True, i really hate playing solo support if there is even one invis hero on the enemy team, you just throw any spare gold on Sentries and dust.
But you can't even ignore detection because those invis heroes will kill you first if you don't have any.
But the largest issue is obviously in pubs here that most Core players outright refuse to buy dust / sentries despite knowing or just flat out ignoring that a support who doesn't even have brown shoes & no gold for a tp can't buy detection.
But instead:
>We need detection.
>We need wards.
>We need detection.
>We need detection.
>We need wards.
And this is pretty much why I rage every month or so and quit Dota 2 completely. Because playing team games on the internet can be so painful you wonder why you're even playing it in the first place.
I actually like playing Support heroes. I don't like the underfarmed clinks spamming "we need wards". It is anti-fun
Doom wasn't really very pickable on Dire before Dire offlane got a camp unless you wanted to dual lane, never mind the fact that a strong trilane would just zone him so far out on Radiant that if he wanted to eat a creep he had to fuck off to his own jungle.
Now even if you get completely zoned out with solo offlane Doom the enemy team has to devote a massive amount of resources to prevent you from having 5-6k net worth at 10 minutes because if all else fails you can just chokepoint jungle the hard camp while devouring on CD while you wait for the wave to push into your tower. LC, Doom, etc - any hero that can somewhat sustainably jungle while they wait for the creep equilibrium to push in their favour or supports to show on other parts of the map has been massively buffed with the addition of the hard camp to the Secret Shop.
Last edited by mmoc312bb4353b; 2015-12-23 at 10:42 PM.
His ult is pretty weak and the loss of the HP regen coupled with the huge nerfs to base stats make him a LOT weaker IMO. Riki is designed to be a roaming/ganking hero that farms heroes instead of creeps, and the huge regen boost from invis previously facilitated that. Now he's lost a ton of base stats and that regen, meaning he's piss easy to bully out of lane and can't roam effectively without farm.
I think he can become good, but he needs more help first. If anything his ult needs to scale with his stats somehow. Only getting 1 attack per second is actually a substantial downgrade past like 20-25 mins, especially given his high AGI growth. His ult hits every viable target in the AOE each second to the maximum number of hits per unit, which isn't obvious from spell description. It makes it a potentially strong ability but it's so easy to just walk out of it.
Thrall+Riki was already a powerhouse combo, now you practically must pick Thrall with Riki if you want to use the ult effectively.
Oh, and the ult is activated on Riki himself, not targeted. So you basically have to either buy blink dagger or use blinkstrike to get into position to use it.
Yeah I agree the loss of regen is huge for Riki. He has a tiny HP pool and you don't want to get more Str on the hero.
It let him be an annoying lil piece of shit harassing and getting last hits. Which is important for any "carry" yes yes hes not a carry hero, but you need fucking items on him and he sure as shit isnt a support.
The Riki ulti just isn't very good. I literally won a game against a Riki earlier today because he decided to ulti instead of just hitting me while I was stuck in his fart cloud. Got him killed because it allowed me to just walk out of it, invoke Deafening Blast, and gib him instead of dying. It's just not a good ulti atm unless you go full retard 3x Rapier and catch people in Black Hole/Kinetic Field or some shit.
Like legit if my life depended on winning a Riki game right now I'd ignore skilling ulti completely, I think.
Just in case anyone wasn't sure, Slark is still utterly gamebreaking. I don't understand why that hero isn't in every single pro game. He's balanced as if he can't buy items, so once he has items, he's completely broken.
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It's worth a value point for dodging abilities and getting free hits on people when blink is on cooldown. There's virtually no reason to get more than 1 point though, you get almost nothing out of it since people will just walk out of it way before you get those extra hits in (one hit per second? really? volvo pls...)
I wouldn't get it at 6, either, unless you need to dodge something immediately.
I don't know how to build riki anymore. I played a game with him with his previous build. Treads, diffusal etc... and it just does no damage at all. I felt utterly useless the entire game. Maybe next game I'll try an ember riki but if you get caught you are 100% dead.
I think Riki's new ult is amazing, it lets him do the 1 thing he could never do before:
Actually contribute to team fights.
He doesn't need it to get kills early game, let's not forget, he used to do just fine with permanent invis as his ult, something that got baked into his backstab for free.
