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  1. #1
    Deleted

    Ashes of Creation - new open world MMORPG

    GAMEPLAY DEMO:



    1. Nodes
    Ashes of Creation is a unique take on the MMO experience. Our world structure is dynamic and built to react to the actions of our players. Cities will rise and fall, their populations based on the history of the world as the players create it. Quests will unlock as these populations gather, their needs grow, and secrets are unlocked.

    As the world’s NPC structure is established in real time, players will have the ability to destroy what they’ve created, paving the way for new development, new populations, and real change. Political strife and intrigue will play a very real role in the structure of your world.

    Gone are the days of static worlds, change is here to stay.

    2. Housing
    Players will have the ability to survey and develop land anywhere in the world. Be a pioneer deep in the wilderness, build the home of your dreams, and work the land to cultivate resources and supplies. Alternatively, stick with civilization and safety in numbers – purchase a home within the confines of a village and watch your investment grow as that village turns into a city.

    Homeowners in our game will have the ability to develop their plot of land as they see fit. Focus on farming, animal husbandry, or own your very own smithy. You’ll be able to specialize your land to maximize your profits or your comfort – be sure to choose wisely.

    3. Questing
    Questing in our world combines the best elements of traditional MMO’s as well as the introduction of our unique player driven experiences. Ashes of Creation offers area quests, public quests, and quest chains that change dynamically and in real time based on the player’s experiences and choices.

    Players will have the ability to directly alter world events and change the landscape through their actions, as an individual and as a community. Server quests will allow political rivals to compete for the fate of the world.

    4. Sieges
    Throughout Ashes of Creation, the player has an opportunity to participate in massively multiplayer siege warfare. Since castles are likely the world’s most limited resource, it will be a task to secure and hold them. Involving hundreds of players on a single battlefield, our sieges will employ many moving parts and intricate design features.

    Because of the difficult nature of taking and keeping a castle there are great rewards available to the players for their efforts. Castles will allow players to exert control over nearby lands and allow for the development of unique buildings in the nearby towns.

    5. Player Vs Environment
    The environment in Ashes of Creation is a visually stunning realm, with fantastical beasts and creations designed to both inspire awe and instill fear. The world is harsh and unforgiving, presenting a clear and present danger to the players. Dungeons, demons and dragons, oh MY!

    Our unique and adaptive AI means that an encounter with similar creatures will yield a completely different experience to adapt to as a player. Keeping you on your toes for constantly changing responses from your adversary. The world awaits its heroes.

    6. Player Vs Player
    Player combat in Ashes of Creation is both vast and intimate. It spans many aspects of the game itself. From great political battles held on the fields of massive castles, to open world conflicts fought for the pride of Guild Leaders. A player can choose to participate in the fate of the world by swaying the tide of battle with his or her combat prowess.

    Our PvP mechanics follow a flagging system, as well as static PvP zones at certain points of interest; fight for control over cities, castles, caravans, or hunting grounds. Our PvP is designed to offer the players a well-balanced and fair world to shape through the pen, or sword should they choose.

    7. Caravans
    Our caravan system in Ashes of Creation revolves around opportunity and risk. Caravans facilitate the transfer of goods for players wishing to turn a profit. Initiating a caravan from one city to another will create a caravan that players will need to defend while it moves along its route to the selected destination.

    These caravans create a static PvP zone around them, allowing players to engage in PvP with the defenders and attempt to destroy the caravans in order to loot the content. These caravans will be integral in city development.

    8. Trade
    We want our players to have a reason to explore the wilderness, to travel with purpose, and much of that will be driven by our resource system. Transporting these goods might just be more difficult than gathering them. Our regional market system allows players to participate in creating pocket economies that will reinforce the stability of goods in particular regions.

    Players will be able to move resources and set up shop in other areas to take advantage of the varied markets. With resources spawning dynamically, certain regions will naturally become important trading hubs for the transportation of goods throughout the world.

    9. Crafting and Gathering
    Crafting and gathering is a very important component of the economy that players will have direct control over. Whether you wish to build a sprawling plantation around your house, or wish to travel the vast wilderness in search of treasure and resources. There are many tools available to the crafters of our world.

    Regardless of how you gather your resources, we believe that every item that exists in the world should in some way reflect its creator. As such, there will be extreme versatility in our crafting system – giving crafters the ability to create unique items that represent their strengths and weaknesses.
    DUNGEON GAMEPLAY:



    NODES EXPLANATION:





    KICKSTARTER IS LIVE:



    Link: https://www.kickstarter.com/projects...egory_location
    Last edited by mmocfee4aa7b34; 2017-05-01 at 05:59 PM.

  2. #2
    I feel like I've heard this pitch 50 times before TBH.
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  3. #3
    The Lightbringer barackopala's Avatar
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    "Open World" "MMORPG" oooff.. tough and tall order sadly, wish best for the devs but the market is just too bloated atm with those two genres.
    Cod has a new campaign, new weapons, new multiplayer levels every year. Zelda has been recycling the same weapons, villains, and dungeons since the 80's. Zelda recycles enough to make cod blush. The same weapons, villains, dungeons, and princess in every single Zelda for the most part. It's almost as cheesy as bowser vs Mario round 35

  4. #4
    Why do the graphics quality and art style seem to alternate between excellent and 'meh'?

