While not commenting on if the challenge is actually a good idea for a tank challenge; I don't think it's an absolutely bad thing that it favors certain tanks over others. Specifically because the rewards are unique to each spec.
While I understand many just want the appearances because they are cool, you know if you see someone with a blood dk challenge appearance they are extremely good. It's more prestigious than others.
Wiped at 1 mil HP left on Kruul because, well. I got knocket off the Plattform while no infernals are up and on the opposite side from the room.
Sure, Mechanics and not a bug. :^)
Hmm, I strongly disagree with that. The reward for completing this challenge is very straight forward for all tanking classes: A weapon appearance. In my opinion, Blizzard should have balanced it to the best of their abilities. Sadly, it feels like they didn't even try. I personally am sick of certain tanks being favored over others, and not just in this challenge.
The problem is that the challenge doesn't have much to do with skill. The mechanics of this encounter are very simple, but the raw numbers become overwhelming, because Blizzard just throws more and more stuff on the screen. Tanks who don't have the correct gear (or didn't choose the "correct" class) can't keep up, but they can simply keep trying until they eventually get lucky for a long enough period of time, because there is a lot of RNG in this encounter.
I am an item level 900 BDK and I had Kruul down to 8 million hp. I WILL eventually complete this challenge, but not because I am a good player, but simply because I will have tried often enough to get really, really lucky once. I won't feel accomplished at that point, I will feel relieved.
I've done the resto challenge and now I'm thinking about doing the tank one for druid.
My only question is should I even bother without the legendary chest and/or bracers because I don't have either of those. Seems like all succesfull tries were with one or both of those items. Has anyone done it without either of them?
210 Wipes later, i've finally got it as BRM!
Happieness confirmed!
You're a below average player that feels the need to critize other players for having an opinion, why? If they think it's a bug don't say shit you clearly don't know because you didn't code the game. Just because it didn't happen to you doesn't mean it's non-existent. Shit like this is annoying and unwarranted.
On the not so bright side, I had krull randomly disappear on me 4/5 attempts I did tonight. It's happening to others so I might give it another go when everything is working as intended.
You are an 815 equipped guardian with luffas and can't beat it and you call me below average? How amusing.
Kruul despawning when entering p2 has been a thing since the start, it happens quite often. Yes, it is a bug. Considering P1 is an actual joke now it is a very small inconvenience.
it is something a tank should do.
Yes, if noone in the raid is dying that means you have enough healing so you pick the healer that does the most DPS.
Yes, same applies to tanks.
1 ) Because every class have their own strengths and weaknesses. Every tank spec excells at different fights. Add fights, magic dmg fights, hard hitting single target etc.
2 ) I don't have time to gear up 4 tanks that have equally high ilvl gear. Otherwise i would use the class that best suits the fight.
Happening to me some times, the infernals doing their slam while still forming.
- - - Updated - - -
Still find it funny that the boss in phase 1 still hits like a truck to prot warriors.... when the high magic damage in NH was one of the complaints about the tank imbalance.
Blizzard never listens to warrior feedback. Not since WoD anyway
Ain't the entire challenge about controlling the encounter, sustaining a high amount of dps and trying to stay alive? Incap Roar making mobs not take any damage litterally screws me every single time I attempt this. I should be frekkin' able to use my abilities to control the damn situation but I keep screwing myself everytime I use that damn ability. I would really like some more input about this. Apparently after reading replies more druids have had the same issues. You say it's intended. Some people says it's a known bug... What is it?!?! Im getting so tilted.
The most frustrating for me is that I did fury challenge in ~30 attempts and didn't feel that I lack gear, legendaries or crazy rng; I did a challenge on my shaman (enh on 9th attempt, resto on 7th attempt) and it was actually very easy. Today I got a destro warlock staff on 12th attempt. Again, pretty easy.
I just don't understand why some dps challenges don't require huge dps, solid offheals or specific legendaries to complete them, yet I have to pass the dps check as a tank. I don't understand why my 889 ilvl third character (warlock) gets an appearance with ease, but my main 907 protection warrior does not.
I don't understand why during enh shaman challenge at certain health bosses stop using any abilities, but as a tank I get overwhelmed with a lot of stuff happening on the screen.
It's just... compared to some other challenges you have to put much more effort in this one and it feels bad
P2 Is busted as fuck. Over 200 attempts. 3 attempts that wiped at 1%. Atleast 100 attempts that fail at 10%. The green shit on the ground is the most obnoxious thing I have ever seen. Not only does it tick for like 1.2 mil it slows you to like 5% movement speed, and Kruul's hit box is inside of his asshole so you need to be standing in it to hit him at all times while he is moving at 10% movement speed for some unknown reason. 910 geared, I've wasted thousands of gold and resources. Am I good enough to beat it? Yup. Am I lucky enough? Nope. Feel free to call me shit if you want but this shit is still over tuned. Who cares about P1? That shit was easy before nerf. P2 is just the biggest horse shit and incredibly frustrating.
Possible solutions:
Nerf Kruul's health
Buff his fucking movement speed or make his hitbox larger. I'd rather be getting melee'd than unable to hit him unless I'm standing in the shit I'm supposed to avoid.
Nerf the slow from the green shit in P2. I get it you want us to kite blizzard. Not a problem - It is a problem when it's literally near inescapable without heroic leap or infernal strike or some movement speed CD, especially with how often he puts it down.
Those are really the only problems with this encounter at the moment... Such a massive waste of time.
Last edited by Effreet; 2017-04-14 at 11:05 AM.
I won't say the tank challenge needs a nerf, fixing the bugs (NPCs not attacking, infernals casting knockback when rebuilding, . . .) would be they way to go.
Gave it around ~8 runs.
Bugged AF still.
Facing eye, still getting knocked back.
Pointless.
Prot pala and P1, it's either insane luck + mandatory legendary or aint happening.
EDIT: I would greatly suggest for the eyes to actually decay and die after a while. As in, on their own without me touching them, not me having to throw shield(hope for a crit which wont 1-shot it anyway outside of wings, and then throw a judgment or 5).
I have the chest and belt, but it's still stupidly hard. That video of the world first brewmaster is both incredible and daunting---I'm a very competent tank, but this whole challenge is "can you carry a couple of keyboard-turning noobs through a mythic boss" not "can you protect your party while they do their jobs"
Velen's "super heal sphere of usefulness" is only cast a half-million yards away from you, and Korvas is literally the lowest DPS demon hunter I have ever seen.
915 here DH vengeance here. BiS legendaries, full tier bonus, more in the dps side of tanking rather survival. I tank mythic raids, and I can confirm that this challenge is not about mastering your class, but it is a combination of bugs and bad mechanic design.
1 shot mechanic goes against any tank. The purpose of our stats is to reduce the damage of impact and that mechanic is not suitable for a tank.
Theres a bug that sometimes I get 1 shotted out of no where, I am full hp and suddenly 1 shot. When I look up re-cap after death, I don't see the 1 shot that done 6.5 damage.
I can ignore the eye mechanic., some argue it gives DH an advantage, I agree, but this the challenge is not balanced followed by bad design for a tank.
I managed to get to kruul phase 2 all the time, but theres soo much shit on the ground, that often can't see either the horrors which causes wipes too.
Suggestion:
Make the a design that properly is suited for tanks. Reduce threat % so we have to taunt of Velen as he will do high dps for us.
Do a tank swap mechanic with an NPC when he gets some stacks you taunt off and vice versa
remove 1 shot mechanic and just make mobs hit harder so that we make smart choices where to use self healing etc.
Reduce the amount of graphical shit that is on the ground, because its gets crazy.