...blizz do not give us cps on our portriat with new changes in current patch (like monks having from start of mop if I am sure) instead cps still stayed on traget ???
...blizz do not give us cps on our portriat with new changes in current patch (like monks having from start of mop if I am sure) instead cps still stayed on traget ???
Yes, they didn't bother updating default UI. However, addons using UnitPower("player", 4) instead of GetComboPoints() can get around it now and display CP properly without target selected.
EDIT: also, releveant twitter discussion: https://twitter.com/CM_Lore/status/524275872400822273
Last edited by mmoc690e711bc5; 2014-10-30 at 12:20 PM.
Because they're not actually on us; the description reads 'shared between all targets.'
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I think at this point it's splitting hairs about wording. Yes I know about bugs with disappearing CPs, but having levelled to 100 on beta and participated in almost all raid testing so far I didn't really experience these bugs much. With proper addon CPs really feel and act like they're on a rogue now.
use elvui, it is amazing for such stuff <3
Have you not done SMBG? They disappear every time the worm boss submerges. Tectus? They disappear when he splits. Mythic Ko'ragh? They sometimes disappear when an MC target goes friendly again (same thing on Garrosh and Dark Shaman Trash). They still disappear when Immerseus submerges and sometimes when the pandas on Spoils die.
Yeah, this behavior is fairly rare and what we have now is better than before. However, does holy power ever disappear? Chi? Shadow orbs? Embers? Soul shards? Why should combo points?
ElvUI already had it on player though, it was removed because it was fairly glitchy (constant hiding/showing) though UnitPower API should make this work properly from what im reading.
Personally i hate the combo points on the target.
The constant hiding/showing is insane, i don't know how people can stand this.
I played rogue from Classic till MoP and personally if they redesign the UI and stick it on the Player frame? Perfect, couldn't give a damn about how iconic it is, it's a shit design.
Obviously they should not. I consider these bugs and sadly I have no faith in blizzard to fix them fast. As for your examples, I don't remember most of them (did SMBG only once), but I killed normal Tectus yesterday and the day before and I didn't have problems with CP disappearing. On spoils I usually target something else already when pandas are about to die, so I don't observe the problems but I believe they might be there.
When I started playing after the patch I didn't even notice anything changed (was doing the blasted lands quest). Then I remembered that it should be live now and... I agree that it's annoying but it's not too bad. CPs disappearing on certain targets during a boss fight is a bug, not something wrong with the new system. I Guess they could give us a CP bar beneath the place where the enemy portrait is, in the standard UI (moveable, just like the portraits). That way they're still at the enemy portrait but they're trackable all the time.
...that's exactly the point Squirl is making directly before your quoted section. It's bizarre and awkward that the one, original basis for the new resources (combo points and its variants - HoPo, Chi, Embers, Shards, SOrbs) retains a mechanic which is unneeded and a bit of a "noob trap." It's not an exciting marker of a good player to figure out which enemies will "vanish" rather than "die" and manage CP around them, when every CP-based-resource class besides rogue/feral does not.
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It'd be nicer mechanically if they were on the rogue. I guess Blizzard CBA to change it, though? Or maybe they're scared to after 10 years of them being on the target.
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I've always assumed it's because it's part of the coding for the rogue class itself (as opposed to a small feature that can be changed), so modifying it would require recoding part of rogue's core coding, and they don't want to have to deal with the potential bugs.
But I'm also of the opinion that the CP change was originally just a bug in an early alpha build that they decided to go with as a "feature".
Last edited by Hitei; 2014-11-02 at 07:02 PM.