@Totaltotemic: This can easily be true, but if that is the case, why does Blizzard claim to be making tank gameplay more interesting and in depth with these changes? If their goal is actually to do as you say, saying this is a blatant lie. If they think tanking is too hard and they want to dumb it down a lot, then they should say that, so anyone who cares about the challenge can know in advance they should prepare to play some other role. A lot of the arguments I refute are common ones I hear ALL THE TIME, and it bothers me when people make claims about how 'reducing burst would make tanking take more skill', and 'slower rotations are actually harder' without a single lick of logic or evidence to support these claims, and I've grown tired of repeating myself in many places.
This isn't even mentioning the subject of how a major barrier to playing a tank for many players is simply the expectation to know every boss and pull before you even zone in, and this is 100% a community problem. I see your point, but like I said, if this is the case, Blizzard should be saying this straight up, yet they are claiming the opposite currently, which either way you look at it, is a problem.
@NoobistTV I specifically state that I am not concerned with tuning ATM. Druid for example is far better then DK on alpha currently, and DK healing is quite strong. But I never discuss numbers in anything but relative terms for that reason. My complaints are with GAMEPLAY problems and not tuning. I don't care if Blood is weak, average, or strong, if it ends up being a two button spec with no variation, and all forms of tank gameplay in general are simplified. If I simply wanted to be the best spec every tier I would just reroll every tier and not waste my time.
In general I still have yet to see a single argument here or anywhere else that explains in detail (I mean with actual logic) why these proposed changes actually make gameplay better for tanks and Blood. And I don't say this out of some sort of spite or to taunt people as doing all this work for that would just be wasting my own time. I say this because it scares the hell out of me that nobody can come up with a satisfactory reason for the changes outside of simply dumbing tanking down, and all indications from actual personal gameplay on alpha are currently that Blood, while strong currently, is insanely simple and boring to play.