Originally Posted by
Xarian
Do you mind letting me know where it pulls these files?
I happen to currently be sued in a european country for actually creating an emulator, much like a WoW private server, and i do believe you are the one talking crap. I'll be happy to provide you the evidence of my case if you so please.
In my particular case, some data that would normally be under copyright is actually also used within "my" emulator, however it is never redistributed to the clients using my emulator, this is very important because i purchased the legitimate product and thus have rights to use this content locally, as long as i do not redistribute it.
All the assets within WoW, such as terrain, models, and location of structures is local. This is very easy to prove, simply browse the WoW folder for data/data and look. This is also very evident by running the wow sandbox client, you will notice that everything in the game is present without any data provided by a server, except of course for entities such as NPCs or mobs, as the location of these must be provided by the server which does NOT include transmitting any assets to the client.
If you happen to have any knowledge of creating server to client architecture, id be happy to hear any input from you regarding this, maybe you can open up IDA and ollydbg and provide me the pointers from the client from which it transmits actual assets to the client?
Thank you.