Page 9 of 50 FirstFirst ...
7
8
9
10
11
19
... LastLast
  1. #161
    Quote Originally Posted by Nemmar View Post
    I don't think the game needs to feel connected in the sense that it should funnel all players to only one activity. I think that is something WoW does with raiding and i think that is bad design.

    But i do agree that GW2 is very overwhelming when getting into it. There is a lot you can do and it isn't communicated. I felt very overwhelmed when coming back and i had to do a lot of research outside the game to understand what to do. That is definitely something they should improve on.

    I think PvE and PvP is about the same. PvP is not interesting me much at all. WvW is kind of like a a big zerg. The smaller organised pvp is a bit better, but what i think is a weak point of GW2 is the battle system, so it's not really up my alley. I like the PvE though.
    On that note, things like buffs and debuffs are very hard to see in the game and the whole UI could use more customization... but yeah... PvE eventually just runs out when looking at it in a power creep way. As you say, you can play fashion wars, or you can work on getting other characters geared up to vary your play style. But the game is very much like GW1 in which at some point you are playing because you enjoy playing the game and not because there's a carrot in front of you. That feeling can be quite liberating. I don't quite get that with WoW sadly.
    I agree with you about the feeling of just enjoying playing.

    All this stuff isn't a problem for me, I was just stating why I think new or returning players might find it difficult to get into.

    I agree that they shouldn't funnel players into an activity, but it would just be nice if all the activities fit into some nice story or narrative, instead of being a bunch of seemingly seperate activities. I think it would also help new and returning players to get better oriented into the game.

    Besides a little "funneling" isn't always a bad thing. I used to avoid pvp, until I got "funneled" into pvp one day for a skin I wanted and it turned out that I liked it. So, sometimes it does work out.

    I disagree about the pve/ pvp thing though. It seems to me that more players participate in pvp in the game than just pve. Especially if you combine spvp and wvw pvp into one category. I haven't seen any numbers on it though, that's just through personal observation.
    Last edited by Alydael; 2017-10-14 at 12:19 PM.

  2. #162
    Deleted
    Quote Originally Posted by Alydael View Post
    I agree with you about the feeling of just enjoying playing.

    All this stuff isn't a problem for me, I was just stating why I think new or returning players might find it difficult to get into.

    I agree that they shouldn't funnel players into an activity, but it would just be nice if all the activities fit into some nice story or narrative, instead of being a bunch of seemingly seperate activities. I think it would also help new and returning players to get better oriented into the game.

    Besides a little "funneling" isn't always a bad thing. I used to avoid pvp, until I got "funneled" into pvp one day for a skin I wanted and it turned out that I liked it. So, sometimes it does work out.

    I disagree about the pve/ pvp thing though. It seems to me that more players participate in pvp in the game than just pve. Especially if you combine spvp and wvw pvp into one category. I haven't seen any numbers on it though, that's just through personal observation.
    Oh i wasn't saying the majority does that or anything. It was just my personal opinion. PvP does have very interesting reward tracks that make the mode rewarding, especially if you enjoy PvP'ing.

  3. #163
    Quote Originally Posted by Lotus Victoria View Post
    This is something that I hear frequently against Guild Wars 2, and I really really don't understand. Guild Wars 2 has as much endgame as many other MMO's nowadays - When it launched, the game lacked endgame, okay, but now we have Raids, Fractals and Masteries, same as WoW, for example. We also have the Living Story, a lot of fun activities, Bounty Hunting, etc etc etc.
    all gear being (near) equal at max level has a way of quelling incentive to dive into raids fractals and masteries.

    its similar to what wow pvp suffers from in legion.

  4. #164
    Merely a Setback PACOX's Avatar
    10+ Year Old Account
    Join Date
    Jul 2010
    Location
    ██████
    Posts
    26,360
    Quote Originally Posted by Kaykay View Post
    all gear being (near) equal at max level has a way of quelling incentive to dive into raids fractals and masteries.

    its similar to what wow pvp suffers from in legion.
    Hmm. I want the gear so I can raid/fractal, not fractal/fractal for the gear. The satisfaction if get from the two modes are skins, money, and challenge.

    Resident Cosplay Progressive

  5. #165
    Quote Originally Posted by pacox View Post
    Hmm. I want the gear so I can raid/fractal, not fractal/fractal for the gear. The satisfaction if get from the two modes are skins, money, and challenge.
    Which is fine, if it was a strategy game, or fps. Where leveling up and becoming more powerfull wasnt one of the main draws of the genre.