    Half of the clips and sreenshots look spectacular, and the rest look like they're from 2008. I'm guessing they outsourced their artwork to different studios?

  5. #5
    Pit Lord Sigxy's Avatar
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    Eeeh, looks like yet another MMO that's kinda doomed to fail pretty early on, to be honest... ;_:

  6. #6
    Quote Originally Posted by Netherspark View Post
    Why do the graphics quality and art style seem to alternate between excellent and 'meh'?

    Half of the clips and sreenshots look spectacular, and the rest look like they're from 2008. I'm guessing they outsourced their artwork to different studios?
    It uses Unreal Engine 4.

    Also, there was another thread about this here: http://www.mmo-champion.com/threads/...ng-sandbox-mmo
    Though to be honest, it didn't have the typical "Megathread OP" like this one does, which this one makes for a better thread opener.

    I have been following this game since around December, and this game has everything I have been looking for in an MMORPG. A sandbox that isn't constant pvp, that has dungeons and raids. It's going to be subscription based, which will turn a lot of people off from it. I have no problems with a subscription game. I just hope it can deliver.

  7. #7
    I might have to check it out. While I mainly just pvp in wow, I'm getting old, slow, and suck at it more every day. I might as well find a pretty setting to slay dragons.
    Bandwagon sports fans can eat a bag of http://www.ddir.com/ .

  8. #8
    Nicest way of saying this. Looks like another one of the many MMOs we've seen in the past few years that talks big and will end up being meh.

  9. #9
    Well, since the OP didn't put a referral link in I'll put mine: https://www.ashesofcreation.com/ref/Drokk/

    Would love it if people would use it to make an account. If not, still make an account. Weekly drawings for alpha and beta keys. Game looks really great. Get in the discord too. https://discord.gg/kdzCD68
    Last edited by Coffeh; 2017-04-09 at 07:44 AM.

  10. #10
    Deleted
    Quote Originally Posted by Eleccybubb View Post
    Nicest way of saying this. Looks like another one of the many MMOs we've seen in the past few years that talks big and will end up being meh.
    Exactly, we've been here a thousand times before.

    It looks gorgeous though, so I'll try it out.

  11. #11
    From the looks of it I can already see the signs of the usual trappings of procedual generation games and games that rely on "dynamic" content. All of these come with very formulaic approaches (because you just can't code truely dynamic things yet and probably never in our life time) that get stale very fast. The whole "based" on player interaction also sounds nice on paper, but that is only so long as you are in the right faction or you are lucky enough by other peoples grace that the content you want actually is worked towards. In the end it's usually just a source of frustation.

    The magic combat looks interesting, but the animations are rather stiff still. I also would need to see and feel the combat for myself.

    But alas, it's an MMO and they all share the same fate . Many features will never make it, will get scrapped or will be altered to the point of not mattering anymore. That devs still risk their livelyhood by making MMOs and investors still waste their money buy funding them is beyond me at this point.

  12. #12
    Deleted
    That first video is only a couple weeks old, but from it game does not look nowhere near ready to be released, even late this year. Maybe in 2019. So I'm not holding my breath.

  13. #13
    Quote Originally Posted by myhv View Post
    That first video is only a couple weeks old, but from it game does not look nowhere near ready to be released, even late this year. Maybe in 2019. So I'm not holding my breath.
    The developers already made that clear. They expect alpha testing to start this year.

  14. #14
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    Quote Originally Posted by Millennía View Post
    The developers already made that clear. They expect alpha testing to start this year.
    Then I have to conclude that OP is a faggot and can't make a thread title worth a damn...

    Please post productively and respectfully. Infracted. -Edge
    Last edited by Edge-; 2017-04-09 at 10:45 PM.

  15. #15
    This looks interesting, kinda get a Guild Wars / Kingdom of Amalur vibe from it, which is not a bad thing. On the radar for sure.

  16. #16
    Merely a Setback breadisfunny's Avatar
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    sounds a lot like black desert online and borrows mmo ideas that have already been done before.
    r.i.p. alleria. 1997-2017. blizzard ruined alleria forever. blizz assassinated alleria's character and appearance.
    i will never forgive you for this blizzard.

  17. #17
    The Unstoppable Force Kelimbror's Avatar
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    Looks nifty. Will definitely keep checking on it.
    BAD WOLF

  18. #18
    Dreadlord sinilaid's Avatar
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    How can people still have hope in MMOs in 2017? everything that has come out in the past 10 years or so has been a total failure...

  19. #19
    From the looks of it it will end up with a 62 metacritic score and go f2p after 6 months, then die a year later.

  20. #20
    Quote Originally Posted by sinilaid View Post
    How can people still have hope in MMOs in 2017? everything that has come out in the past 10 years or so has been a total failure...
    FF14, GW2, Tera, WoW expansions and more would like to have a word with you.

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