Originally Posted by
v1perz53
To start, I play both a Bear and a Pally tank, both just over 900 ilvl.
You make it sound like this challenge is stacked in Bear's favor, when I feel very much that it is not. You say that Bears can just moonfire the eyes, but even at ~905 one moonfire will sometimes not kill an eye, depending on crits, and the eye stays alive for 20+ seconds, as opposed to something like a pally that kills the eyes with important spells but in a few GCDs, so a Bear has to deal with a lot more knockback beams than a pally who doesn't fall behind (to be fair a knockback sucks way more for a pally tank). Adds will aggro to Velen randomly on a Bear too, not just pally, at least a pally can drop a consecrate on Velen for a bit of help. And you certainly cannot DPS from outside the void zone with Balance affinity on a Bear. Balance+Legendary Chest will let you DPS from outside, and Balance+Luffa will let your thrash hit from outside, but that's it. If you don't have one of those two legendaries you have to be in void zone to DPS or kill him with moonfire alone. Not to mention the void zone is HUGE as a bear, but your interrupt teleports you to melee range, and will always result in 2 stacks because of the size of the void zone. This means you have to be really careful with your stacks as a Bear since if you DPS and he decides to life drain before they drop it can lead to a very bad situation. At least pallys have the option of a ranged interrupt. Finally, all of Bear active mitigation depends on actually hitting things to generate resources, while pally only needs to hit one thing to use a resource (and has no resource cost for healing). With the void zone mechanic, you generate such little rage on a Bear until 3+ infernals are up that mitigating his attacks is incredibly annoying.
Also why is everyone calling this a DPS challenge? The only part that is a DPS challenge is getting the small adds down before they cast their AoE, or before 2 AoEs if you use a healing circle, which doesn't take much gear at all. The eyes don't require any specific DPS, the infernals don't either, and the main boss certainly has no DPS check associated with him. I've had 12+ minute phase 1 attempts with a ton of infernals up testing a moonfire+thrash only strat on Bear, it just gets slightly more annoying the more infernals you have, but it doesn't really make it harder. Phase 2 isn't a DPS check either since again nothing about Kruul makes you REQUIRED to do him fast, just becomes a bit easier if you have the DPS to lust and burn him instead of actually doing mechanics.
To me the worst part about this challenge is the bugs. Velen not spawning and eating my 100 shards, Kruul not spawning in P2 (god this one can go to hell), getting knocked back by a stupid eye when I am fully facing it, and the damn infernal's invisible knockback smash thing, despite all my changing of graphics settings.
Also speaking of bugs, is it the same for every tank where when the small adds are disoriented by the circle they take no AoE damage 80% of the time? Is this intended or a bug? Because it is super annoying. Same for when I use Incap Roar on a druid, I can't damage them with AoE attacks until the disorient breaks, only ST attacks.