  6. #166
    Merely a Setback PACOX's Avatar
    10+ Year Old Account
    Join Date
    Jul 2010
    Location
    ██████
    Posts
    26,360
    Quote Originally Posted by Kaykay View Post
    Which is fine, if it was a strategy game, or fps. Where leveling up and becoming more powerfull wasnt one of the main draws of the genre.
    Not in the Guild Wars franchise.

    Resident Cosplay Progressive

  7. #167
    Quote Originally Posted by pacox View Post
    Not in the Guild Wars franchise.
    I still wish they had went forward with the idea of not having leveling in GW2 (because the design of the game could've allowed it).

  8. #168
    Immortal Ealyssa's Avatar
    10+ Year Old Account
    Join Date
    Jun 2009
    Location
    Switzerland, Geneva
    Posts
    7,001
    Aweful PVE. I liked a lot of GW2, but the lack of any PVE content worth of mentioning is what made me stop.
    Quote Originally Posted by primalmatter View Post
    nazi is not the abbreviation of national socialism....
    When googling 4 letters is asking too much fact-checking.

  9. #169
    Herald of the Titans Daffan's Avatar
    10+ Year Old Account
    Join Date
    Jul 2011
    Location
    Computer Chair
    Posts
    2,763
    Most people complaining about the gear prog (lack of constant replacement) or being left behind are most likely the people in WoW who wait for WoW patches on hand and knee for the free welfares and catchup that play the game for them anyway. So in the end it really doesn't mean much.

    GW2 has big problems like lack of build templates (Objectively Huge) which is quite disgusting in 2017 and personally the Asian weird styles (glowing hands and bikinimog) specifically light/medium armor disappoint me. But I still play it quite a bit here and there because I'm casual so legendaries/ascended is a nice progression path (among other things). I'l even admit 100% there is a ton of things WoW does better and vice versa.

    Overall GW2; It's a nice touch because in WoW as a casual, It doesn't really respect your time as much as people think. Oh nice you farmed gear/ap/ak/follower items for weeks? Next patch we just made it 10x easier, faster and give all this stuff out for free anyway that's just as good. Basically if your not raiding Mythic, everything you do is pointless because you don't actually need it do anything and we'll give it to you anyway by default. Don't forget the trivialized and obsolete content they make each patch, fun. (Expansion resets are acceptable as that's their core model)
    Last edited by Daffan; 2017-10-17 at 07:38 AM.
    Content drought is a combination of catchup mechanics and no new content.

  10. #170
    Quote Originally Posted by Daffan View Post
    Overall GW2; It's a nice touch because in WoW as a casual, It doesn't really respect your time as much as people think. Oh nice you farmed gear/ap/ak/follower items for weeks?
    I quit WoW years ago, just before Deathwing patch. I spent how many days unlocking the fire daily zone on a few alts? My reward was ugly weapons that are still weaker than the day1 raid drops. I didn't raid, I didn't "need" better weapons to run around killing stuff, but the idea that my work is somehow "less" than a raider just wore on me. Every patch, all this stuff for raiders and a footnote for the plebs about what trickle down crap you'll get. They couldn't even make the orbs of whatever account bound or something, so I had to run dungeons on my crafter rather than use the ones my normal dungeon runner had...

    From what I have seen, it has improved since then. In the meantime they messed up all my gnomes faces, so even when I came back it was to a kick to the groin. I enjoyed my WoW days, but they were over long before I stopped playing the game.

    As opposed to SW:TOR, which could make WoW or GW2's content droughts seem like an ocean. But, when I feel like it, I can just hop in and be returned to the same world and enjoy it, once I figure out my powers again. MMO's love to reset your powers along with your gear, make you work your way back to parity.
    "I only feel two things Gary, nothing, and nothingness."

  11. #171
    Deleted
    I started GW2 2 weeks ago. New character, new server. I like the leveling experience, but i don't know how it will be the endgame, since i had my ex lvl 80 prior HoF.

    There are few thing that "annoy" me:
    1) Game feels very very complicated. Maybe i am too used with WoW, but when i think about GW stats i have headchace. of course this does not really matter while leveling.

    2) Over complicated rotation. I started an Eng, look some build: 90% of forum thread abotu Eng, well, they litteraly just answer with a big question mark. And i don't really like the concept of weapon switching while in combat to be honest.

