They could do so much more with pvp if they wanted.
But
Pve base players are bigger than pvp base and money talks.
They could do so much more with pvp if they wanted.
But
Pve base players are bigger than pvp base and money talks.
Ehh...not really. Their own internal numbers showed that prior to LFR, single digit percentages of players EVER saw the inside of a Raid (“end-game PvE”). Even agter he inclusion of LFR, it never got better than ~30% (in WoD), and is back down to the high 20s iirc (i may be wrong and cant be arsed to check). Lets say 30% for ease.
“End-game PvP”participation, on the oher hand, was, prior to Legion, consistently in the 42-48% range (measured by how many players got full sets of Conquest gear each season, which meant they had earned he 25k Conquest for he season achievement).
PvP was ALWAYS a more popular end-game activity.
Its harder to track now during legion (since there is no equivalent achievement to be easily tracked), but participation is WAY down bevause worthwhile rewards were removed, even from casual PvP.
That ol' meanie "Kagthul the Meme Buster". Let's hope the mongoloid fanboys and Blizz dicksuckers never get their hands on him or they'll burn him at the stake at the next Blizzcon.
Now that I think it about it though, that would be a lot more exciting to watch than the 3v3 tourneys, eh?
Sorry Kag, I'm throwing in with the enemy...your ass is toast! D:
I don't want to talk for everybody but I don't think I'm the only one that cares more about the fun, the feeling of the classes and their depth than pure balance. I mean, you can always pull out a season where a class or spec was better than average, was it ruining the game ? Nah
Participation went down the drain not because of balance or "random gear" or templates. It's been down the drain because they decided to cater to beginners by basically removing everything that wasn't damage from damage classes and continuing dumb skill-less game designs like the new spell reflect, grounding totem removal from dps specs, leap of faith for spriests, also mana homogeneization for hybrids, etc.
Just look at the ladder, 80% of people queuing were 1.8 during Cata/MoP and got their first 2.2/2.4 during Legion, arenas right now are so depressing that a large portion of people queuing are just apes that always dreamt of duelist and t2 colors.
Yes I'm bitter cause all my friends left the game during WoD and came back for Legion during a couple of weeks to leave again, so basically any Legion hero can call me a "washed-up wotlk/cata/MoP dude", tbh I don't have any hopes for the PvP side of this game, glad at least the PvE side is keeping me entertained and challenging with the M+ system - and interesting class design.
If they want to fix PvP, put back a learning and progressing curve through class and game depth, add some rewards for 1.8 in addition to 2, 2.2 and 2.4...
Last edited by Philomene; 2017-10-13 at 09:15 PM.
templates have absolutely nothing to do with how a spec plays and how much utility/playstyle choices a spec has available for the player to make, that is class design
templates exist to control how much damage/healing different specs do, and stop specs having options in gearing
Last edited by Dizzeeyooo; 2017-10-13 at 09:19 PM.
I mean, Blizzard has only added one pvp thing since MoP which is a single arena map. No new battlegrounds. No real new pvp content. No wonder I stopped playing.
Time...line? Time isn't made out of lines. It is made out of circles. That is why clocks are round. ~ Caboose
I'm with you on this, but there's a problem with that philosophy. People have a limited amount of time to play video games. When once person spends 2 hours a night and gets awesome mythic gear and mounts doing casual pve bullshit, and another person spends 2 hours a night doing casual pvp bullshit but only gets shitty green gear from random boxes . . . guess who feels like they wasted their time? If the first person didn't exist, the second person would probably be fine with what they got, but pvp doesn't exist in a vacuum in this game, and never will.
Pruning and dumbing down was only part of why people have left PvP. Templates and RNG certainly are some of the other reasons, and herding players into PvE that they didn't want to do for gear.
Templates and pruning are related because you have to adjust templates based on the amount and type (or lack of) abilities each class has.
When you can't choose how to build your char in an MMO but are stuck with a given set of stats, when playing a different format of the game that you don't like is more efficient to gear up, then it isn't an MMO much anymore.
First error, right there, on the first line.
Activision never bought blizzard. Vivendi Games and Activision merged to create Activision Blizzard, which is owning Activision and owning Blizzard (and other companies too).
Check your facts before going into useless rants. Thanks.
that's not why PvP is dying, it's because the incentives for playing it are being taken away, and the balance is only getting worse (which means it's no longer fun)... If you think it took near 12 years for people to "realize WoW isn't a PvP game" you are out of your mind.
You are also out of your mind if you think the people that like specifically the kind of PvP provided by an MMOPRG's combat system are looking to a card game and a first person shooter for their PvP fix... Both of those things have existed for years and years before even WoW did, if they wanted that kind of PvP they would have been playing it from the start.
Last edited by Schattenlied; 2017-10-13 at 11:13 PM.
A gun is like a parachute. If you need one, and don’t have one, you’ll probably never need one again.
you just took half of a sentence out of context, well done, now add the first half back in. It's a combination... Balance does contribute, because if a person's chosen class can't compete or meaningfully contribute, they won't have fun, if they don't want to play a different class, they just won't play, which means lower PvP participation from the playerbase.
Last edited by Schattenlied; 2017-10-13 at 11:48 PM.
A gun is like a parachute. If you need one, and don’t have one, you’ll probably never need one again.
While i would love to see new battlegrounds, i have to admit that Blizzards track record on new Battlegrounds is rather mixed.
Warsong gulch and Arathi basin, along with Twin Peaks & Gilneas Spin off remain the most popular Bg's, i mean bg's like Kotmogu, Deepwind Gorge, Silvershard mines, etc. can't really stand up the "classics".
maybe not for you, but it does for plenty of other people. A whole hell of a lot of people play this game to get the gear, not for what they will do with it once they have it, to see their character getting stronger as they get more gear is a nice feeling, a goal they look forward to working on... having a goal to work towards is important to many people, that goal has been taken away from PvP.
A gun is like a parachute. If you need one, and don’t have one, you’ll probably never need one again.
the pvp system needs to be remade to fit the fact that wow is mainly a pve game, pvp feels really out of place, and there is huge design problems to begin with. total overhaul needed, no pvp system 3.0 bs, it was the same pvp system
Havent had fun since AV, but for me i repeat For me the pvp change when GC arrive and then came Holinka to do a big mess. Now i really really hope that in the next Expansion pvp change for good and bring back the player not the class
No. You are determined to hate whoever you think is in charge if the pvp game will not revert to the way that you want to play. That is not the direction that the game is going and you are just going to end up angry.
No one wants to see another moron thread such as this. You have to be some kind of special t make up something like "Holinkoaster effect". The game has moved on. So should you.