I mentioned that early in this thread. He talked a lot and used tech jargon, but none of it actually made sense. Some of it was just him misusing a word slightly... but in some of his comments the words he was using weren´t even related to the rest of the sentence... I really don´t know if he has some mental issue.. but it is one thing to lie and try to fake it to people who don´t know any better, but he was talking to people who actually made games and knew that terminology and he still tried to pretend to be a techie.
Has anyone tried reading thos IRC chats? As much as I laughed reading the 3 pages of his quotes, once I saw how many IRC chats there were, i just can´t waste that kinda time no matter how many laughs are inside.
Honestly though, just reading his comments from 2002 where he sounds like they are almost playing the game....
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Unity is full of uncreative people. like you said about the survival island tutorial, the same is true about Unity Live training days. Unity does a lot of training stuff, and creates a lot of playable demos to showcase new features of the engine.. and without exception, as soon as they teach something, a bunch of people will take exactly the scripts used in the demo and try to sell them on the asset store.
So of course if someone does a tutorial on how to make a full game, there are probably dozens of people who did nothing but minor tweeks and called it their own. And honestly, I said that is one of the things Brax should have been doing 10 years ago. One of the best ways to learn is to take a game that already works and tweek it, like modding. The next step is to take a classic game and recreate it. It is harder than you think to make a game exactly like Donkey Kong ( one I just did recently) or Asteroids or Space Invaders. But recreating a game exactly teaches you how to develop games based on your vision rather than just winging it as you go. You start with a defined goal and you produce that goal.
the good thing about those survival games is that I would guess that many people who did that tutorial and decided to ´sell´ the game all did it at the same time, so are competing against each other to the point that nobody is going to make any real money off of the teachers tutorial.