    3) Alt unfriendly. At moment i have a lvl 62 Renevant. And it's a bit boring to be honest, i hope elitè spec will bring some spice. But if i think about an alt, i cry a little inside thinking i have to do a lot of zones again (i know you can experience various race and personal stories, but sadly to level up you need to cross-zone)

    4) The level 80 boost. O my god. I used it, and i stopped playing. I don't even know what to do. I probably wasted it XD

  12. #172
    Deleted
    I'm so sad that WvW is nearly dead. I'm so nostalgic to Golden Ages, 2012...

  13. #173
    Quote Originally Posted by Cellofrag View Post
    I'm so sad that WvW is nearly dead. I'm so nostalgic to Golden Ages, 2012...
    It's really weird to me that it is so dead, actually. They did a lot of things right in the design, the reward track is pretty great --- maybe they need to do a bit more in game to push people towards it? Newer players might not even know it exists tbh.
    Quote Originally Posted by Kaleredar View Post
    Nah nah, see... I live by one simple creed: You might catch more flies with honey, but to catch honeys you gotta be fly.

  14. #174
    Titan Sorrior's Avatar
    10+ Year Old Account
    Join Date
    Apr 2010
    Location
    Anchorage Alaska
    Posts
    11,577
    Quote Originally Posted by pacox View Post
    if you're talking about gliding then i would agree with you. grinding mastery xp (for Hot stuff) is a pain and there is no 'catch up' mechanic.
    I would add that the hero points for the specializations is also a pita if you do not have tje masteries or experience to farm thhem

    Gw2 used to be very solo /rabdom group friebdly far lless so these days

    And honestly part of it is the long term players do not see these issues because they eother did not take breaks or would rather it be less soloisble i guess

  15. #175
    Merely a Setback PACOX's Avatar
    10+ Year Old Account
    Join Date
    Jul 2010
    Location
    ██████
    Posts
    26,360
    Quote Originally Posted by Sorrior View Post
    I would add that the hero points for the specializations is also a pita if you do not have tje masteries or experience to farm thhem

    Gw2 used to be very solo /rabdom group friebdly far lless so these days

    And honestly part of it is the long term players do not see these issues because they eother did not take breaks or would rather it be less soloisble i guess
    POF hero points are well tuned and the amount needed isnt that bad. You can always grind out the ones in core tyria too (I wouldnt because those are only worth 1 point).

    HoT tends to give people some trouble.

    - - - Updated - - -

    Quote Originally Posted by oplawlz View Post
    It's really weird to me that it is so dead, actually. They did a lot of things right in the design, the reward track is pretty great --- maybe they need to do a bit more in game to push people towards it? Newer players might not even know it exists tbh.
    Is it dead though? I havent been in WvW since POF came out but it wasnt dead then. I heard EU has different numbers and I play NA so maybe its dead on EU?

    - - - Updated - - -

    Quote Originally Posted by Shot89 View Post
    I started GW2 2 weeks ago. New character, new server. I like the leveling experience, but i don't know how it will be the endgame, since i had my ex lvl 80 prior HoF.

    There are few thing that "annoy" me:
    1) Game feels very very complicated. Maybe i am too used with WoW, but when i think about GW stats i have headchace. of course this does not really matter while leveling.

    2) Over complicated rotation. I started an Eng, look some build: 90% of forum thread abotu Eng, well, they litteraly just answer with a big question mark. And i don't really like the concept of weapon switching while in combat to be honest.

    3) Alt unfriendly. At moment i have a lvl 62 Renevant. And it's a bit boring to be honest, i hope elitè spec will bring some spice. But if i think about an alt, i cry a little inside thinking i have to do a lot of zones again (i know you can experience various race and personal stories, but sadly to level up you need to cross-zone)

    4) The level 80 boost. O my god. I used it, and i stopped playing. I don't even know what to do. I probably wasted it XD
    I see new players in my guild bring up the same points except for the game not being alt friendly. I think your issue is leveling in general? You might want to change up your routine, trying leveling in PvP (not WvW) with tomes, focus on events and not clearing maps, dungeons.

    As for Rev, its weird in that its pretty much built around its elite spec (not intended just poor initial design).