Last edited by Lysah; 2015-12-24 at 04:20 AM.
Many heroes have shitty stats lol. Uh techies is not a farming or push hero, hes a defensive hero. There is a toxic attitude among dota players that make them dub any hero that gets a nerf as destroyed or unplayable.
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Not always. He gives map control, he makes the other team very wary of where to walk. A good techies can contribute to team fights. Not as effective as other heroes but I'd rather have a good techies over a shitty support player. Like I said before, a well mined base can be a nightmare for the opposing team even with a gem/sentry wards. I don't even like the hero that much but I'm not going to let that blind me.
How the fuck does Alchemist still exist? Like, I know it took the pros a long time to finally realize that he was OP as shit, but it should be clear to everyone by now that he's OP and needs nerfs... and fucking nerfing GG to only give 3x bounty runes at lvl 1 isn't a fucking nerf. Acid Spray clears waves effortlessly with almost no effective cooldown, and Chemical Rage might as well be a fucking "I win" button - better than 50% uptime, it gives 100 HP/sec regen, 1.0 BAT, and even like fucking 60 movespeed? What the fuck is wrong with those dumb fucking cunts that they don't understand how fundamentally broken that is? How the fuck can anyone be so motherfucking incompetent?
On a different note, I'm starting to think armor reduction needs to be nerfed somehow, like negative armor scaling is only half of regular armor scaling or something - so that -5 armor results in bonus damage proportional to having +2.5 armor, or something. I think we're seeing so much more Slardar, Dazzle, medallion/crest, etc because it's such a cheap and obscenely powerful damage boost. Hitting some hero with 4 armor with Amplify Damage is like an instant +25% damage or something like that due to how it scales... way too good. Slardar's ulti might need to be changed to just give a flat damage boost or something to compensate, since it would be practically useless otherwise with this kind of nerf.
It's not toxic. Techies is legit bad. He offers so little to the team you can pick literally any other hero in the game and benefit your team more. You can call him a defensive hero, but how is he defensive anymore? He needs a shitton of mines and is easily countered by just sentry ward. Enemy just picks a sniper and they've got your mines gone for days, or clockwerk's rockets, or literally anything giving vision uphill.
He is trash.
Last edited by Drunkenvalley; 2015-12-24 at 01:20 PM.
Last edited by Longview; 2015-12-24 at 09:23 PM.
You're right, Techies is a more defencive hero, that does not make them a good hero at it however. The one thing they can consistently do is defending high ground, if they have setup time, and then he's entirely dependant on having that time, if the other team regroups and pushes before he's set up again or pushes a different lane he's of no use at all even there. He doesn't even defend high ground as well as a Hero like KotL, who can destroy entire creep waves before they even get close enough to the towers to contest them. Thats without going into all of the other cool stuff KotL brings, stuff that doesn't rely on opponents being caught by supprise.
At best, he's a one trick pony. And its not a very good trick when people take precautions. Its nothing to do with him being nerfed, everything to do with him just being a wonky, horrible mess of a hero.
Is Crit any good on Riki now? I didn't think his backstab could crit. I'm not at all sure on his new Ult mechanics, I think it works like a 360 degree pulsing Backstab on everyone in range, and applies procs as orbs etc as if it were a regular melee attack, but I don't think I've seen it crit.
I've had some success with SnY on Riki instead of the Drums. The slow and extra move speed come in handy for getting more backstabs in I find, and they have stats Riki wants now after his Str was lowered.
backstab doesn't cleave, and can't crit.
crit is good when you have battlefury, because both works with his ultimate.
battlefury cleaves in front of targets (because you backstab them), cleave damage ignores armor so when you crit.. basically you go this build to be able to have some impact during mid-late game where your team has to fight the other team.
the reason i would build drums over s&y is that riki falls off fucking hard
by the time you get s&y you could have had five kills while building drums
late game skadi is nice (get an orb of venom if you have the slots - it stacks with skadi), and so is manta and blink (but that goes for every hero right?)
it really depends on how you want to play riki though. if you can't (or won't) team fight a lot, stack agi and go for early kills. with a static 1 attack/second on his new ultimate, stacking agi isn't at all as good if your team needs to do a lot of teamfighting.