Originally Posted by
rym
I wonder, why the devs actually want to limit mounts, which are very expensive assets, to some mythic raiders only, while there would be an easy way to give these mounts to the majority of players just by recoloring them.
Exclusivity for some few players is not really healthy, if a game lacks in content and in usefull extrinsic rewards in total. Actually, organized raiding already gives the best extrinsic rewards to a small minority only, so i really wonder whom should be adressed by shiny mounts, if most of the mythic players are progress-gamers, which see their main benefit in sheer progression?
At the end, the vanity items adress a complete different playerbase. Those that collect cosmetic items, and which are mount collectors. My impression is, that blizzard tries to act as if special mount designs would be needed to bring prestige into the endgame, while i believe that mythic raids are already prestigious enough due to the fact only a small minority play or even master them.
The prestige comes from participating, and not from vanity items.
I really wonder how the effort for special assets for a small minority as like mythic raiders is being justified, if mounts would adress the broad audience of players way more likely. As it's rarely about the best gear for those players. At the end, blizzard should think about rewarding every player for playing their game, and allow as many ways as possible to acquire vanity items and progression gear.
The best solution is to give players of the other raid difficulties (including LFR) a recolor of the mount the mythic raiders get. That also would remove the idea people would feel forced to hire organized raiders for gold to “play” the game. As like renting a raid spot in one of those meritocracy-based raiding guilds.
What do you think? Should there be a large effort to create expensive rewards for small minorites? Or would you be happy if players who play on a lower difficulty would get the same rewards as recolored or less detailed version?