1. #6641
    High Overlord hadry's Avatar
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    Releasing a MMO with 4 mobs... WOW
    Also instead of doing the core mechanics of the game, they r just writting shit about creatures and animating a poor make snake.. priorities.

  2. #6642
    Holy shit 4 mobs? XD hahahahaah

    I've not been keeping up with the thread for a while but damn thats funny.

  3. #6643
    4 mobs....

    that bullshit he spewed about animating the snake is classic "i don't know what I'm doing but i will try say something fancy like root bones to sound like I know what I'm doing"
    {◕ ◡ ◕}

  4. #6644
    The Unstoppable Force Kelimbror's Avatar
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    Quote Originally Posted by Crableg View Post
    4 mobs....

    that bullshit he spewed about animating the snake is classic "i don't know what I'm doing but i will try say something fancy like root bones to sound like I know what I'm doing"
    The worst part is all of us with even rudimentary knowledge of models and animation, you know...only learned b/c we play these games, read that stuff and it shows how incompetent this whole thing is. They find a lot of fancy sounding words to tell us they don't know what they are doing.

    It's like people you catch in a lie trying to tell you all about it. "Haha, yeah...I totally know about that. You put the technical thing in that other technical thing...and then stuff happens. You know? I don't want to confuse you with all this jargon, but I'm trying to just put it out there. But trust me...I know what I'm doing".
    BAD WOLF

  5. #6645
    So are there still people throwing their money at this and defending it as if it were gospel being passed down from on high?

  6. #6646
    Deleted
    No matter how many times I see this thread it makes me smile.

  7. #6647
    Deleted
    Quote Originally Posted by unholytestament View Post
    So are there still people throwing their money at this and defending it as if it were gospel being passed down from on high?
    Right now, no. It's all being paid out of their own pockets!

    Just wait till it gets on Steam Greenlight, it'll become the best game ever.

  8. #6648
    The Unstoppable Force Kelimbror's Avatar
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    Quote Originally Posted by Marweinicus View Post
    Right now, no. It's all being paid out of their own pockets!

    Just wait till it gets on Steam Greenlight, it'll become the best game ever.
    I can't wait for people to 'play' the game in a public capacity. If they thought that this piddly little MMO-C thread was bad for their business, let's see those steam reviews and subsequent spotlight across gaming journalism that eats them alive.
    BAD WOLF

  9. #6649
    Deleted
    Quote Originally Posted by Marweinicus View Post
    Right now, no. It's all being paid out of their own pockets!

    Just wait till it gets on Steam Greenlight, it'll become the best game ever.
    Are they going for Steam Greenlight?

    Because if they are, holy shit the Jim Sterling video will be awesome.

  10. #6650
    Quote Originally Posted by Nakloh View Post
    Are they going for Steam Greenlight?

    Because if they are, holy shit the Jim Sterling video will be awesome.
    It's hard to say. If they have even an iota of sense, they'll try and distro it themselves and go back to the land of Spam-A-Lot drumming up interest in it, cos it'll get crucified anywhere they can't control the media spin. Their only hope(and it is a very, very tiny one)is to make enough money trying to sell it directly that they can create a better version that might not get laughed off the proverbial stage somewhere like Steam.

    Honestly, they stand about as much chance as I do replicating Mt. Rushmore using a toothpick as my only tool.

  11. #6651
    Quote Originally Posted by lawow74 View Post
    Honestly, they stand about as much chance as I do replicating Mt. Rushmore using a toothpick as my only tool.
    Hope you don't start 2 ks's for that!

  12. #6652
    Quote Originally Posted by dextersmith View Post
    Hope you don't start 2 ks's for that!
    Nah, I'm gonna ride the nostalgia train with a 10-year Anniversary Potato Salad Kickstarter.

  13. #6653
    The Unstoppable Force Kelimbror's Avatar
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    Quote Originally Posted by lawow74 View Post
    Nah, I'm gonna ride the nostalgia train with a 10-year Anniversary Potato Salad Kickstarter.
    Why 10 years? You can do an Unniversary Potato Salad KS right now! It's like an unbirthday, but more useful.
    BAD WOLF

  14. #6654
    Quote Originally Posted by Taojnhy View Post
    Great, another former UO player who's convinced that his game will be the best thing ever, even if it sounds a mess and...y'know...doesn't actually exist yet.

    Ultima Online was made in DirectX technologies (DirectShow, DirectSound, Direct2D, Direct3D).

    It is compiled using Visual C++ 2005,
    - EASTL ( http://gpl.ea.com/ ),
    - A custom version of PKZIP,
    - Uses TinyXML for XML parsing,
    - LibPNG, LibJPeg, LibGIF, LibBMP, LibRLE (Run-length encoded BMPs) for images,
    - Miles Design Sound System,
    - Lua interpreter
    and other internal EA stuff.


    The latest clients are still compiled in Visual C++ 2005.
    It's been more than 10 years since original UO was released.


    Some easter eggs:

    Some funny errors you might see in-game (latest UO client):


    NOTIFY ART DEPT!
    Chaos particles don't support other sceneGraphs yet!

    Notify Art Dept:
    Failed to set portrait for Bodoh

  15. #6655
    Quote Originally Posted by Bodoh View Post
    Ultima Online was made in DirectX technologies (DirectShow, DirectSound, Direct2D, Direct3D).

    It is compiled using Visual C++ 2005,
    - EASTL ( http://gpl.ea.com/ ),
    - A custom version of PKZIP,
    - Uses TinyXML for XML parsing,
    - LibPNG, LibJPeg, LibGIF, LibBMP, LibRLE (Run-length encoded BMPs) for images,
    - Miles Design Sound System,
    - Lua interpreter
    and other internal EA stuff.


    The latest clients are still compiled in Visual C++ 2005.
    It's been more than 10 years since original UO was released.


    Some easter eggs:

    Some funny errors you might see in-game (latest UO client):


    NOTIFY ART DEPT!
    Chaos particles don't support other sceneGraphs yet!

    Notify Art Dept:
    Failed to set portrait for Bodoh
    We are getting closer to 20 years for UO are we not? (I think it was 1997 my memory might be fuzzy!).

  16. #6656
    18 Years - Release date(s) 24 September 1997
    Sources: - https://en.wikipedia.org/wiki/Ultima_Online

    - - - Updated - - -

    Clients refer to Game Clients.

  17. #6657
    Quote Originally Posted by Bodoh View Post
    18 Years - Release date(s) 24 September 1997
    Sources: - https://en.wikipedia.org/wiki/Ultima_Online

    - - - Updated - - -

    Clients refer to Game Clients.
    How depressing is that, 18 years since the game first came out. I think I was doing a paper round and had to pay my friends mother whos card it came off. Also on 56k MODEM back then.

    I actually went onto UO for a bit a few months back. Quickly unsubbed as it was ruining my nostalgia

  18. #6658
    okay, back to the thread...


    Apologies to everyone for shit-posting technical things with UO.

  19. #6659
    wow... the thread became very quiet ... lol ...

  20. #6660
    Quote Originally Posted by Myobi View Post
    http://trialsofascension.com/news/article/dev-blog-10#

    That'z cuz there are barely any updates.... and when there are some, they look like dat.
    Oh look, a Cabbit rip-off, the physically-based rendered poop it makes based on what it's been eating and some dippus half-dressed like Santy Claus. Yeah, these guys are Fortune 500 material, alright.

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