so much, the freedom, the small things one could find out of the main path, the variety; all were severely reduced. But the game did steadily great, because it still had the momentum of Classic, good word of mouth, and a still quite slow pace that made content last for most players, most were not even able to go into Outland at release because they still were not even close to levels 58-60. But this was the beginning of a worrying turn for the game; from letting players adventure in a vast world, to trying to shoehorn them all in instances, whether they were group/raid dungeons, or battlegrounds/arenas; luring them with easy epic-quality gear and lots of point systems.

    Wrath went one step further, by making raiding far easier, and PvP gear-acquisition far more streamlined and less grindy; while later on the Achievements system was introduced,playing on everyone's compulsions to "finish" things just because they are there to be finished. And it did work to make players not realise just how poor the game was in regards to its open world/role-playing elements; how the questing system was ridiculous, so simple, easy, guided questing, with no choices to be made, no riddles to be solved, heck, there were even markers to show you where to go in case thinking of directions' meaning was too much. In general even more pandering, easy rewards, and bars to fill/points to collect, in place of actual open world/role-playing content. But the illusion started to wear thin, which is why the game peaked in subscriptions at the time, why it stopped growing.

    And then Cataclysm came, with even less open world/role-playing content, even more streamlining and pandering; and harder instanced content to add to the mix. There is this notion that hard group-dungeons are to mostly to blame for the noticeable/worrying decrease in subscriptions at the time. What this notion is missing in the fact that ever since LfR was introduced things haven't been much better, on the contrary. What is more, even the promise of "melding" into a raid group to get carried to your epic-quality loot didn't do much to convince players to participate. Dragon Soul's completion percentages, even in LfR are testament to that. Most players are just not interested in instanced content. This is not such a rad notion either. Just look at most "WoW would-be killers', trying to copy WoW's present state, with an excuse of open world/role-playing content, but "a wealth of instanced content". A lot of the do both better than Blizzard actually. But players reach said wealth and get tired/bored because "it's more of the same as WoW". And leave to go back to what they at least are familiar with. If there ever was a metaphor for abusive behaviour. And a clearest indication that both "would-be killers" and Blizzard do it wrong.

    But of course that is not acceptable, because developing for a genuine role-playing game set in an open world is so much more expensive than developing for an instanced-focused one. And while Blizzard is perhaps the only company that could do that, sadly, the resources are not in the hands of the developers but their managers, and they are businessmen trying to "milk" their products, not videogame enthusiasts.

    Which is how Mists came to be. More alternatives to raiding/arenas than ever before. But not of the open world/role-playing sort; instead more grinding gameplay in various forms; and always pandering, taken-by-the-hand, bewilderingly easy and lacking depth, streamlined, rewarding-for-nothing to the point of numbness, and so on. Which expectedly drove people to get bored sooner or later. Because grindy, centralised gameplay isn't a good substitute of open world/role-playing content either.

    No substitute is. Games that embrace their nature, and seek to offer relevant content, increasingly improved and evolved, become massive successes, both financially and critically: Grand Theft Auto, Rust, Zelda, Fallout, Red Dead Redemption, Yakuza; the game that evolved into a subculture that is MineCraft; and Skyrim, surpassing 20 million copies sold, in an age of rampant piracy nonetheless. Meanwhile World of WarCraft is trying to fool most of its players, those seeking a role-playing experience set in an open world, the very people that made it the massive success that it has been and partly still is, into thinking that dungeon-running and pillar-humping is the exact same thing as adventuring in a vast world filled with mystery and potential for exciting times. Only it isn't, and no amount of bullshitting is going to make it so; fans will be fans and will keep giving the chance, communities will be communities and will keep together for as long as things are somewhat enjoyable, and habits are habits and they die hard; but they already have started to die, communities to migrate, and even fans to stop caring. But who knows? Perhaps the same massive player-base that has made the exact opposite of what WoW is supposed to be, League of Legends and the like, such a grand success, will partly migrate to WoW and revitalise it; it does seem that Blizzard is gunning for them already, what with all the streamlining and obsession with balance and "pruning" that is going on.
    Last edited by Drithien; 2014-08-19 at 11:22 PM.

  19. #19
    Quote Originally Posted by Slowpoke is a Gamer View Post
    The whole genre is dying. Because no company wants to make an MMO anymore. They want to make an OSPG (Online Single Player Game) where you do everything alone, then group with others for group PvE or group PvP.

    AKA, the WoW system post-Wrath.
    Right also don't forget MOBA's. They are continually rising leaving wow and other MMO's in the dust. It's only a matter of time before MMO's become a niche genre Not that there is anything wrong with that.

  20. #20
    The Unstoppable Force Belize's Avatar
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    Quote Originally Posted by Arkthensis View Post
    Last time I checked, it was mostly porn.
    I was in the SWRP Community, and that shit was huge. now not so much.
    Yeah, it's still a lot of E-RP and furries punching each other until all the clothes come off. Knows about the last tidbit because one of the guys in my PS2 outfit has a sim where that happens.

    It's a little weird...

    But it still has a pretty decent playerbase.

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