Fleet setup #1 [>90% on All] missions:
Code:
Fleet Combination:
Human Battleship - First Strike, Evasive
Human Battleship - Swift, Minelayer
Pandaren Battleship - First Strike, Swift
Human Carrier - Icy Water, Minelayer
Pandaren Carrier - Swift, Evasive
Pandaren Carrier - First Strike, Evasive
Human Destroyer - Swift, Minelayer
Murloc Destroyer - First Strike, Evasive
Human Submarine - Stormy Weather, Swift
Human Submarine - Minelayer, Evasive
Total Missions Simulated: 89
Missions below 90%: 0
Missions at 100%: 70 out of 89 (78.65%)
Average Success %: 98.47
Lowest Success %: 90
Fleet setup #2 [>90% and Maximum gold returns on Gold, Siege and Gold Bonus] missions:
Code:
Fleet Combination:
Dwarven Battleship - Swift, Minelayer
Dwarven Battleship - Cursed Crew, Stormy Weather
Dwarven Battleship - First Strike, Evasive
Pandaren Battleship - First Strike, Swift
Dwarven Carrier - Swift, Chaotic Whirlpools
Human Carrier - Swift, Evasive
Dwarven Destroyer - Cursed Crew, Minelayer
Human Destroyer - First Strike, Icy Water
Murloc Destroyer - Cursed Crew, Evasive
Dwarven Submarine - First Strike, Minelayer
Total Missions Simulated: 30
Missions below 90%: 0
Missions at 100%: 16 out of 30 (53.33%)
Average Success %: 96.3
Lowest Success %: 90
Gold Reward: 16491.3
Fleet setup #3 [>90% on Gold, Siege, Bonus and Cache missions:
Code:
Fleet Combination:
Dwarven Battleship - Swift, Minelayer
Dwarven Battleship - Stormy Weather, Cursed Crew
Pandaren Battleship - First Strike, Swift
Dwarven Carrier - Swift, Cursed Crew
Human Carrier - Swift, Evasive
Dwarven Destroyer - Cursed Crew, Minelayer
Human Destroyer - First Strike, Minelayer
Murloc Destroyer - Cursed Crew, Evasive
Dwarven Submarine - Swift, Minelayer
Human Submarine - Chaotic Whirlpools, Minelayer
Total Missions Simulated: 35
Missions below 90%: 0
Missions at 100%: 20 out of 35 (57.14%)
Average Success %: 96.69
Lowest Success %: 90
Gold Reward: 15865.8
Update 4 (Dec 30th 2015)
Added Fleet#3 that will also counter Cache Missions with >=90% chance, but with a bit less gold returns overall.
Update 3 (Dec 15th 2015)
Treasure Hunting Setup#2 updated slightly, since the old one did not ncounter the Gold Bonus mission.
For those who already built the fleet with the old setup, here's a step by step guide to avoid confusion :
- Change Submarine Equipment from Chaotic Whirlpools into First Strike
- Change Equipment on one of the Dwarven Carriers you had -> Swift + Chaotic Whirlpools.
- Decommission the other Dwarven Carrier you had, be careful not to destroy the one you just equipped the new gear with.
- Instead, build a new Destroyer with Human crew, equip with First Strike and Icy Water.
Update 2 (Dec 8th 2015)
* Added Fleet for Gold hunting, this ensures no mission is below 90% (on relevant missions), while still trying to maximize gold reward from missions with using Dwarven crews. Please note that this will NOT meet all gold missions with only Dwarven crews, as it will take the missions success chance below 90%.
* I did not yet test it with an actual fleet (will take some time to build), this has only passed the sim. So there that small possibility I missed something.
Update 1 (Dec 6th 2015)
* Fixed an incorrect data input in one of the missions that simulated the mission with higher chances than actual.
* Fixed Pandaren bonus calculation, seems to give higher bonus than the patch notes says.
Q & A :
Q: What's the purpose of the first fleet setup ?
A: Having the ability to clear ALL the missions on the board, without loosing a single ship.
Q: What's the purpose of the second fleet setup ?
A: Having the ability to clear Gold & Siege (Blockade) missions on the board with the maximum dwarven bonus possible while keeping success chances >=90%.
Q: How did you arrive to that setup ?
A: Small code I wrote, that simulates various fleets against known missions. It does 100k random fleets per hour and keeps looking for a better one. After about a million fleets, I took the best one it found, and further optimized it via another code.
Q: Which Cache missions difficulties does it take into account ?
A: All difficulties has the same chances with this setup, keep in mind that Fleet#2 wasn't designed to counter them, so don't use it if you care about those missions.
Q: Is this the best setup one can get ?
A: Most probably not, the amount of combinations available are around 15 digits long, I cannot/would not compute this on my poor modern home PC. but it's definitely "good enough".
Q: I don't see "The Awakener" there, WTF ?
A: IKR, I didn't believe it too at first, but apparently another Human/Panda ship is better. Tried argue with the code I wrote, but I didn't found a bug (yet).
Q: I see "Human" crews, Is this Alliance only ?
A: Fleets was optimized for Alliance missions for coding simplicity, but I did test them on Horde missions and it works about the same there, just replace the Alliance crews with the Horde crews (i.e Human -> Undead)