edit2: i miscalculated stuff :'D - values below are correct though. (for my character)
1 out of 3 points in a T2 trait grants you about 6 to 24k dps
so having the weakest t2 trait across all 3 relics will grant you 18k dps, and having the best will grant u 72k dps.
this is stupid.
we will have to re-evaluate our relics whenever we get a new one cause traits change.
it will be a pain in the ass for lootcouncil to evaluate things
the thing is that most casuals don't know what trait is the best so they won't even know if they got lucky with rng
and players who min-max will just be annoyed that blizzard added another rng element
so why add it in the first place?
I get that getting the right legendary feels good, I understand why blizzard did it. But this is dumb since most players don't know how to evaluate it.
edit:
since some1 asked, here's frost mage sims for 3/3 points into t2 and 3/3 into T1
https://gyazo.com/b775eec951f8bbd52d45fd69b1b680b7
Put this below your /simc copy pasta to sim it yourself.
(it shows how much dps you gain from 3/3 points in certain t2 crucible traits)
This is worst crucible traits vs best possible crucible traits with all tiers unlocked. (no defensive traits)copy="Torment_the_weak_3pt"
crucible=1780:3:1739:3
copy="Shadowbind_3pt"
crucible=1778:3:1739:3
copy="Chaotic_Darkness_3pt"
crucible=1779:3:1739:3
copy="Dark_Sorrows_3pt"
crucible=1781:3:1739:3
copy="Master_Of_Shadows_3pt"
crucible=1771:3:1739:3
copy="Murderous_Intent_3pt"
crucible=1774:3:1739:3
copy="Shocklight_3pt"
crucible=1777:3:1739:3
copy="Light_Speed_3pt"
crucible=1770:3:1739:3
copy="Secure_In_The_Light_3pt"
crucible=1782:3:1739:3
copy="Infusion_Of_Light_3pt"
crucible=1783:1:1739:3