    Resident Cosplay Progressive

  16. #176
    Quote Originally Posted by Sorrior View Post
    I would add that the hero points for the specializations is also a pita if you do not have tje masteries or experience to farm thhem
    HoT set that pace, 2/3 of the Hero Points are champ events or hidden behind things.
    PoF changed that. There are combat HP, but they're veterans. Some might be irritatingly placed like a Djinn standing among a pack of sand lions, near a wandering hydra and a wandering pack of sand sharks, but they're still solo-able for the most part.

    There's also the LFG tool, you can look for a group in the zone that is doing hero points.

    Gw2 used to be very solo /rabdom group friebdly far lless so these days

    And honestly part of it is the long term players do not see these issues because they eother did not take breaks or would rather it be less soloisble i guess
    As a long term player I'd disagree on some of it. I never minded leveling, it's the game. Sure you can't explore much further and the path (through gates to Lions Arch) is not obvious, but there's always plenty to do. Couple that with the fact that the "endgame" is doing the same stuff you do when leveling, if you don't like leveling you'll probably be one of the players complaining about "no endgame". Plus, you'll be lacking waypoints for some of the stuff that even level 80's return to earlier zones for regularly.

    That said, it certainly is easier as a long term player since the game gives you tons of level ups. I've got a few level up scrolls (level 20-50 boost) and like 200 books that are 1 level each... I can make an alt, boost to 80, toss 10g at them to gear up good enough (assuming I don't have stuff just sitting around) and be running around grabbing waypoints pretty quickly.

    The stupid leveling interface is certainly geared towards new players/ leveling, rather than boosting. It's so stupid it's unbelievable they went to this crap.
    "I only feel two things Gary, nothing, and nothingness."

  17. #177
    Deleted
    Quote Originally Posted by Shot89 View Post
    I started GW2 2 weeks ago. New character, new server. I like the leveling experience, but i don't know how it will be the endgame, since i had my ex lvl 80 prior HoF.

    There are few thing that "annoy" me:
    1) Game feels very very complicated. Maybe i am too used with WoW, but when i think about GW stats i have headchace. of course this does not really matter while leveling.

    2) Over complicated rotation. I started an Eng, look some build: 90% of forum thread abotu Eng, well, they litteraly just answer with a big question mark. And i don't really like the concept of weapon switching while in combat to be honest.

    3) Alt unfriendly. At moment i have a lvl 62 Renevant. And it's a bit boring to be honest, i hope elitè spec will bring some spice. But if i think about an alt, i cry a little inside thinking i have to do a lot of zones again (i know you can experience various race and personal stories, but sadly to level up you need to cross-zone)

    4) The level 80 boost. O my god. I used it, and i stopped playing. I don't even know what to do. I probably wasted it XD
    1) Game is more complicated than WoW, wich by contrast is extremely simple. Google metabattle and quantify gw2. They have good guides.
    You can find out what the stats do, by hovering over them in your hero panel. They just gave different names, but are essentially the same. Think precision is crit and ferocity..i don't recall the name of this one in WoW but it makes your crits do extra damage (surge?).Anyways yeah... check by hovering.

    2) Check the guides. Pick a build that pleases you. Theres a simpler power flamethrower build for engineer. Holosmith is pretty simple aswell i hear.

    3) I agree. But, yearly gifts give you items that allow you to boost your characters by several levels and you regularly get these items that give single level ups. The answer to this is: play your main, eventually you will be able to soft boost your alts.

    4) Did the same with 2 of my alts. Simple answer: follow the story... and get living world season 3. It's more story, pretty good maps and means to get ascended trinkets/rings/amulet/cape.


    I have a similar problem tbh. I don't like the leveling and the game is really boring until you get to 80 and unlock everything+get decent gear.
    - - - Updated - - -

    Quote Originally Posted by Cellofrag View Post
    I'm so sad that WvW is nearly dead. I'm so nostalgic to Golden Ages, 2012...
    I dunno. Everytime i joined, and it wasn't many but was a short time, there was always a zerg group going. I don't know what qualifies as dead. It's not content that i like. Besides it's overkill on the PC i can't even see most players as more than names flying around.
    Last edited by mmoc80be7224cc; 2017-10-18 at 02:02 AM.

  18. #178
    Deleted
    I bought GW2 all those years ago on release and played it a lot.

    What made me quit were 2 things

    1) addition of Ascended gear, and the fact you could get it only from crafting, and with GW2 crafting being the cancerous mess it was (and still is), so screw that.

