Weeeeell... not using double starsurges during movement and instead spam moonfire doesn't sound any better :P
Weeeeell... not using double starsurges during movement and instead spam moonfire doesn't sound any better :P
Well the bonus buffs Moonfire damage so I would think they were intending spamming moonfire to sound better
I just took it as a increased dot dmg really. Seems odd to have an instant nuke buff an instant dot with more application damage to make it spammable. I mean, is this cataclysm where you could swing to arcane and spam moonfire and still compete on some fights in the early raids?
As it reads now, it should affect both initial and dot damage. I doubt they'll make the buff high enough to warrant moonfire spam but we'd lose less dmg if we have to spam during prolonged movement.
Which trinkets are you using for MM+/AoE boss ?
I was thinking about whisper + unstable arcanocrystal (UA) but I do not have UA
Jim has also been up for two resets
Yeah... I got an 860 arcano on my druid I think the 2nd time Jim was up and haven't really un-equipped it since...
And ofc my warrior has 880 and hunter has 885+socket from nethershards
I am watching Warcraftlogs and I see most moonkins are using Wild Charge now.
What is the proper way to use it? Rotate+Jump + Activate?
Is this better then Displacer beast because we don't lose 'global cooldowns' (if that's the correct term)?
Wild Charge is better almost everywhere, can't really tell on which ToS boss DB would be somehow crucial to take. Need to quickly get out of crap on the ground? Turn 90 degrees, Wild Charge, Starsurge - here, almost no damage lost and you're out of the crap. Need to move away from the boss to your camp (M Sisters, Desolate Host)? Wild Charge, Starsurge - and you're golden. Jumping before using WC doesn't actually increase range or anything.
Jumping is mostly for not changing your direction of movement.
DB has two advantages, it gets you out of whatever you're in instantly, and it teleports you. With WC, you're still moving through it. Disadvantage is mainly that it puts you in cat and has a longer CD.
The core difference between the two is that WC has half the CD of DB. Wild Charge is available for basically every instance of movement you'll need it for.
Whaleshark /spits on your science.
Same for mistress tornados. A fight where you wanna optimize the fish buff as muchy as you can,