And that's just one example. I touched upon it earlier in the thread with Zorkuus and Rorcana but neither of them seemed interested in persuing it. Saying "You can still make your group in trade chat and walk to the dungeon if you want" is not a lie. But it's not really the truth either, certainly the majority of the responses you'll get is "Um, you know there's a LFG tool" or you'll get the reputation on your server for being "the kook that makes his group from trade" (seen that happen at least :P).
The trouble is, the single player market is much bigger than the MMO market so Blizzard steadily over time transformed their game into a fully single player accessable game. Absolutely their right, it's their toy. But it is absolutely no suprise that it's left a large crowd of people (and Nos was, after all, only *1* of the many servers out there, and apparently not even the largest) who still want that experience.
And personally I'm still not particularly swayed by the arguments that Blizzard couldn't make it profitable. There has to be a compromise somewhere between "making profit off Blizz's IP" and "Not cost efficient enough to do". Maybe they could consider not linking it with the rest of their battle.net architecture, I don't know; if thats worse for them than constantly chasing up the droves of P.servers that will spring up then fair enough. When they do eventually do legacy servers (however long in the future that turns out to be) we'll see how they decided to go about it.
Comparison? Do you even know what my point was? Why would you even post this if you can't fucking understand a simple point I was making? I don't even know how else to put it... You simple don't have the intellect to understand what people are saying. How old are you? You sound like my five year old niece when she's told she can't have something...
There was a mod posting baseless information about rumors that have been proven false. Someone in a position of authority making an unsubstantiated post, and claiming it as fact is the epitome of shit posting to me.
Also yeah, I guess all of those people calling people a cancer for liking something they don't, and telling people to kill themselves were pretty chill dudes.
Even though Nost was free, I can't see the entire population flocking there simply just because of that. People argue "Nost was only popular because it was free end of story". Not true. Was it an advantage? Yes it was. Have you tried looking at it instead of it being popular because it was free, being free because it was a private server? I still hold an active retail subscription, so I am not personally interested just because it is free. That isn't to say that everyone on that server held the same opinion, however, it's population was not just because it was free, as I have stated before you and many others before me, that they would be willing to pay for something like this.
I've never advocated for the public availability of private severs because I know they are illegal. I played on one and enjoyed it immensely, but I still know engaging in that is lawfully wrong. My discussion in this thread has only been for the idea to change Blizzard's point of view on why the implementation of a legacy server might be a good idea.
From australian copyright law regarding games
Copyright protection and games
Elements of games that may be protected by copyright
The categories or types of material protected by copyright include:
literary works (such as written text, compilations of questions, words or symbols, and
computer programs);
artistic works (such as photographs, drawings, diagrams and designs);
Cool, now that that is out of the way.
Yes, and this is now going into a more philosophical area. There are lots of other people playing WoW, thats obviously true. But if you aren't in any way encouraged to communicate with a person as a person; it becomes very much a single player game in terms of interaction. People say that bcause there is a human controlling the tank in your group, you are playing a mulitplayer game, and thats fine. But if you don't say a word to that tank in the entire run, and he says nothing back, in what way is that different from a single player experience?
I'm not saying people must see it this way; but it strikes me that as the game becomes more and more single-player focused; it will play much less and less as a multiplayer game. THe most communcation in the game happens in the "lobby" these days : i.e. trade chat.
I didn't mind the Wrath model. (I tended to skip group quests in Classic/TBC/Wrath unless I had guild mates or friends nearby anyway.) Questing solo is much more rewarding than questing in a group anyway. Especially with the way that WoW penalizes your XP gain in a group (and has since Classic).
The shift this game has made has warranted many to leave Live. Money hungry activision pushing blizzard to keeping sub fee and adding a shitty store to grab more money, promising faster expansion's while all we've gotten is less content, longer waits between expac's, more EXPENSIVE expac's with less content and the content is easier with it being focused on a younger age group. All of you may argue hundreds more page but you're now enjoying a kids game. May want to rethink what you're really supporting, their business ethics now and how the game has changed for the worst.