    2) jumping puzzles and vertical movement. I detest jumping challenges in general in games. In GW2 doubly so due to how wonky the character movement is and slow/undersponsive camera is. I was OK with the mini-dungeons in core maps, as they were optional and not required for map completion. Reaching some vistas was annoying and it was about as much as I could tolerate.
    Then came the trailer for HoT and it was basically one big fucking jumping puzzle lmao.

    I actually returned to GW2 a couple of weeks ago, and my plan is to skip HoT maps, complete PoF maps, acquire the griffon, which from videos looks pretty much like unlimited semi-flying mount, and then return to HoT with him, should be bearable.

    Crafting for ascended is still the same cancer though, I got to like 400 in Artifice and again I almost uninstalled the game when every skill up needs rare bloods and bones and globs and shit, and the game doesn't give even the tiniest advice where to acquire them, and they cost 30-50s each on AH.

  19. #179
    Titan Sorrior's Avatar
    10+ Year Old Account
    Join Date
    Apr 2010
    Location
    Anchorage Alaska
    Posts
    11,577
    Quote Originally Posted by Svifnymr View Post
    HoT set that pace, 2/3 of the Hero Points are champ events or hidden behind things.
    PoF changed that. There are combat HP, but they're veterans. Some might be irritatingly placed like a Djinn standing among a pack of sand lions, near a wandering hydra and a wandering pack of sand sharks, but they're still solo-able for the most part.

    There's also the LFG tool, you can look for a group in the zone that is doing hero points.



    As a long term player I'd disagree on some of it. I never minded leveling, it's the game. Sure you can't explore much further and the path (through gates to Lions Arch) is not obvious, but there's always plenty to do. Couple that with the fact that the "endgame" is doing the same stuff you do when leveling, if you don't like leveling you'll probably be one of the players complaining about "no endgame". Plus, you'll be lacking waypoints for some of the stuff that even level 80's return to earlier zones for regularly.

    That said, it certainly is easier as a long term player since the game gives you tons of level ups. I've got a few level up scrolls (level 20-50 boost) and like 200 books that are 1 level each... I can make an alt, boost to 80, toss 10g at them to gear up good enough (assuming I don't have stuff just sitting around) and be running around grabbing waypoints pretty quickly.

    The stupid leveling interface is certainly geared towards new players/ leveling, rather than boosting. It's so stupid it's unbelievable they went to this crap.
    Oh i love leveling stuff and do not mind the endgame as it was pre hot. I just feel hot REALLY pushed grouping too hard.

    That saud glad to hear about pof changed now just to finish up my living world in hot(had them all to do and kinda anal about story and order of events at least once) soubds like my rev will be full power soon

  20. #180
    Merely a Setback PACOX's Avatar
    10+ Year Old Account
    Join Date
    Jul 2010
    Location
    ██████
    Posts
    26,360
    Quote Originally Posted by Valerian Atreides View Post
    I bought GW2 all those years ago on release and played it a lot.

    What made me quit were 2 things

    1) addition of Ascended gear, and the fact you could get it only from crafting, and with GW2 crafting being the cancerous mess it was (and still is), so screw that.

    2) jumping puzzles and vertical movement. I detest jumping challenges in general in games. In GW2 doubly so due to how wonky the character movement is and slow/undersponsive camera is. I was OK with the mini-dungeons in core maps, as they were optional and not required for map completion. Reaching some vistas was annoying and it was about as much as I could tolerate.
    Then came the trailer for HoT and it was basically one big fucking jumping puzzle lmao.

    I actually returned to GW2 a couple of weeks ago, and my plan is to skip HoT maps, complete PoF maps, acquire the griffon, which from videos looks pretty much like unlimited semi-flying mount, and then return to HoT with him, should be bearable.

    Crafting for ascended is still the same cancer though, I got to like 400 in Artifice and again I almost uninstalled the game when every skill up needs rare bloods and bones and globs and shit, and the game doesn't give even the tiniest advice where to acquire them, and they cost 30-50s each on AH.
    I cant help you with #2 but the issue with number one is that the game doesn't really players the thousands of ways you can get ascended gear or to efficiently craft it.

    I have 9 ascended armor sets and shit ton of ascended weapons. Havent crafted a single ascended item in maybe 2 years. In the time it would take me to gather mats to craft (at my own personal pace) I can easily earn ascended pieces doing stuff I do like like fractals, raids, wvw. The game isn't clear on crafting only being one way to get the gear.

    Resident Cosplay Progressive

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •