1. #33861
    Scarab Lord Anzaman's Avatar
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    Quote Originally Posted by Ilir View Post
    A quick question : did they announce when (hour) the early access starts ?
    FINAL FANTASY XIV: Stormblood Early Access Details


    Friday, June 16, 2017 at around 10:00 (BST) / 09:00 (GMT)

    * There will be maintenance before early access starts. This maintenance will implement updates, expansion data, and various other fixes.
    Characters that have met the requirements to enter Stormblood areas can enjoy FINAL FANTASY XIV: Stormblood right away. Characters that have not met the requirements can continue to play FINAL FANTASY XIV as normal.
    * Due to the maintenance, the early access schedule is subject to change.

    [Maintenance]All Worlds Maintenance (Jun. 15-16)

    [Date & Time]
    Jun. 15, 2017 9:00 to Jun. 16, 2017 9:00 (GMT) Jun. 15, 2017 10:00 to Jun. 16, 2017 10:00 (BST)
    * Completion time is subject to change.

  2. #33862
    Quote Originally Posted by Faroth View Post
    Hehe, trigger dual cast, swiftcast, instant raise, verheal raised person to trigger dual cast, raise a second person.

    I suspect they're going to be a popular DPS class for progression raids learning fights.
    They'll probably be great for finding ways to solo old trials too if they're as sustainable as I suspect they'll be.

  3. #33863
    The only way they could possibly shut up the "healers should dps too" crowd would be to have enough healing requirements throughout the course of a dungeon that a healer isn't sitting there twiddling their thumbs. Whether or not that happens in Stormblood remains to be seen. Personally, I would be surprised if healing requirements in non-Savage/EX content were more demanding. Last time I remember a significant overhaul to healing mechanics/requirements in a MMO was with WoW's Cataclysm, and given the amount of tears on the forums over healing heroics back then, I have little doubt how increased healing demands/requirements in dungeons would go over.

  4. #33864
    Deleted
    Speaking with my FC, the shed some light on not buying the pot as I'll lose lorewise. However, I wanna experience endgame and I'm the grindy kind of player. Not that into questing. /shrugs

  5. #33865
    Quote Originally Posted by Kazela View Post
    The only way they could possibly shut up the "healers should dps too" crowd would be to have enough healing requirements throughout the course of a dungeon that a healer isn't sitting there twiddling their thumbs. Whether or not that happens in Stormblood remains to be seen. Personally, I would be surprised if healing requirements in non-Savage/EX content were more demanding. Last time I remember a significant overhaul to healing mechanics/requirements in a MMO was with WoW's Cataclysm, and given the amount of tears on the forums over healing heroics back then, I have little doubt how increased healing demands/requirements in dungeons would go over.
    This basically.

    The healing requirements in FFXIV are kinda "low" for what I remember : I might be wrong (and hope I am)because I didn't do the last 2 patch contents.

    Thanks @Anzaman for the quick answer !

    - - - Updated - - -

    Quote Originally Posted by Nyriqo View Post
    Speaking with my FC, the shed some light on not buying the pot as I'll lose lorewise. However, I wanna experience endgame and I'm the grindy kind of player. Not that into questing. /shrugs
    You should by the pots and look at the lore on youtube or whatever. Seriously the amount of story quests is insane.
    _____________________

    Homophobia is so gay.

  6. #33866
    Quote Originally Posted by Nyriqo View Post
    Speaking with my FC, the shed some light on not buying the pot as I'll lose lorewise. However, I wanna experience endgame and I'm the grindy kind of player. Not that into questing. /shrugs
    Eh, everyone will be levelling for the first couple weeks. Not to mention all the players rerolling RDM and SAM. So if you start now and just go steadily through the MSQ, you'll probably reach max level alongside most players. Not the very edge players, but alongside the main wave.

    Also, I don't think any of the endgame raids are launching with 4.0. I think they start coming in a later patch. So you should be able to catch up in time for those launches.

  7. #33867
    http://i.imgur.com/MQ6cr0r.jpg

    Relevant to discussion. Somewhat. Maybe not.

  8. #33868
    Deleted
    Quote Originally Posted by Ilir View Post
    This basically.




    You should by the pots and look at the lore on youtube or whatever. Seriously the amount of story quests is insane.
    Ahead of you on the lore on youtube thing. And yes the amount of story quest is insane. I know I can get in the wave as @RohanV mentioned but being a FF fan for decades I'm inclined to enjoy SB by buying the pots and playing what I'd love (AST).

    I have limited playing time so I wanna take advantage of it instead of catching up (I know you can do it in 2 weeks or so, but with my schedule it'll take months).

    - - - Updated - - -

    Quote Originally Posted by Aruhen View Post
    http://i.imgur.com/MQ6cr0r.jpg

    Relevant to discussion. Somewhat. Maybe not.
    Can't wait to be one of them tbh

  9. #33869
    I think the better argument for healers instead of how much DPS they do, instead should be to encourage that the general rule for caster classes, ABC (Always Be Casting) applies to them as well.

    I mean really all jobs, aside from handling mechanics/swaps, should always either have a cast bar going or putting themselves on the global cool down with relevant abilities.

  10. #33870
    When I heal. I dps. When I tank, I expect my healer to dps. When i dps, who am i kidding fuck waiting in a queue. With no stance dancing they should be pushing to tell more healers to dps, not telling them it isn't their job.

  11. #33871
    Removing the stance dance actually has me interested in coming back. I never did end game raiding, but as I became a more competent healer fitting in DPS was a fun challenge. I wouldn't expect someone new to healing to DPS. The competency of the rest of the group also a big impact on being able to throw out DPS. Healers doing end game content should DPS when possible, leveling content depends on the situation, healer experience and other party members.

  12. #33872
    I hope with the changes to cleric stance and whatnot that more healers dps. Especially in lower level content where even if someone stands in the bad stuff they won't be one shot. I know I was scared to dps while healing until I got comfortable with cleric stance dancing.

  13. #33873
    Scarab Lord Kaelwryn's Avatar
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    Quote Originally Posted by Tiaron View Post
    Wouldn't they need something like the Enhanced Raise-Trait to use Verraise in combat?
    They removed those traits from healers, so I assume all raises are base line useable in combat now. Not to mention SMN doesn't have a trait like that.
    Last edited by Kaelwryn; 2017-06-09 at 07:32 AM.

  14. #33874

  15. #33875
    7 DAYS TO EARLY ACCESS

    Starting to get that excited "make sure im doing bugger all that day" feeling.

  16. #33876
    Fluffy Kitten Remilia's Avatar
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    Quote Originally Posted by Kaelwryn View Post
    They removed those traits from healers, so I assume all raises are base line useable in combat now. Not to mention SMN doesn't have a trait like that.
    ACN's default raise didn't have the requirement to begin with, so there was no trait. I think the trait was there to prevent PLDs from combat ressing.

  17. #33877
    My main worry about early access is being too excited to sleep properly the night before.

    Not that I sleep properly anyway due to insomnia but still...

  18. #33878
    Quote Originally Posted by Anzaman View Post
    ___
    There is something very wrong with her face.

  19. #33879
    Quote Originally Posted by Bovinity Divinity View Post
    The problem with these debates is that a lot of healers - especially in leveling pugs - often find that there's no time to be DPSing at all. Then they get people telling them, "But you're supposed to be DPSing!" and then their paper tank dies in the GCDs that they spend switching stances.
    This is pretty inaccurate across the entire game. Even in leveling (especially some of the earlier dungeons) there's just not any damage going out and healers are almost as potent as DPS. In HW leveling I wore my full DPS setup in Sword Oath, under-geared and 30pts in STR (back in the day), I was the epitome of paper tank. My IRL friend WHM who refuses to DPS was forced to heal full time, but even still I never died in a GCD or two. Not even in big pulls, and dear god especially not bosses, who don't even do damage in this game.

    Quote Originally Posted by Bovinity Divinity View Post
    A lot of this stuff about "AFK healers" doesn't even apply until you're overgearing stuff, have a highly competent or careful group, doing downleveled stuff, or largely trivial content with two healers. There's plenty of other times where a healer can hardly stop spamming heals on their tank for even a moment on trash pulls in 4-mans.
    Misleading statement. This game overgears you before the content is even released almost 85%+ of the time. Every new dungeon that is released 90% of the playerbase overgears so technically only very rarely is a dungeon ever attempted at minimum ilvl, and lets be honest, that doesn't make it any harder, it just makes it take longer.

    You mention trivial content, but 85%+ of the content in the game is trivial concerning difficulty. There is very little chance of failure in anything short of EX/Savage. I've heard horror stories of Ozma, so I will include that as well, but that's not a lot of content in the grand scheme.

    I've never even seen a healer needing to spam heals on a tank, not even my STR paper tank required spammed heals.

    Also contrary to what some healers think, every single player doesn't need to be topped off 100% of the time. Once you're out of combat your health regenerates stupid fast.

    Quote Originally Posted by Graeham View Post
    I wish they didn't close that thread.

    It's an important discussion to be had, I think.
    Same.

    Quote Originally Posted by Binaris View Post
    When I heal. I dps. When I tank, I expect my healer to dps. When i dps, who am i kidding fuck waiting in a queue. With no stance dancing they should be pushing to tell more healers to dps, not telling them it isn't their job.
    Agreed. Again, for all to see: I am 100% ok with 0 healer DPS paradigm, but the content needs to be tuned for significantly more healing uptime then, until that happens healers should not be activity average of 17% in a dungeon run.

    The CS change was much needed IMO, but coupling it with that statement sends incredibly mixed signals. It'd be like saying Robbing a bank is illegal, but we've made an industry wide change to leave all the cash sitting out in the lobby on tables. You're telling people not to do something, while simultaneously giving the tools to make it more mainstream/widespread and easier...

    Quote Originally Posted by Bovinity Divinity View Post
    Exactly.

    Like I said, some people act like it's such an absolute - as if healers should just be DPSing no matter what all the time - and it makes the debate seem so ridiculous, especially to newer or inexperienced healers.
    As someone who's been incredibly active in said discussion I can count on 1 hand the amount of times someone said "healers should be DPSing no matter what all the time."

    The answer is 0 and I think a lot of posters will back me on that. If you want to make a statement, by all means please do, but keep the discussion grounded in reality and provide examples where applicable.

  20. #33880
    Quote Originally Posted by Graeham View Post
    I wish they didn't close that thread.

    It's an important discussion to be had, I think.
    With 1 week to early access, they may feel there's no additional discussion to be had for the moment. Honestly, I doubt anything new would be contributed at this point. Everything has been said on both sides and now it's just parroting and repeating what's already posted. I've seen claims suggesting some tweaks to WHM may happen for launch in response to feedback, which I guess we'll find out during E3 live letter. Once Stormblood is launched and people have leveled, they'll take fresh feedback again.
    Last edited by Faroth; 2017-06-09 at 12:58 PM.

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